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Guest big ol guest

I noticed that the shrine tier list accidentaly mentions Akalis war drum twice (both in good and avarge tier)

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Guest Cerberus

I was at over 100 teams defeated without a single win. Found the shrine tiers list as I was in my 2nd-3rd battle with bottled terror. Figured I was screwed. Nope, hello first win ^_^

Needless to say, I'm questioning all of the rankings on that tier list now 🙂

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On 1/4/2019 at 2:22 AM, Guest Cerberus said:

I was at over 100 teams defeated without a single win. Found the shrine tiers list as I was in my 2nd-3rd battle with bottled terror. Figured I was screwed. Nope, hello first win ^_^

Needless to say, I'm questioning all of the rankings on that tier list now 🙂

This game mode is fairly RNG dependent due to how some matchups are highly polarised and how card buckets work. You could get an awful shrine and still win, and you can get a great shrine and lose anyway. Generally though, you should have an easier time with higher ranked shrines than you would with a lower ranked shrine.

From experience, the shrine tier list holds for me, as I have completed the whole run successfully with each of the tier 1 shrines on my first attemp, with the exceptions of Jan'alai's Progeny, which I had won with on my second attempt, and Bwonsamdi's Tome, which I never got around to picking. For lower ranked shrines, it was up to three failed attempts to finally win with it. Nonetheless, I am glad that you finally achieved a victorious Rumble Run.

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Guest Newbie

Again icy veins does a good job saying what is available. But another pointless guide as this is another of hearthstones great pointless adventures. I struggle to see why anyone plays this game as it’s obviously impossible to win unless the computer wants you to. I’ve never in my life found a game as good as this at making sure the human interface has literally 0 input into winning. The cheating by the ai is simply mind boggling. You never have a chance from the moment you press play unless you get the 1 in 100,000,000 game that the computer allows you to win on.

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Mh, I won with 3 shrines.

10 tries or something like that.

But all 3 were "strong" shrines that are considered good and strong. I oriented heavily on these guides (which shrines are good? Which buckets / boni...) And with those the runs are definitly winable.

Sure, you need some luck. Some encounters your and/or the opponents card-draw are too unlucky and you have no chance of winning.

And yeah, you need to have some idea what you are doing. You can't afford many missplays.

The rumble run is actually a quite well made "solo-modes". That's one part Blizzard does really nice. I enjoyed every solo-part in the last expansions. They put some thinking and effort into those encounteres. Sure, you need luck, there is no "winning-strategy" that guarantees your victory. But a game like this doesn't require that. RNG is fine, as long as there is a chance for you to actually win. And all solo-modes have that. I won every one of them at least once (which every halfway decent player will have done if he tried it more then once.)
And I am one of the users on this site who critizes Blizzard most. I don't like the games they produce (story, characters, atmosphere) compared to 15 years ago. I don't like how they try to squeeze more and more money out of Hearthstone (I do NOT complain that they try to make money. They shall make money. I used to always buy their games as soon as they were released. Because they deserve to make good money on a good game. But switching the adventures for more expansions (Hearthstone) is just over the line.)
However, Blizzard does several things right. And you spreading stupid lies is just annoying.

But I know, you don't want an answer, you just want to troll. Your claims are obviously false and I have no idea why I am stupid enough to even answer^^

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Guest Newbie

Ah yes the age old, if I call you a troll it avoids myself being called a troll. You realise that between the two of us only one has made a direct personal attack on the other... but of course your clearly the one in the right because your allowed to troll others but as long as you believe yourself that’s all that matters.

as soon as you made a personal attack on someone meone you do not know you invalide your own argument. Next time try to be more reasonable and you might have a chance at a convincing argument. Untill you learn to behave like a grown up I’ll just have to assume your opinions cannot be taken seriously. 

You also contradict yourself in your own assessment so again, try to troll better next time. Untill that point I’ll continue to believe the accuracy of the facts as I know it. This adventure cannot be beaten unless the computer decides it wants you too. At that point you win.

