Sottle

The Rate/Improve my deck thread.

1027 posts in this topic

Hey guys, Sottle here. In case you don't know who I am, I am the new person in charge of Icy Veins Hearthstone content, and responsible for all the new deck guides since a little while before GvG.

 

I thought it would be nice to have a thread where people can post decks they were working on, or looking for advice on, and i'll take a look at them, suggest possible improvements, and hopefully help you to tear up the ladder.

 

To help us out, please try and stick to the following format as much as possible.

 

-Deck Image, or Decklist

-Available Cards (just a general idea is fine, "I have most Rares", "Good Vanilla Set, but few GvG cards" etc.

- Amount of adventure wings.

- Your current rank on ladder.

 

Go ahead and get posting smile.png

 

positiv's edit: If you want a 0 dust change (ie. using only the cards you own), you can give me link to your collection uploaded through Innkeeper. Your collection gets uploaded to Hearthpwn, you can find the link somewhere on the site. 

Also, it would be nice if you wrote the amount of available dust.

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I've pinned this topic, so that people would immediately see it! :)

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In my forum admin experience, pinning a post is the best way to ensure that no one sees it. :P

 

Kidding, kind of...

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Okay, to start things off, I have this DemonLock deck that I've been working on. Right now it's just theorycrafting, because I don't have many cards yet, but I love the idea of a demon deck, so this is just something to work up to. I feel like it's good, but not good enough. I would love some suggestions. I've been thinking of adding implosion, shadowflame, mountain/molten giant, and sludge belcher, I just can't find any room for them.

Here's the deck: http://www.hearthhead.com/deck=90840/demon-army

Edited by Toxicroaker

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Okay, so my first suggestion is that you're playing too many demons. I know that sounds weird, but the key to a good Demonlock build is to make your Demon pool really dense and powerful, that way Sense Demons and Voidcaller always hits the big stuff. You don't want to be spending 3 Mana on Sense Demons to draw a Flame Imp and a Voidcaller, you want to be getting Voidcaller and Doomguard for example. What I would look at doing is cutting some of the weaker Demons like Voidcaller, Felguard etc. and replacing them with more cards that you see in Handlock like the ones you suggested.

 

Honestly, I feel like the key to a good Demonlock is to get it as close to Handlock as you can, whilst still maintaining a good pool of Demons.

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I've made a mech rogue deck that works kind of like a midrange-aggression playstyle. It's built around synergy with Iron Sensei and Mimiron's Head to try to get as much value out of my minions as possible, and to try to control the board to win. This is the list:

 

2x Backstab

1x Cold Blood

2x Conceal

2x Deadly Poison

2x Blade Flurry

2x Eviscerate

2x Sap

2x Annoy-o-Tron

1x Goblin Auto-Barber

1x Mechwarper

1x Big Game Hunter

2x Harvest Golem

2x Iron Sensei

2x S.I.7 Agent

2x Mechanical Yeti

1x Antique Healbot

2x Azure Drake

1x Mimiron's Head

 

The overall goal is to put strong pressure and control on the midgame while also working towards the kill through use of Iron Sensei buffs, and Mimiron's Head+Cold Blood. I'm thinking of adding more defensive/end game minions such as Dr. Boom, Foe Reaper 4000, and Arcane Nullifier X-21, and also Sprint+Preparation. Please let me know what you think and what cards I should exchange for!

I have Naxxramas, and I am currently rank 9 on the ladder.

 

I've got a lot of dust to craft cards, around 1.2k

Edited by Gromdar

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Alright, I took what you said into consideration, and completely remade my old deck. Here's what the new one looks like: http://www.hearthhead.com/deck=91026/demon-army

What you said made complete sense, I had already thought of the sense demons/voidcallers losing value with my smaller minions, but I just disregarded it. Thinking about it again, I think the deck looks much better now. My main concern now is the chance that you voidcaller your Jaraxxus. With a much smaller supply of demons, it's much more likely to get him from sense demons, and ruin his battlecry. Do you think I should switch him with something else like Dr. Boom, Alextraza, Dread Infernal, etc.?

