Holy Paladin Healing Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Holy Paladin, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Holy Paladin rotation.
Holy Paladin Rotation Guide for The War Within
Welcome to our Rotation page for Holy Paladins. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
Holy Paladin Rotation
The buttons below can be used to select between curated Raiding and Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using:
Spell Priority for Holy Paladin
Regardless of build choice, your primary focus will be casting as many
Holy Shocks
as possible, as well as spending as much Holy Power as possible through one of:
Light of Dawn,
Word of Glory (or
Eternal Flame), or
Shield of the Righteous.
When you can do none of the above, you will be rotating between casting
Holy Shock and
Judgment.
Holy Paladin is one of the more fast paced classes and the most important thing you can do rotationally is ensure that you are always casting something. At times you will need to make split second decisions as to which ability is best to use, simply choosing one will always be better than hesitating slightly, missing a cast, and then choosing. You should aim to cast as many spells as possible, as fast as possible. Once you are able to properly execute a fast rotation, you can then aim to optimize the specific buttons you are casting and when.
When you select a desired build, you will be given much more detailed priority lists that explain how and when to use each ability.
Herald of the Sun Raiding
This is a standard raiding build focused on maximizing Holy Power generation
and spending on
Light of Dawn. Despite
Herald of the Sun focusing on
Eternal Flame. You will
want to maximize
Light of Dawn casts due to the current power discrepancies between the abilities. Further increased
by talents such as:
Breaking Dawn and
Second Sunrise. The rotation will be described below:
- Keep
Divine Toll on cooldown as much as possible. - Never waste Holy Power.
- Cast
Holy Shock as much as possible. - Cast
Judgment as much as possible. - Spend Holy Power on
Light of Dawn. - Cast
Flash of Light when you cannot do any of the above.
Flash of Light remains our best "filler" ability due to it being extremely mana efficient and providing a reliable
source of Holy Power. While
Holy Light offers a massive amount of healing, especially when picking talents such as
Divine Overload or
Resplendent Light, it has an extremely high mana cost. You should only ever cast
Holy Light
when extra mana allows or you have
Innervate. If you find yourself having the ability to cast this ability often, you may
want to make slight adjustments to your talents such as changing
Righteous Judgment for
Resplendent Light. Some talents
such as
Divine Overload are unable to really ever be selected since they go against extremely competitive choices and it is not
worth selecting them.
Keep in mind that it is incredibly important that you are casting
Divine Toll as much as possible. This ability allows you
to apply
Dawnlight to players as well as providing a massive boost in Holy Power specifically. The healing it does is of course
powerful, but the main benefit is a massive amount of Holy Power to minimize the amount of
Flash of Lights you need to cast.
Lightsmith Avenging Crusader
Avenging Crusader builds play very similar to
Avenging Wrath builds, but they differ largely in the abilities
being pressed while in your cooldown. Below we will discuss the standard rotation you will be following as well as the rotation
you will be using while
Avenging Crusader is active.
- Keep
Sacred Weapon on cooldown as much as possible. - Never waste Holy Power.
- Cast
Judgment as much as possible. - Cast
Holy Shock as much as possible. - Spend Holy Power on
Light of Dawn. - Cast
Flash of Light when you cannot do any of the above.
When you use
Avenging Crusader, the cooldown will be replaced by
Crusader Strike during the duration.
This ability will work similarly to
Judgment in the sense that the damage it deals will transfer to healing.
Your priority will look something like this:
- Never waste Holy Power.
- Keep
Judgment on cooldown. - Keep
Crusader Strike on cooldown. - Spend Holy Power on
Light of Dawn. - Cast
Holy Shock when you cannot do any of the above.
Herald of the Sun Mythic+
Many of the priorities you would use in raiding content will stay the same in Mythic+.
The main exception to this is the increased importance of
Consecration,
Judgment,
and
Shield of the Righteous in order to output extra damage because no healing
is needed.
- Keep
Divine Toll on cooldown as much as possible. - Never waste Holy Power.