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15 hours ago, Guest Newbie said:

Ah yes the age old, if I call you a troll it avoids myself being called a troll. You realise that between the two of us only one has made a direct personal attack on the other... but of course your clearly the one in the right because your allowed to troll others but as long as you believe yourself that’s all that matters.

as soon as you made a personal attack on someone meone you do not know you invalide your own argument. Next time try to be more reasonable and you might have a chance at a convincing argument. Untill you learn to behave like a grown up I’ll just have to assume your opinions cannot be taken seriously. 

You also contradict yourself in your own assessment so again, try to troll better next time. Untill that point I’ll continue to believe the accuracy of the facts as I know it. This adventure cannot be beaten unless the computer decides it wants you too. At that point you win.

So many text and such little content :)
And on top of that you ignore every fact about other players being able to win (you can watch on youtube-vids, you do not have to take my statement as face value) but you still claim your "facts" to be true.

Let me guess - politician?

Well, I am out of this "conversation".

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Guest Newbie

And yet again the troll begins with a personal attack. I do feel sorry for you that your only outlet is to try to abuse others. Their is only one set of facts how you interpret them is a different matter, and our opinions differ. But of course as the troll, your only response is to make petty personal attacks.

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12 hours ago, Guest Newbie said:

And yet again the troll begins with a personal attack. I do feel sorry for you that your only outlet is to try to abuse others. Their is only one set of facts how you interpret them is a different matter, and our opinions differ. But of course as the troll, your only response is to make petty personal attacks.

The problem here is that you present your opinion as a fact, and honestly, your opinion a person winning only when the AI lets them to is pretty far from real reason why people win in Rumble Run. It's incredibly naive to assume that luck is the only, or even main, factor here, and that I assume is the main reason you're being called a troll—because you are stating something that is clearly wrong and then you even double down, which is what trolls usually do.

If you said that Dungeon Run or Monster Hunt was just dumb and way too luck-reliant, I'd wholeheartedly agree, but Rumble Run is actually well designed (aside from replayability) piece of content, and one's skill is still pivotal here.

Besides, you say that their only response was to call you a troll but if you actually read their post, you'll notice that it does not make even a tenth of that post, yet you apparently only read that. You're either delusional, or are a troll.

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Guest Newbie

I would absolutely disagree that skill has anything to do with it. Apart from the standard argument that hearthstone is more luck than skill anyway this game mode is filled with luck. You cannot decide which card packs you get offered nor what’s in them, you cannot decide which specials you get, you cannot decide which enemy you get, you cannot decide what order you get your cards and that’s just the stuff on your side of the game. On top of that your against a computer that gets (more often than not) perfect synergy, perfect card draw, overpowered hero powers, more starting crystals and a direct counter to whatever you do. The only way you can beat such decks with your own ‘random’ (slightly synergies) decks is waiting for a missplay from the computer (which can only happen if it’s progreammed to, that’s how computers work).

i would absolutely disagree that victory is more skill than luck given how little chance you have to influence the game

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6 hours ago, Guest Newbie said:

Apart from the standard argument that hearthstone is more luck than skill anyway

This is a problematic mindset that won't get you far in the game. Usually the people that do well, do so consistently, like Kat's recent double #1 legend finish—it's way more likely that she managed to stay there thanks to her skill rather than luck.

6 hours ago, Guest Newbie said:

You cannot decide which card packs you get offered

You can't, but with the choice of three card buckets, you'll more often than not have a strong bucket in the selection. Of course, selecting the right bucket is again a skill-based decision.

6 hours ago, Guest Newbie said:

you cannot decide which specials you get

Although there are some team mates and passive effects than can nearly win the game on their own, it's definitely possible to win even with weak options if you play smart. As I said before, you are also offered a choice of three, which means you'll usually have a solid option.

