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Cheap Rogue Wild Deck

Last updated on Apr 25, 2016 at 07:37 by Sottle 74 comments

Table of Contents

This deck:

  • has been designed for players who have levelled most classes to Level 10, cleared the AI, and are looking to start climbing in Ranked mode;
  • costs 1,000 Arcane Dust or less;
  • is built entirely of Basic, Common and Rare cards.

While this deck will not immediately make you competitive at the highest levels of Ranked mode, it is strong, and replicates many key strategies of high level decks while using cheaper cards. If played well, it can certainly hold its own against decks of higher cost.

In addition to listing the deck, we will also discuss the cards that are included and how they are best used, as well as explaining the reasoning behind cards that are not included. Finally we will explain how you can improve the deck through various resources you may have available, such as the Curse of Naxxramas Adventure.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Cheap Rogue Wild Deck

Our deck costs 940 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

2.1. Mana Curve

2
3
11
4
7
3
0
0

3. Strategy

This Rogue deck is based on the classic Tempo Rogue archetype. It aims to cycle quickly through the deck using cards like Gnomish Inventor and Novice Engineer, while using strong tempo cards like Backstab, SI:7 Agent, and Eviscerate to gain an advantage over your opponent.

The gameplan of the deck is to develop an early board presence through minions like Goblin Auto-Barber, Defias Ringleader, and SI:7 Agent and then use Rogue's extremely efficient removal options to compound this advantage and spiral the game out of your opponent's control.

Once you have successfully put your opponent on the back foot, you can use combinations of various cards such as Assassin's Blade, Deadly Poison, and Blade Flurry to create huge amounts of burst damage and finish the game. Alternatively, this deck also features two Charge minions to combo with Tinker's Sharpsword Oil, allowing you to finish the game in a multitude of ways.

3.1. Card Choices

In this section we will discuss some of the cards that have been chosen, how to use them effectively, and why they are chosen over other possibilities. Hopefully this will both help you to succeed with this deck, as well as inform your own deck building decisions in the future.

Backstab is a staple card in any Rogue deck. The ability to deal damage for 0 Mana, combined with the ability to cheaply activate combo effects like Eviscerate or SI:7 Agent make this a must-include card.

Deadly Poison is another ever-present card in Rogue decks. If played in the early game, it will almost always provide a 2-for-1 situation in your favour. On top of this, it also combines excellently with Blade Flurry, and is a cheap activator for your Combo effects.

Southsea Deckhand is included in the deck as a one off activator for Tinker's Sharpsword Oil. However, do not be afraid to use it as a removal spell if you find yourself under significant pressure from your opponent.

Blade Flurry is one of the key cards in the deck. Due to the large amount of weapons, and weapon buff cards in the deck, your Blade Flurries will often create huge amounts of AoE damage. Try to be greedy with your Blade Flurries and use them to get as much value as possible, especially if you do not have the 2nd one in hand.

Eviscerate is an extremely high value spell. The ability to deal 4 directed damage for 2 Mana, makes it one of the most efficiently costed spells in the game. Due to the high amount of cheap cards in the deck to activate Combo, you will usually be able to use this card to its full value very easily.

Sap is a powerful card, but a difficult one to use correctly. In most cases, you only want to use Sap in situations where the opponent cannot simply replay the same minion and be in a strong position again. Usually you should aim to use Sap only on turns where you develop your own position to a much stronger point, making the opponent replaying the same card very weak.

Defias Ringleader is your strongest early-game minion, along with SI:7 Agent. In games where you have The Coin, playing Defias Ringleader on Turn 1 will set you up for a very aggressive opening. In games where you play first, it is still usually quite easy to Combo out Defias Ringleader, using either Deadly Poison or Backstab.

Goblin Auto-Barber is a useful card both in the early game, and in the late game in combination with Blade Flurry. Although you are ill advised to play this card on curve on turn 2 when you do not have a weapon up, it can be useful on turn 3 or 4 to help secure an advantage on the board. In the late-game, Goblin Auto-Barber can be useful to add an extra point to a Tinker's Sharpsword Oil weapon, in order to deal with tricky 5 health minions.

Novice Engineer is used to cycle quickly through your deck in order to find the options you need. It is preferred to Loot Hoarder because of the immediacy of the card draw. For example, when you have 4 Mana, you can play Novice Engineer, and immediately play a drawn Eviscerate.

SI:7 Agent is one of the best Tempo cards in the game, across all classes. Especially in games where you have The Coin, SI:7 Agent will be able to quickly reverse the momentum of the game in the early turns. Even in the mid- or late-game, SI:7 Agent still represents excellent value, and can help to make up the extra damage needed to kill a minion after a Backstab or Deadly Poison.

Wolfrider is included in the deck as an additional activator for Tinker's Sharpsword Oil. With 9 Mana, and a Wicked Knife equipped, the combo of Wolfrider, Tinker's Sharpsword Oil, and Blade Flurry represents 14 damage in a single turn.

Tinker's Sharpsword Oil is a very important card in the deck, and one that much of the deck's synergy is built around. Tinker's Sharpsword Oil is essential both for creating large amount of damage to your opponent, and to enable huge swing turns in combination with Blade Flurry.

Piloted Shredder is included in the deck as a sticky minion that is difficult for your opponent to remove. Due to how hard it is to remove a Piloted Shredder completely, it is likely to stick to the board, and be able to be targeted with a Tinker's Sharpsword Oil buff.

Assassin's Blade is included in the deck as a tool to create huge amounts of pressure in the late-game. If you are able to get one of the deck's many weapon buffs onto your Assassin's Blade, you not only threaten a large amount of damage over several turns, but also threaten an enormous Blade Flurry to clear any minions your opponent plays.

Azure Drake is a staple card in many Rogue decks as it offers two different utilities. Firstly, it helps you to cycle through your deck and provide you with more options. Secondly, it buffs the power of your removal cards like Backstab, Eviscerate, and Blade Flurry.

3.2. Card Omissions

Here we will talk about some of the cards that are not included to help you understand and identify weaker cards, hopefully improving your deck building skills.

Shadowstep is left out of the deck despite its potential to create large amounts of damage with cards like Wolfrider. The reason for this is that Shadowstep is too situational, and very weak on its own. The cards that are favoured in this deck to create burst damage combos, are versatile in their application, and can also be used to control the board if needed.

Cold Blood is not included in the deck for much the same reason as Shadowstep.

Betrayal is omitted from the deck again due to its situational nature. The deck already plays enough non-situational removal to make the inclusion of Betrayal unnecessary.

3.3. Card Swaps

Obviously, as a Cheap deck, this list has a lot of room for improvement. As you progress with the game and gain access to more cards and Arcane Dust, here are some additions that you may consider.

If you have access to the Naxxramas set, the following additions are excellent:

  • 1 x Shade of Naxxramas for 1 x Goblin Auto-Barber. Shade of Naxxramas is a very nice addition to this deck as a minion that can sit hidden on the board until you choose to target it with a Tinker's Sharpsword Oil buff.
  • 1 x Loatheb for 1 x Gnomish Inventor. Loatheb is a fantastic inclusion in any Tempo based deck, as it is almost guaranteed to stay on board for a turn if your opponent does not have sufficient minions in play to deal with it. It also functions as a great tool to protect an established early-game board from AoE removal.

For other strong cards to consider, look at our full budget Rogue decks, or our Crafting Guide

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