Hearthstone Basic Priest Deck

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This Priest deck is:

  • meant for players who are new to Hearthstone, and/or who have not invested much (or any) real money into the game;
  • is comprised only of cards that are granted to you for free as a reward for completing the tutorial and leveling a Priest to level 10;
  • does not include any Common, Rare, Epic, or Legendary cards.

While there are obvious weaknesses due to the Basic-only limitation, this deck is balanced, and quite strong. It should allow you to defeat the AI (in both Normal and Expert modes), and it can hold its own against players using Rare, Epic, and even Legendary cards in Play mode.

In addition to listing the deck, we will also explain why some cards have been included or excluded, how some of the minions in the deck are best played, and what changes you can make to the deck.

Note that to succeed with this deck (as with all decks), you need to make the correction decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. Basic Priest Deck↑top

Our deck is made up of the following cards.

1.1. Mana Curve

0
6
8
4
4
4
2
2

2. Overview of the Strategy↑top

As a Priest, you have a high amount of board control, but little offensive capability. As such, you need to maintain board control until your opponent is starved of cards, and then win the game with your big minions. Your Mind Control helps greatly with this, since past turn 10, you can simply take control of the big minions your opponent plays, which is usually enough to turn the tide of the battle.

Another important aspect of your play is to get your Northshire Clerics on the board (and ideally buffed by Power Word: Shield or a Shattered Sun Cleric) so that they can continue to produce great card advantage for you. Ideally, you should not play a Northshire Cleric until you can heal a minion on the same turn, and thus create card advantage.

Finally, your Shadow Word: Pain, Shadow Word: Death and Holy Smite allow you to complement your minions and help them stay on top of the board.

3. Brief Card Analysis↑top

The deck we listed is quite flexible, meaning that you can make changes to it to better tailor it to your preferences or playstyle, especially where the neutral cards are concerned.

In the sections that follow, we will give you a bit of insight into some of our choices.

3.1. Neutral Cards

The Acidic Swamp Ooze is the only Basic card that allows you to remove an opponent's weapon. When playing against Hunters, Paladins, Rogues, Shamans, and Warriors, you should save this minion and use its Battlecry to destroy your opponent's weapon. If playing against one of the other classes (or if you do not believe your opponent has a weapon), you should simply play this as a 3/2 minion.

The Shattered Sun Cleric is already a very efficient minion at 3/2 for a cost of 3, but you can use it to buff another one of your minions with +1/+1. This is great since it allows you to have your minions trade up (that is to say, to trade with a higher-costing minion).

The Chillwind Yeti is a very solid 4-cost minion, and it is a regular choice in many high level decks. The Yeti can kill most other 4-cost minions and still survive. As an added bonus, this minion is very good against Priests due to its 4 attack. This is because several Priest spells cannot target 4-attack minions (Shadow Word: Pain and Shadow Madness can only target minions with an attack of 3 or less, and Shadow Word: Death can only target minions with an attack of 5 or more).

While the value of Taunt minions remains debatable, it is usually a good idea to include at least one or two in your deck. The Sen'jin Shieldmasta is among the best Taunt minions in the game, having a very high amount of health for its cost.

The Gurubashi Berserker is a peculiar minion. Its attack is low, and its health very high, making it a minor threat at first. But since its attack increases by 3 each time it is damaged, this minion often ends games if left unattended. He is very susceptible to being silenced, but if you can catch your opponent off-guard with it, it is extremely strong.

As a Priest, the Gurubashi Berserkers are especially powerful since you can greatly increase their health, and heal them with your Hero Power, turning them into even greater threats.

3.2. Priest-Specific Cards

We have left out Mind Vision from the deck because we feel it is a pretty poor card. Its only benefit is that it gives you some knowledge of what cards your opponent is holding in their hand, but as a card-drawing tool it is very lackluster. We have also left out Divine Spirit, but you can include this card if you so desire.

4. Changelog↑top

  • 26. Jan. 2013: Made a few tweaks and updates to the deck and explanations.