6 hours ago, Guest Newbie said:

you cannot decide which enemy you get

You'll need to be flexible with your card choices to allow you to win against all possible opponents you could face, and you'll need to adapt your playstyle accordingly, which is of course a skill-based action. 

6 hours ago, Guest Newbie said:

you cannot decide what order you get your cards

What you can do, however, is play well enough to mitigate the negative side of this. If you get unlucky, with enough skill, you'll be able to salvage the game, and vice versa.

6 hours ago, Guest Newbie said:

On top of that your against a computer that gets (more often than not) perfect synergy, perfect card draw, overpowered hero powers, more starting crystals and a direct counter to whatever you do.

The computer does not have an unfair advatage in this. The computer has cards that you could be offered when playing for that Shrine. If you think that some combos that the computer pulls of are ridiculous, try to get your hands on the shrine later on. 

6 hours ago, Guest Newbie said:

waiting for a missplay from the computer (which can only happen if it’s progreammed to, that’s how computers work).

It might be programmed to make misplays, but it's more likely that the AI is just dumb, as it has been getting progressively better with time. Rather than the devs removing misplays the AI is allowed and supposed to make, it's more likely that they are making the AI better at the game (but it still sucks hard). Either way, it's up to you to take advantage of the AI's misplays. Identifying them, and knowing how to use them to boost your own position is a skill.

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Guest Newbie

But if skill was the most important thing, your top player would be at the top every season and not just some of them so skill is not the key criteria. You see top streamers getting beaten all the time using the “best” decks and that shouldn’t happen if skill is everything.

even if you get a semi decent bucket choice your still not guaranteed any decent cards in that bucket as both the bucket and the cards are random.

their are no win on their own cards. Oh my that is a stupid thing to say. It may be a strong card yes,  but as you can’t decide when you recieve nor if you have anything that works with it, it it cannot turn a game on its own.

flexible in card choices is just daft, you can’t be flexible when you can’t decide the cards you are offered and the. Ore flexibility you have the less synergy your deck has and the weaker it becomes, then you have no chance either. You can’t be both flexible and strong.

i really would love to see you turn a game with a bad draw against an enemy that makes almost no. I stakes and has near perfect synergy. I really would love to see that, let’s see you go up to top level and have a bad draw and still win the game. That’s a very very bold statement to make.

The computer absolutely has an advantage. A synergised deck that always draws what is needed when it needs it and a starting bonus of crystals. How is that not an advantage?

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On 2/23/2019 at 12:07 PM, Guest Newbie said:

But if skill was the most important thing, your top player would be at the top every season and not just some of them so skill is not the key criteria. You see top streamers getting beaten all the time using the “best” decks and that shouldn’t happen if skill is everything.

This happens even in games where no RNG is present, most notably chess. In Hearthstone, there is also the factor of time, as you may not have the time to grind for so many games to stay at the top. However, the players that get to the top usually do so consistently, albeit a few positions lower.

On 2/23/2019 at 12:07 PM, Guest Newbie said:

their are no win on their own cards. Oh my that is a stupid thing to say. It may be a strong card yes,  but as you can’t decide when you recieve nor if you have anything that works with it, it it cannot turn a game on its own.

That was a hyperbole from my side; although they do not win the games on their own literally, they usually provide you with such value that they can turn a losing game into a winning game, and winning game into a won game.

On 2/23/2019 at 12:07 PM, Guest Newbie said:

flexible in card choices is just daft, you can’t be flexible when you can’t decide the cards you are offered and the.

You are granted a lot of card buckets. The chance of not getting what you need over the course of several runs for the deck is simply negligible. 

On 2/23/2019 at 12:07 PM, Guest Newbie said:

Ore flexibility you have the less synergy your deck has and the weaker it becomes, then you have no chance either.

Flexibility is a form of synergy. If a card that fills an empty spot in your deck enables you to win games where the synergstic cards are weaker, then it works as a synergy.

On 2/23/2019 at 12:07 PM, Guest Newbie said:

You can’t be both flexible and strong.

This is just silly. You can be strong by being flexible.