- Cast
Holy Shock as much as possible. - Cast
Judgment as much as possible. - Spend Holy Power on
Eternal Flame. - Cast
Flash of Light when you cannot do any of the above. - When no healing is needed, spend Holy Power on
Shield of the Righteous.
Keep in mind that damage may occur in Mythic+ settings that you did not expect. If you are
constantly spending Holy Power whenever possible, you may not have Holy Power available
when healing is needed. For this reason, it can often be wise as a beginner player to only
cast
Shield of the Righteous when you have 4-5 Holy Power; that way, you can quickly
generate extra Holy Power when healing is needed unexpectedly.
Combat Assistant
Added in Patch 11.1.7, the combat assistant is a one-button ability intended to cast your rotational
abilities. Unfortunately for healer specs, this does not function well. As a Holy Paladin, the combat
assistant will not cast healing spells, it will not cast
Holy Shock, and it will not
spend Holy Power. This makes it fairly unusable. The only situation in which you could use it is when
focused entirely on dealing damage, and even then you would still need to cast your other abilities
on your own.
Holy Paladin Gameplay Mechanics
In this section, important mechanics, interactions, and gameplay elements will be explained in depth to help you better understand how to play the class at an advanced level.
Holy Paladin Mechanics
Infusion of Light
Infusion of Light is a core passive for Holy Paladin. This effect has a 10% chance to be
triggered whenever you cast
Holy Shock. There are two different ways that you can utilize
this buff:
Flash of Light
When cast with
Infusion of Light, this ability becomes instant cast and the healing is
increased by a significant margin.
Judgment
When cast with
Infusion of Light, the
Greater Judgment effect is increased by
a large margin and generates 1 additional Holy Power.
Regardless of content or build choice, you will want to be consuming
Infusion of Light
with
Judgment. Holy Power spending abilities (
Light of Dawn and
Word of Glory)
are incredibly powerful and your goal should be to always maximize the amount of times you can cast them.
Judgment doing a similar amount of healing and also providing an additional Holy Power means that it is
going to be the best choice. There is one exception to this rule: if a player is in danger of dying.
If you have no other high priority abilities and a player is in significant danger, you should instead
cast
Flash of Light on them to prevent the death.
Beacon of the Savior
This ability will not become active until the release of Midnight.
Beacon of the Savior is the new Apex Talent added in Midnight.
This will give you a new Beacon that will automatically be placed on the lowest
health ally. Once the target is healed beyond their maximum HP or another target
drops below 50%, the Beacon will move. There are a few interactions to keep in mind
with this Beacon:
- This ability benefits from all talents that your typical
Beacon of Light does.
This includes
Commanding Light,
Saved by the Light, and any other Beacon-related talent. - While you will still transfer healing to
Beacon of the Savior like any other Beacon, you will
also do additional healing to the target who has your Beacon of the Savior. - Every 8 seconds, or when
Beacon of the Savior is applied to a new target, a small shield will
be placed on the target and they will also take reduced damage for the next 15 seconds.
Despite
Beacon of the Savior targets receiving more healing, you will not want to continuously
heal them directly. You should aim to heal them when they are in danger just like you would with any other
raid/party member. The reason that the healing increase exists in the first place is to make it less punishing
towards your healing to cast spells on your Beacon target. Due to the fact the target with your
Beacon of the Savior
is likely to be the lowest health member, you don't want to miss out on potential healing by directly heal them.
The healing increase counteracts this, meaning that you should simply aim to heal the players most in danger.
Mastery
Mastery: Lightbringer is the Holy Paladin mastery. This increases the healing done by your spells based on your
proximity from the target.
Beacon of the Lightbringer increases this effect further by adding your Beacons
to the equation. The increase to healing will be calculated based on whoever is closer between yourself and players
with your Beacons. In the past, it has been common to cast
Beacon of Light and
Beacon of Faith on tank
players as they will always be taking damage. This is no longer true and you will want to place your Beacons on ranged players
who have lower survivability. This will allow you to get good value from your Beacons while also providing you with increased
Mastery values as they will be closer to ranged while you will be closer to melee. Below we will list out a few good choices
for your
Beacon of Light and
Beacon of Faith targets. Of course if you are playing
Beacon of Virtue this
is not relevant.
