Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Cheap Shaman Wild Deck

Last updated on Dec 16, 2015 at 15:17 by Sottle 14 comments

Table of Contents

This deck:

  • has been designed for players who have levelled most classes to Level 10, cleared the AI, and are looking to start climbing in Ranked mode;
  • costs 1,000 Arcane Dust or less;
  • is built entirely of Basic, Common and Rare cards.

While this deck will not immediately make you competitive at the highest levels of Ranked mode, it is strong, and replicates many key strategies of high level decks while using cheaper cards. If played well, it can certainly hold its own against decks of higher cost.

In addition to listing the deck, we will also discuss the cards that are included and how they are best used, as well as explaining the reasoning behind cards that are not included. Finally we will explain how you can improve the deck through various resources you may have available.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Cheap Shaman Wild Deck

Our deck costs 980 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

2.1. Mana Curve

0
2
7
9
4
4
2
2

3. Strategy

This Shaman deck is a very low budget version of the classic Midrange Shaman archetype. It aims to curve through the game while gaining small incremental advantages from using their Hero Power and removing high-cost minions with low-cost removal spells.

A big part of the strength of this deck lies in getting value out of your Hero Power totems. Using cards like Flametongue Totem, Rockbiter Weapon, Shattered Sun Cleric and Defender of Argus, you can turn your Totems into genuine attacking forces and use them to trade up into more valuable cards from your opponent's deck. Every time you do this, you gain a small advantage that compounds into you eventually having many more resources at your disposal towards the end of the game.

Your early game will be quite passive in this deck, and you should mulligan for your removal spells like Rockbiter Weapon and Earth Shock, as well as Totem Golem to ensure that you do not fall too far behind in these early turns. The reason for the passive nature of the low curve cards in this deck is that many of Shaman's best early drop cards, like Zombie Chow, Haunted Creeper, and Nerubian Egg are contained in the Curse of Naxxramas Adventure, and are therefore omitted from this guide.

3.1. Card Choices

In this section we will discuss some of the cards that have been chosen, how to use them effectively, and why they are chosen over other possibilities. Hopefully this will both help you to succeed with this deck, as well as inform your own deck building decisions in the future.

Earth Shock is a useful utility card. The combination of damage and a Silence effect in a single card is extremely convenient for effectively dealing with early-game cards such as Haunted Creeper and Annoy-o-Tron, as well as neutering late-game cards with powerful Deathrattle effects such as Sylvanas Windrunner.

Rockbiter Weapon is one of the most efficient spells in the game, able to deal 3 damage for 1 Mana. Since there is no great synergy cards in the deck to use with Rockbiter Weapon such as Al'Akir the Windlord, it is simply a removal card and should be used as such.

Crackle is a multi-purpose card that functions both as a removal card for an early- or mid-game minion, as well as a potential burst damage finisher to end the game.

Totem Golem is a powerful new 2-Mana minion introduced for Shamans in The Grand Tournament expansion, it offers incredible value for its initial Mana cost, but you must play close attention to the effect its Overload will have on your follow-up turns.

Flametongue Totem is one of the most powerful cards in the deck, and is key to gaining value out of your totems and small minions. With Flametongue Totem in mind, you always want to pay attention to the positioning of your minions. Typically, you want to have your Totems all lined up on the right hand side of the board, with larger minions on the left, so that your Totems can share the buff of the Flametongue Totem when you draw it.

Feral Spirit is a very strong card for quickly generating a board presence out of nowhere. It is useful both to slow down the progress of Aggro decks in the early game, and to quickly refill the board after an AoE clear from your opponent.

Hex is the best single target removal spell in the entire game, able to effectively deal with any minion in the game. It goes without saying that this is a powerful card in your deck, but it should be saved for the largest threats in your opponent's deck, or for when you have no other options available.

Lightning Storm is your AoE option in the deck, and is crucial for answering the boards of classes that aim to maintain a consistent board presence of small to mid-size minions like Zoo Warlocks, or Paladins. When combined with Azure Drake or Wrath of Air Totem, it can be an even more devastating board clear than usual.

Shattered Sun Cleric is included in the deck to help to gain more consistent value out of your totems. Since your early game is often quite passive in this deck, and will involve using your Hero Power a lot, Shattered Sun Cleric is usually strong to come down on curve and turn a Totem into an actual attacking threat.