On 2/23/2019 at 12:07 PM, Guest Newbie said:

i really would love to see you turn a game with a bad draw against an enemy that makes almost no. I stakes and has near perfect synergy. I really would love to see that, let’s see you go up to top level and have a bad draw and still win the game. That’s a very very bold statement to make.

I did win games with bad draw, and those that I lost, I know that I made misplays and could have possibly won if I did not make them, even with subpar draw.

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On 2/23/2019 at 12:07 PM, Guest Newbie said:

But if skill was the most important thing, your top player would be at the top every season and not just some of them so skill is not the key criteria. You see top streamers getting beaten all the time using the “best” decks and that shouldn’t happen if skill is everything.

 

The computer absolutely has an advantage. A synergised deck that always draws what is needed when it needs it and a starting bonus of crystals. How is that not an advantage?

Obviously there is luck involved. EVERY card-game has this element.
Poker is a great example: Of course you can win hands against a better opponent. By being lucky. But nevertheless, your chances of beating a better player regularly is virtually non existent. If you put 4 good player and 4 new player on one table, the outcome is quite certain. 
Every game you throw a dice has this element. Ever played Axis & Allies or Backgammon?
Sure, you can curse the dice and your bad luck - and loose game after game after game. 
Yes, luck is a part, but skill too.

Which game has absolutly no luck? Where is "skill" the only variable? E-Sport? Or football? No, every now and then a "worse" team can beat the better one. If you beat a premier-league club as a second-devision club in the FA Cup, are you better then the premier-league club? No. Out of 10 games you loose 9. But there is one game you win. 

 

Hearthstone is the same. Sure you need luck, but if you have no skill you will win very few games against skilled players.

In the rumble-run I finished 3 runs and beat 58 opponents (IIRC). One  Run is 8 encounteres.

That's 24. -> I defeated another 34 opponents. Since you do not loose your first or second game it is a safe bet that I made maybe another 8 attempts I lost. Some at boss 4, some at boss 6, something like that.

Out of approx. 10-12 runs I managed to win 3.

-> As you see the encounter is clearly winable. And not even that difficult. Sure, you won't win every game (would be boring if you would, don't you agree?).
But yeah, you need to know what you are doing. My last run (dragon-warrior) I was lucky regarding my companion. Got twice the one that killed all enemy minions as a battlecry. Very strong. However, I had a few games I had to calculate quite hard if I could afford to play it next turn or not. Because the enemy-board wasn't full. I could play it on turn 8 and clear the enemy board. BUT: The enemy had some cards and would probably refill it very fast. I would kill 4 or 5 minions.
And what would happen if I play some dragons this turn? The dragons weren't great, the opponent would manage to kill them and get a few hits in the face. But I would use my shrine well, reduce the cost of the dragons in my hand - and kill more minions of the enemy on turn 9.

Sure, that's no rocket science. However, the first instinct is to clear the board and have the advantage. However, it would have cost me the game several times. By waiting I took damage, my minions were destroyed. But in the long run I could afford the hits, I killed more (and stronger) enemie minions. This way I got down on HP but had then a much stronger board (because of cheaper dragons) - and the enemy depleted his ressources.

By anticipating 2 rounds in advance the I realized that the "correct" move at turn 8 would in fact be fatal and would kill me.

 

And the CPU doesn't start with more manacrystals and no, the CPU doesn't decide what it draws. 

He has more HP then you, that's all.

 

 

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On 2/25/2019 at 4:08 PM, WedgeAntilles said:

He has more HP then you, that's all.

Not really, the computer also has quite insane synergies you mostly lack at the higher encounters. Best example is the "Gain armor - Refresh Mana crystals" Loti deck that can powerdraw and play its entire deck and Gonk you so hard it should be classified as crime against trollkind.

That's the real problem with these PvE encounters, they're supposed to feel epic when you win, but all they feel is frustrating when you lose. Give me the Boomsday puzzles any day of the week, at least they depend on you thinking things through.