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Ok, although I've been having good results so far, there is something off about this deck. Sometimes it just doesn't work and instead of aggression I just find myself trading my own minions for surviving and hoping for a blade fury save. Not sure about the role some cards play and maybe there are better options. Maybe it is just too focused on Mech, should I change that? 

 

Backstab x2

Preparation x1 (i'ts expensive!)

Deadly Poison x2

Cogmaster x2

Blade Fury x2

Eviscerate x2

Sap x1

Goblin Auto-Barber x2

Mechwarper x2

Cogmaster's Wrench x2

Fan of Knives x1

Harvest Golem x2

Iron Sensei x2

Tinker's Sharpsword Oil x2

Arcane Nullifier X-21 x2

Azure Drake x2

Sprint x1

 

Some thoughts:

About Azulli Drake: no doubts an anwesome card. Amazing vs Priests. I'm not using its full potential tho (spell damage +1 hardly ever serves me)

About Iron Sensei: I find it most often turning the board in my favor. However, it severely increases my needs for mechs. I still think that in the current stage of this deck, Iron Sensei is better than SI:7. I might be wrong. Also, Iron Sensei + Arcane Nullifier X-21 creates a huge board pressure.

About Preparation: Broken card rogue-wise, but since there aren't that many spells that benefit from it on this deck I should either remove it from the deck or maybe add another Sprint. This is an important change.

About Cogmaster's Wrench: another card that creates a need for mechs on the board. Maybe removing 1 and adding a Sprint would be good for the deck. Helps the problem above.

About Fan of Knives: is it better than Sap? I'm still testing. Likeing.

About Conceal: is it worth it? -1 Sap -1 Fan of Knives +2 Conceal?

 

Thanks guys :D

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I've made a mech rogue deck that works kind of like a midrange-aggression playstyle. It's built around synergy with Iron Sensei and Mimiron's Head to try to get as much value out of my minions as possible, and to try to control the board to win. This is the list:

 

2x Backstab

1x Cold Blood

2x Conceal

2x Deadly Poison

2x Blade Flurry

2x Eviscerate

2x Sap

2x Annoy-o-Tron

1x Goblin Auto-Barber

1x Mechwarper

1x Big Game Hunter

2x Harvest Golem

2x Iron Sensei

2x S.I.7 Agent

2x Mechanical Yeti

1x Antique Healbot

2x Azure Drake

1x Mimiron's Head

 

The overall goal is to put strong pressure and control on the midgame while also working towards the kill through use of Iron Sensei buffs, and Mimiron's Head+Cold Blood. I'm thinking of adding more defensive/end game minions such as Dr. Boom, Foe Reaper 4000, and Arcane Nullifier X-21, and also Sprint+Preparation. Please let me know what you think and what cards I should exchange for!

I have Naxxramas, and I am currently rank 9 on the ladder.

 

I've got a lot of dust to craft cards, around 1.2k

 

This deck looks fine as far as a Mimiron's Head deck goes, but I would like to point out that the archetype as a whole is not very competitive at a high level.

 

I would definitely cut the Mech Yetis for Arcane Nullifier, Nullifier and Annoy-o-Tron are really important for protecting your board and helping you to build up enough Mechs to activate the transformation.

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Alright, I took what you said into consideration, and completely remade my old deck. Here's what the new one looks like: http://www.hearthhead.com/deck=91026/demon-army

What you said made complete sense, I had already thought of the sense demons/voidcallers losing value with my smaller minions, but I just disregarded it. Thinking about it again, I think the deck looks much better now. My main concern now is the chance that you voidcaller your Jaraxxus. With a much smaller supply of demons, it's much more likely to get him from sense demons, and ruin his battlecry. Do you think I should switch him with something else like Dr. Boom, Alextraza, Dread Infernal, etc.?