Tuskarr Totemic is a strong 3-Mana play that has the potential to generate very powerful board states for you. If you are granted one of the regular Shaman Hero Power Totems, it will represent reasonable value for a 3 Mana card, but if you are lucky enough to receive Totem Golem or Mana Tide Totem, it is an extremely strong play. You should also be careful with where you place this card due to the potential of a Flametongue Totem, which will always appear to the right of Tuskarr Totemic.

Defender of Argus is an extremely high value minion in most Shaman decks. Since you so often are able to maintain a board presence of small minions, Defender of Argus is usually very easy to play for its full value. It also provides additional stability against aggressive classes, by forcing them to break through your minions.

Gnomish Inventor is a strong card in Shaman to help you to cycle through your deck and gain some additional options for the following turns. Shaman is also very adept at compensating for the low power of the card, by combining it with Flametongue Totem or Rockbiter Weapon to trade up into a bigger minion.

Bloodlust is included in the deck as a budget finisher. Without access to Doomhammer or Al'Akir the Windlord, Shaman can struggle to finish the game once they have gained an advantage. Bloodlust is a useful alternative finisher in situations like this, as it can turn even the most innocent looking boards into lethal burst damage. However, due to the situational nature of the card, it is only included as a single copy.

Thunder Bluff Valiant is yet another strong new addition to Shaman from The Grand Tournament set, it can easily turn a board of Totems into a powerful attacking force, and has reasonable enough stats that it can be simply be played out on curve on turn 5 in a lot of situations. It synergises excellently with Tuskarr Totemic, and can provide you with an alternate win condition on top of Bloodlust.

Azure Drake is a staple minion in any Shaman deck, due to the efficiency of Shaman's removal spells, Azure Drake is a welcome inclusion to boost their effectiveness even further. When you combine this effect with the ability for Azure Drake to draw further through your deck, it is easy to see why Azure Drake is a common inclusion in almost every Shaman deck.

Fire Elemental is one of the highest value minions in the game, and can be a huge swing in tempo if you are able to play it for its full value. As one of the largest minions in the deck, it is important to use this card effectively if you are to come out on top.

Stormwind Champion is included in the deck as an alternate win condition for games in which you do not draw your Bloodlust. Stormwind Champion fills a similar role as Bloodlust, in that it is able to turn your innocent looking board of Totems into an attacking force. However, it has the additional benefit of being far less situational than Bloodlust, as you are able to drop it as an imposing minion in situations where it does not offer fantastic value.

3.2. Card Omissions

Here we will talk about some of the cards that are not included to help you understand and identify weaker cards, hopefully improving your deck building skills.

The Shaman weapons such as Stormforged Axe and Powermace are not included in the deck since this build is focused heavily on maintaining a board presence of minions. Although the weapons can help to protect your minions and allow you to continue developing, Stormforged Axe is relatively weak against the current meta, and this deck does not feature enough Mechs to justify including Powermace.

Mana Tide Totem is not included in the deck for budget reasons. If you can afford, or have access to one already, it can be a worthwhile inclusion in the deck. This deck chooses instead to use Gnomish Inventor as a card cycle option from the Basic Set.

3.3. Card Swaps

Obviously, as a Cheap deck, this list has a lot of room for improvement. As you progress with the game and gain access to more cards and Arcane Dust, here are some additions that you may consider.

If you have access to the Naxxramas set, the following additions are excellent:

  • 2 x Haunted Creeper for 1 x Feral Spirit, 1 x Shattered Sun Cleric. Haunted Creeper is one of the best minions in the game for Shamans. The multiple bodies it provides synergise so strongly with Flametongue Totem, Rockbiter Weapon and Defender of Argus that it is an automatic inclusion in almost every Shaman deck.
  • 1 x Zombie Chow for 1 x Rockbiter Weapon. Zombie Chow is another fantastic minion to fix some of the problems that this deck has with getting on the board in the early turns. Since this deck offers no particular synergy with Rockbiter Weapon, Zombie Chow can fill much the same purpose, with the added bonus of being a proactive play on Turn 1.

If you have access to the Blackrock Mountain expansion, you can consider making the following changes.

If you have access to the League of Explorers expansion, the following changes are very strong.

For other strong cards to consider, look at our full budget Shaman decks, or our Crafting Guide.

4. ChangeLog

Force desktop version
Force mobile version