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Keep getting to 7 ok, then get slaughtered at the 8th run, the AI - at least for me - seems unbeatable.

On 2/27/2019 at 8:47 PM, Keizoku said:

Give me the Boomsday puzzles any day of the week, at least they depend on you thinking things through.

yep.. got through that - Eventually, a lot by luck rather than skill, lol

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Guest Newbie

Sorry, but your assertations that this is easily beatable are just plain lies. The computer cheats so badly it’s unbelievable. You claims that you can get good stuff even out of sub optimal card packs is wrong and worse than that it messes up your synergies making you weaker and weaker. The computer plays insane synergy and always has a counter to you in hand, which indicates a dodgy draw. The computer always steals what you need if that’s it’s thing or clears right when it needs to if that’s it’s style. And if it’s a draw game you draw badly it draws well, and no, you haven’t beat the game with a bad draw, that’s so untrue. Once your behind in this game you are not comming back.  In this game you cannot be strong by being flexible or you will not, absolutely will not, have the ability to beat the bigger decks and stronger computer characters. 

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3 more runs in the last days.

Two of them wins. One loss.

Lost with Jan'alai's Mantle

Won with Bottled Terror + Treasure from Below.

 

That are 5 completed runs now. With less then 15 tries. 

I am not sure how exactly you define "easy". You won't win 90% of your runs, sure.

But if you are able to win approx. 1/3 that may not be "easy" but it isn't "unbeatable" 

 

If lots of players are able to complete the run repeatedly (and not with tons of unsuccesful tries!) - but you do not manage to finish it a single time - well, maybe the fault is not within the system but with you.

And yes, the AI has more HP and has  good decks. Better decks then you. But the AI plays horrible. That's why he needs some advanteges. Or you would win nearly every encounter. But NO, the AI does not "decide" which card it chooses now.

Treasure from Below "steals" a card each turn it is alive.

The AI was close to fatigue and I stole his second-last card.

I controlled the board since several turn and killed everything he threw on the board. The second-last card I stole was Unbound Punisher. A warrior Teammate which is incredible strong (kills every enemy minion + you get +2 armor for each minion killed)

If he would have gotten that Teammate a few turns earlier he may have turned the game.

I am quite confident, that I would have retaken the board easily, but you can never be sure.

If the AI would have been able to "choose" which card it draws, it would have choosen this (totally imbalanced) teammate.

It did not. It was in the last 2 cards of his deck (which is a probability of less then 10%).

And I stole this card. 