 

This looks better, but I think you've gone a little far with the 1 offs. Playing as many single copies as you are in the deck usually just leads to not having access to the card you need, when you need it. That problem is diminished in Warlock a little since you draw so many cards, but still. I think you should playtest the deck, and pay close attention to which of the 1 off cards are performing poorly, and then swap them out for 2nd copies of some of the others.

 

Pulling Jarraxus off Voidcaller shouldn't be a concern, having a 3/15 minion on board is extremely valuable, especially when you play Taunt givers in the deck.

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Ok, although I've been having good results so far, there is something off about this deck. Sometimes it just doesn't work and instead of aggression I just find myself trading my own minions for surviving and hoping for a blade fury save. Not sure about the role some cards play and maybe there are better options. Maybe it is just too focused on Mech, should I change that? 

 

Backstab x2

Preparation x1 (i'ts expensive!)

Deadly Poison x2

Cogmaster x2

Blade Fury x2

Eviscerate x2

Sap x1

Goblin Auto-Barber x2

Mechwarper x2

Cogmaster's Wrench x2

Fan of Knives x1

Harvest Golem x2

Iron Sensei x2

Tinker's Sharpsword Oil x2

Arcane Nullifier X-21 x2

Azure Drake x2

Sprint x1

 

Some thoughts:

About Azulli Drake: no doubts an anwesome card. Amazing vs Priests. I'm not using its full potential tho (spell damage +1 hardly ever serves me)

About Iron Sensei: I find it most often turning the board in my favor. However, it severely increases my needs for mechs. I still think that in the current stage of this deck, Iron Sensei is better than SI:7. I might be wrong. Also, Iron Sensei + Arcane Nullifier X-21 creates a huge board pressure.

About Preparation: Broken card rogue-wise, but since there aren't that many spells that benefit from it on this deck I should either remove it from the deck or maybe add another Sprint. This is an important change.

About Cogmaster's Wrench: another card that creates a need for mechs on the board. Maybe removing 1 and adding a Sprint would be good for the deck. Helps the problem above.

About Fan of Knives: is it better than Sap? I'm still testing. Likeing.

About Conceal: is it worth it? -1 Sap -1 Fan of Knives +2 Conceal?

 

Thanks guys biggrin.png

 

I definitely think cutting the Preparation is a decent starting point here.

 

Here's my suggested changes.

 

- 1 Prep

- 2 Cogmaster

- 1 Fan of Knives

 

+ 2 SI 7 Agent

+ 2 Piloted Shredder

This will slow down your starts a little bit, but it will go some way to address the lack of card draw, since it ups the curve of your deck a little, it makes you average draw bigger and more powerful, which makes your cards last longer. With access to the SI7 tempo play, you should also find yourself having to play catchup a lot less. Cogmaster is a fine card, but in a deck like this that really starts to become powerful in the midgame through Iron Sensei/Nullifier etc, I think you want to focus less on a fast start and more on making sure you really do dominate once you get momentum rolling.

 

Conceal is absolutely not unreasonable either, but I would only play 1 copy. You could also consider just something like a Gnomish Inventor to provide some more cycle.

 

You could also choose to go the other way, cut Azure Drake and Sprint entirely, and then top your curve out at Arcane Nullifier, add Double Jeeves, Cold Blood, Conceal etc and turn it into a more all-in Aggro deck. There's really a lot of things you can do with this shell.

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So Mimiron's Head isn't competitively viable? In that case, should I exchange it for another big minion like Dr. Boom? And if so, should I also replace Cold Blood?

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So Mimiron's Head isn't competitively viable? In that case, should I exchange it for another big minion like Dr. Boom? And if so, should I also replace Cold Blood?

 

You can stick with it, when I say a deck isn't competitive, I mean it's not a deck that people will be using to get high Legend ranks, or play in tournament, for mid-level ladder purposes it's totally fine if you're enjoying playing it. Honestly, part of finding a successful ladder deck is having fun with whatever you're playing, since a lot of being successful on ladder is just playing a large quantity of games.