- Balance Druid
- Shadow Priest
- Devastation Evoker
- Any Hunter spec
- If you have none of the above, place it on any remaining ranged.
- In small group settings with no ranged, you can often choose the tank and the melee DPS taking the most damage consistently.
Holy Paladin Cooldowns
Major Cooldowns
Avenging Wrath
Avenging Wrath is our main cooldown. This ability has a 2-minute cooldown by default
and increases your damage, healing, and critical strike. You will want to use this cooldown as
often as possible while ideally lining it up with longer duration damage windows due to it lasting
30 seconds by default. When active, you will want to follow your standard rotation, you will just
be doing more healing!
Aura Mastery
Aura Mastery will only be used on
Devotion Aura, meaning that you should have
Devotion Aura selected from your Aura bar before using (you should always keep it on by default).
When pressed, you will provide all allies with a 12% damage reduction. In a raid setting, this cooldown
is likely to be assigned to a heavy-hitting mechanic by whoever is responsible for organizing your
healing cooldowns. When you are on your own, you should prioritize using this ability anytime your
party is likely to be in danger, ideally right before large damage happens.
Avenging Crusader
Avenging Crusader replaces
Avenging Wrath and grants different bonuses as well
as having a much shorter cooldown. When cast, this ability will transform into
Crusader Strike
for the duration. While active, your
Judgment and
Crusader Strike abilities will now
heal nearby allies when they deal damage. This means that your rotation will change slightly and you
will be wanting to press as much
Judgment and
Crusader Strike as possible when the cooldown
is active, while still prioritizing spending Holy Power when you are near capping.
Divine Toll/
Holy Prism
Divine Toll and
Holy Prism share a choice node in The War Within.
When playing
Lightsmith, you will have these replaces by
Holy Armaments.
Regardless of your ability choice, these are short-cooldowns which you will want to make frequent use
of. When playing
Herald of the Sun, pressing these abilities is what gives you access to
Dawnlight, making them incredibly important.
Divine Toll casts 5
Holy Shocks when pressed. The important part of this cooldown is in
who you are targetting when you use it. If you are targetting an enemy, then it will prioritize casting
the 5 Holy Shocks on enemies. If there aren't enough enemies then it will cast the remaining number of Holy
Shocks on allies. This means that when your goal is to do healing, you need to make sure that you are casting
the ability at an ally, otherwise you will be wasting a ton of healing. As previously mentioned, your goal
should be to cast this ability as much as possible when playing
Herald of the Sun to proc
Dawnlight.
Holy Prism functions very similarly to Divine Toll in the sense that it functions differently
depending on if you cast it on an ally or an enemy. When cast on an ally, it will deal large single-target
healing and AoE damage to enemies around you. If cast on an enemy, it will deal large single-target damage,
and do AoE healing to nearby allies. You will generally prioritize casting this on enemies, in order to trigger
the AoE healing effect. Additionally, you want to cast this ability as much as possible when playing
Herald of the Sun
to proc
Dawnlight.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 31 Aug. 2025: Rotation page overhauled and updated.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Page updated for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 24 Oct. 2024: Avenging Crusader Rotation updated.
- 21 Oct. 2024: Page updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed and Updated for The War Within.
- 23 Jul. 2024: Page Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Rotations updated for Patch 10.2.5.
- 06 Nov. 2023: Page Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 07 Aug. 2023: Updated rotation and added more info about Beacon of Light targetting.
- 10 Jul. 2023: Rotations updated for Patch 10.1.5.
- 27 May 2023: Avenging Crusader rotation updated.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for Pieces and Liquid. He is also a Templar in the Paladin Class Discord, as well as one of the class experts in the Evoker Discord. You can reach him on Twitter and watch him stream occasionally on Twitch.
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