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      In exchange, when we do focus tests with people that are more casual, just starting Hearthstone, or coming back to it, the single biggest thing that turns people off in card text is keywords. People have a much easier time with “Teach it 2 Shaman spells” or “Get a fantastic Treasure” than with “Lifesteal, Rush, Windfury.”
      Part of our card text philosophy is that we want people to feel confident playing their cards and then understand the details once they play it. Keywords make you feel lost. If you don’t know a keyword, you just don’t get the card. In client, you can mouse over it but that creates an extra burden and a lot of people interact with cards outside of the client as well.
      So there’s a tradeoff here. We want to get real value out of our keywords when we use them. We prefer not to use keywords on a one-off card. There might be exceptions in the future, but Witch’s Brew is a great example of this. “Repeatable this turn” is very understandable to experienced and new players and doesn’t take up too much text space. It does lose a bit of the story which is sad, but the clarity, especially for a card in a different year than Echo, was much more important to us.
      (source) As far as what determines card rarity is concerned, Legendaries usually have this special one-off effects. Epic cards are more complex, whereas Common ones are very easy to understand.
      Liv Breeden
      Legendary is easiest to decide. Mechanically, if we only want something to happen once a game (ignoring shenanigans), we’ll make it Legendary. Or if it needs to be the only copy of something. A good example is the no-duplicate cards like Reno and Kazakas. Or if there’s something that doesn’t make sense to happen twice in a game, like this scrapped card: “Battlecry: Detonate all Bombs in your opponent’s deck.” After that card, there’s no Bombs in their deck, so the second copy feels like a dud. We try and avoid that where we can. Also, if the design is top-down and can only fit one named character, we’ll make it Legendary. Ragnaros, Lightlord’s effect is directly linked to Ragnaros, so it’d be silly to make his flavor anything other than Ragnaros.
      As for the others, it’s mostly a complexity thing. The more the complex a card is, the more rare it is. Shadowcaster is a complex card that can do a lot of different things, but you need context of how to use it effectively. Dirty Rat is another good example; if you just play Dirty Rat, you may not know what you’re getting in to. Other times, if the card is a weird one-off card we put it at Epic, like Void Contract or Immortal Prelate.
      At the common level, we try and put the most basic and easy to understand cards for a class. Rare is somewhere between Common and Epic.
      In Initial Design (first 16 weeks), we try and get it as close as possible, but it’s mostly just from most complex to least complex.
      Later on in Final Design, once designs are mostly locked in, we may shuffle them to make the class feel better. Like, if all the commons for a class are minions, or if an entire deck archetype is at rare. (source)
      Most hero cards are out of Standard after the yearly rotation, but some still remain and they are powerful. Here's what Peter Whalen had to say about them:
      Peter Whalen
      We’ve learned a lot about hero cards since we launched the Death Knights. In general, we like them to either have a fair amount of variance in their gameplay or to have their hero powers be at a power level more in line with Justicar Trueheart than, say, Bloodreaver Gul’dan. Zul’jin is a good example of this. There’s some wiggle room here, but the core idea is that we don’t want the hero power to drown out the rest of the cards that you’re playing. With each expansion, we’re going to continue to make powerful cards – a card being powerful isn’t necessarily a reason for us to change something. The most important thing here is that the game doesn’t feel hopeless or inevitable. I think the variance in Dr. Boom’s and Hagatha’s hero powers helps a lot there. You could get lucky, your opponent might get unlucky, and there’s still a lot of gameplay back and forth between you after those are played. It’s meaningfully different from some of the very powerful and more repetitive hero powers we’ve seen in the past.
      For the other question, will we change them, that’s more a question of how things shake out in the metagame. Things have been changing rapidly over the last couple weeks. Just looking at hsreplay, Warrior is around the fourth best class right now (and Shaman is fifth), so let’s see how things evolve. We don’t think that Dr. Boom feels inherently bad to play against and it doesn’t seem like a huge balance outlier right now, so we’re going to let things develop before we make a call on card changes. (source)
      Known player and YouTuber CzechCloud made a lengthy post on both Standard and Wild metagame. In regard to Standard, the team is keeping an eye on Rogue and Archivist Elysiana, but thinks Zilliax is fine. In Wild, they are taking a look at Barnes and Darkest Hour decks (more on that in the next post).
      Stephen Chang
