Basic Hunter Deck

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This Hunter deck is:

  • meant for players who are new to Hearthstone, and/or who have not invested much (or any) real money into the game;
  • is comprised only of cards that are granted to you for free as a reward for completing the tutorial and leveling a Hunter to level 10;
  • does not include any Common, Rare, Epic, or Legendary cards.

While there are obvious weaknesses due to the Basic-only limitation, this deck is balanced, and quite strong. It should allow you to defeat the AI (in both Normal and Expert modes), and it can hold its own against players using Rare, Epic, and even Legendary cards in Play mode.

In addition to listing the deck, we will also explain why some cards have been included or excluded, how some of the minions in the deck are best played, and what changes you can make to the deck.

Note that to succeed with this deck (as with all decks), you need to make the correction decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. Basic Hunter Deck↑top

Our deck is made up of the following cards.

1.1. Mana Curve

2
4
8
8
5
2
0
1

2. Overview of the Strategy↑top

As a Hunter, you are generally very aggressive. Your Hero Power, combined with the damage of your Beasts, especially when buffed by Houndmasters is enough to allow you to take out the opponent at any stage of the game.

You should use your Starving Buzzards to draw more cards, so do not play them on a turn when you cannot play at least another Beast, since your opponents will try to kill your Buzzards quickly, meaning they will often not survive to a second turn. It is also not a good idea to play both Buzzards at once unless you know your opponent does not have means of mass removal.

With the buff your Houndmasters provide, as well as the stat increases from the Shattered Sun Clerics and Stormwind Champion you can have very strong minions, so try to exploit these interactions.

3. Brief Card Analysis↑top

The deck we listed is quite flexible, meaning that you can make changes to it to better tailor it to your preferences or playstyle, especially where the neutral cards are concerned. In general, any neutral card we have included 1 of is good enough to warrant 2. For instance, you could swap out an Acidic Swamp Ooze and replace it with a Stormwind Champion if you prefer.

In the sections that follow, we will give you a bit of insight into some of our choices.

3.1. Neutral Cards

The Acidic Swamp Ooze is the only Basic card that allows you to remove an opponent's weapon. When playing against Hunters, Paladins, Rogues, Shamans, and Warriors, you should save this minion and use its Battlecry to destroy your opponent's weapon. If playing against one of the other classes (or if you do not believe your opponent has a weapon), you should simply play this as a 3/2 minion.

The Novice Engineer provides you with extra drawing power. While it is not usually strong enough to trade with most 2-cost cards, it can still kill most 1-cost cards, and having even a 1/1 body on the board can be helpful.

The Shattered Sun Cleric is already a very efficient minion at 3/2 for a cost of 3, but you can use it to buff another one of your minions with +1/+1. This is great since it allows you to have your minions trade up (that is to say, to trade with a higher-costing minion).

The Stormwind Champion, in addition to his high stats, also buffs all your other minions with +1/+1. If you can keep this minion up, he will allow most of your other minions to engage in favourable trading with your opponent's minions, and he will create an advantage in your favour.

4. Changelog↑top

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.