      We learned a lot about Hero cards after we introduced the Death Knights and applied that knowledge to the Hero Cards in the Year of the Raven. The type of value that cards like Dr. Boom, Mad Genius and Hagatha the Witch provide are less reliable than those found on some of the Death Knights. We’re continuing to learn from these Hero Cards as well and will continue to monitor their use in the current meta. Dr. Boom, Mad Genius saw a lot of play at the start of Rise of Shadows, but his use is starting to taper off as the meta evolves and players are playing decks that counter Warrior. It’s unlikely that we’ll rotate these to the Hall of Fame early and if we felt a change were needed to any of these Hero cards that we would nerf them instead.
      In general, we like it when players find the answer themselves by playing decks that can counter the decks they find to be dominating the meta. That said, we’ll continue to monitor the play rate and win rate of Rogues to ensure it doesn’t get out of hand and if it does, we’ll step in as we have in the past.
      We know that players have concerns regarding Elysiana, particularly in the competitive scene. We’ll get a lot more information on her with the upcoming World Championship and we’ll continue to monitor her overall use and will step in to make a change if we think it’s needed.
      We like the way Zilliax is being used. As such a flexible card (due to having so many keywords) Zilliax naturally finds his way into a variety of decks for different reasons, and we like this. Some decks really value the Lifesteal, some value the Mech minion type, some use him to synergize with Rush or Taunt cards. Often how he interacts in each game or deck feels different and less repetitive. In general, Zilliax just feels great to play and doesn’t feel awful to play against so we’re pretty happy where he is right now.
      One of the things we enjoy most with each new expansion is the additional tools players have available to modify their existing decks and to create new ones. In Wild, there are interactions that simply aren’t available in Standard that players are able to explore, which is very exciting and can shake up the Wild meta. We do see this evolution with each expansion and experimentation that takes place.
      In general, we’re more comfortable with really powerful strategies in Wild than we are in Standard. That said, we have stepped in in the past, Aviana and Naga Sea Witch for example, when certain decks are too unfun to play against and have strategies that seem unreasonable to contend with. We’ve talked about potential changes to Barnes and Darkest Hour decks and will continue to look at the impact of the other decks you mention. We’re happy with Wild being a place where players can explore very strong synergies and decks, but will step in to make changes if we think the game will be better for it. (source)
      Misc #1: They have no plans on extending the no duplicates rule to Epic cards. As far as Wild is concerned, they've discussed nerfing Barnes and Bloodbloom but the meta hasn't completely settled yet after the release of Rise of Shadows. Standard seems fine for now.
      Stephen Chang
      We’re happy with the no duplicates rules for Legendary cards, but have no plans to extend it to epic cards.
      When we release a new expansion, we’re always excited to see players try out new cards and discover synergies and decks that will shape the meta. We’ve seen this with Rise of Shadows and have been monitoring the ebbs and flows as decks rise in prominence and get countered by other decks. With the Wild meta in particular, we tend to see crazier interactions and stronger decks and this is something we’re generally happy with. In certain cases when decks seem out of line with what we’re comfortable with, we have stepped in, like in the case for Naga Sea Witch and Aviana. We’ve discussed the possibility of nerfing cards, such as Barnes and Bloodbloom, but the meta is still settling down and we’d like to continue to gather more data before making any decisions. We’ll continue to monitor the meta closely to make sure nothing gets too out of hand.
      We’ve been watching closely as the meta has adjusted day to day and week to week since Rise of Shadows has been released. We’ve seen a variety of different decks be “the best deck” so far and are happy with how players are adjusting and countering what they’re seeing as the most prevalent decks on the ladder. (source)
      Misc #2: Celestalon talked about Tribes, what makes a specific type of minions worthy of a Tribe name and how they try not to mix Tribes with one another (apart from the special one-off amalgams). Same cards available to different classes, like the tri-class cards in Mean Streets of Gadgetzan, are something the team considers, especially since this year we have the League of E.V.I.L. vs the Defenders of Dalaran. Mana ramp cards will return in Druid.
      Chadd Nervig
      Tribes, or ‘minion types’, exist for a few reasons. Mechanically, they link a wide variety of disparate cards, so that they can be referred to and interacted with (“Whenever you summon a Beast…”, “If you played an Elemental last turn…”, etc.). They also help add flavor to a card. We have a variety of minion types right now, and are open to the idea of adding more in the future. However, each minion type we add does add a bit of complication, so we look at what the upside of each one is.
      Take Treants for example: We’ve designed Treants to be consistently 2/2 tokens, with “Treant” in their name. So, if we add a Treant tribe, what do we gain? Treants are already quite recognizable, and searchable. It would allow us to print cards that are Treants, but not named “Treant”… but that would conflict with the goals of Treants to be 2/2 tokens, so we aren’t particularly inclined to do that right now.
      Lackeys are similar; they keyword and consistent name already fill the role of the minion type, so an additional minion type there doesn’t really gain us much.
      Undead is another minion type that we see brought up. What would a build-around theme for Undead look like? Is there a clear delineation between what counts as Undead or not? Since minions currently only have 1 type (apart from the special one-off amalgams), minion types tend to work best when they’re exclusive. Pirate is one where that gets complicated; in order to keep things clear, we tend to not make Murloc Pirates, or Beast Pirates, etc. Undead would be even more problematic in that regard; we’d basically have to go to a world of multiple types per minion, since dozens of cards look Undead along with an existing type already. It’s not out of the question, but we’d have to have a very good reason to cross that big bridge of complication.
      Tri-class cards were pretty cool, yeah! I wonder if, in a world where the classes are divided between good and E.V.I.L., there would be a place for multi-class cards in the future? Hmmmmm… It’s definitely something we’d consider!
      Mana ramp is indeed part of the core identity of Druids in Hearthstone, and we do intend to maintain that going forward. While they may not currently be as extreme at that as they once were, that leaves us room to add more/stronger mana ramp cards in the future. I think it’s safe to say that you’ll see mana ramp cards in Druid again.
      A few reasons! First, we generally try to sprinkle some flavorful cards into each set. It helps set the tone of the set, helps it feel like you’re in Dalaran. Second, mechanically, it helps lay the groundwork for future build-arounds. As mentioned above, minion types are important for mechanical interactions, and we recognized that numerous Elementals were rotating out of Standard at this time, so we could use some replacements. Just as Dire Mole saw play merely for being a 1/3 Beast (heck, even sometimes just a 1/3), there’s potential for a 2/3 Elemental to see play, with the right supporting cards. (source)
      We've summarised some shorter answers:
      They have replacements for the cards from the evergreen set that recently got HoFed. They will be released after the upcoming solo player content, but before the next expansion (source). There will also be replacements for the two Witchwood Legendaries that were HoFed! (source) Still no news on new game modes (source) or rewards after the 500 wins milestone (source). They are working on delivering ways to obtain Tyrande and Khadgar alternate heroes by the end of 2019. (source) They are considering printing Legendary spells and weapons again. (source) Team 5 mentioned that the burglar effect would change to “from another class” instead of your opponents class going forward. Pilfer, though, still has that effect and it's a Classic card. The team hasn't decided yet if they will change Pilfer or not. (source) Dr. Boom's Scheme was a card that seemed weak from the moment it was revealed and doesn't fit with the bomb theme that Warrior has in Rise of Shadows. Liv Breeden responded that the team wanted to give more defensive tools to Warrior. (source) No plans on printing more cards with the "Teaching" mechanic that Swampqueen Hagatha has in the near future, but this mechanic may return at some point. (source) Classes with weaker removal options will have to opt for Neutral class that do just that, even if they are not as powerful as class cards. This is part of making class identities and differences more apparent. (source) All 5 devs had a different interpretation of what the "E.V.I.L" in the League of E.V.I.L stands for, so the mystery remains!
    • By Zadina
      Team 5 is hosting a Q&A on the official forums for the newly released expansion.
      The Q&A will start around 10:00 AM PDT on Monday the 22nd of April. You can already leave your questions here.
      Dylan Bates
      Well met, E.V.I.L. adventurers!
      Put down your Wrenchcaliburs, Wagglepicks, and Headhunter’s Hatchets and set fingers to keyboard - we’ve assembled a league of talented D.E.V.E.L.O.P.E.R.S. to answer your Rise of Shadows questions here on the Hearthstone forums at the start of next week!
      You can go ahead and start listing your questions in the thread now - starting at 10:00 AM PDT on Monday, April 22, we’ll have designers and artists on hand for a couple of hours to check in on how your evil schemes are coming along and to talk to you about your favorite decks, awesome plays, answer your burning questions, or discuss anything else you’d like to know about Rise of Shadows!
      Remember to favorite/like any questions you’d like to see answered and we’ll see you Monday!
    • By positiv2
      This thread is for comments about our Big Warrior guide.
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