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You're absolutely right, Sottle. I shouldn't really think so much of hitting Legend, when it's more important to just enjoy the game and let ranks be a side thing. I'll find a place for Arcane Nullifier in my deck like you said. I'm also working on a mech warrior, I'll list the rough draft here:

 

Warbot x2

Cruel Taskmaster x2

Armorsmith x2

Bouncing Blade x2

Acolyte of Pain x2

Whirlwind x2

Fiery War Axe x2

Screwjank Clunker x1

Iron Juggernaut

Death's Bite x2

Arcane Nullifier x2

Shield Slam x2

Junkbot x1

Siege Engine x1

Dr. Boom

Crush x2

Shield Block x2

Grommash Hellscream

This deck revolves around damaging your own minions while trying to control the board. Junkbot is here to exploit the damaged/weak mechs such as the Boom Bots from Dr. Boom and Warbots. A potential synergy I want to work out is Armorsmith and Siege Engine. I don't use execute due to Crush's synergy with Whirlwind, Bouncing Blades, Cruel Taskmaster, and Death's Bite. I think Junkbot and Siege Engine could be interchange-able though, perhaps for something like Alexstrasza.

 

 

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You're absolutely right, Sottle. I shouldn't really think so much of hitting Legend, when it's more important to just enjoy the game and let ranks be a side thing. I'll find a place for Arcane Nullifier in my deck like you said. I'm also working on a mech warrior, I'll list the rough draft here:

 

Warbot x2

Cruel Taskmaster x2

Armorsmith x2

Bouncing Blade x2

Acolyte of Pain x2

Whirlwind x2

Fiery War Axe x2

Screwjank Clunker x1

Iron Juggernaut

Death's Bite x2

Arcane Nullifier x2

Shield Slam x2

Junkbot x1

Siege Engine x1

Dr. Boom

Crush x2

Shield Block x2

Grommash Hellscream

This deck revolves around damaging your own minions while trying to control the board. Junkbot is here to exploit the damaged/weak mechs such as the Boom Bots from Dr. Boom and Warbots. A potential synergy I want to work out is Armorsmith and Siege Engine. I don't use execute due to Crush's synergy with Whirlwind, Bouncing Blades, Cruel Taskmaster, and Death's Bite. I think Junkbot and Siege Engine could be interchange-able though, perhaps for something like Alexstrasza.

I feel crush is an exceptionally weak card. Most of the synergies with crush would work just as well with execute, yet wouldn't require the damaged minion on the board. It's too situational, and the pay off isn't worth it. 

 

One of the biggest strengths with mech decks are their "sticky" deathrattle minions, such as piloted shredder, piloted sky golem and harvest golem, these cards are almost always "2 for 1" minions and allow you to keep minions on the board to synergise with later. I'd imagined harvest golem would work exceptionally well with junkbot, as you can get 2 buffs from it. 

Including Alexstrasza would be good I think, as it provides a great win condition (Alex into Grommash the follow turn). 

 

I can definitely see games where a siege engine spirals out of control very quickly, especially if you find a way to make it stick on the board for a turn or 2. 

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Hi! Let me introduce myself, I'm drafterITA, an Italian youtuber / streamer.
Since I started playing Hearthstone, around the beginning of this January (so a few weeks) I have found many many good advice here on Icy-Veins, so thanks Sottle! Keep up the good work.
Now I seek advice for my deck. I crafted your suggested Midrange/Aggro Legendary Hunter deck (http://www.icy-veins.com/hearthstone/legendary-hunter-midrange-aggro-naxx-gvg-deck) and with the upcoming Undertaker changes I was pondering if it needs adjustments..
Being assured that only the new meta will tell, I was thinking to replace the undertakers with 2 annoy o tron and the clockwork gnomes with 2 Hunter marks..
I don't have a lot of cards.. I basically disenchanted all my earned arena and booster packs cards to make this deck.

edit: I forgot to say that I'm around rank 15 in the ladder

Thank you very much for this post and the good content found on this website!
Regards,
drafter

 

edit: correction of a few errors, sorry for my English :)

Edited by drafterITA

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Hi, I'm not sure if this is a place for a noob like me, I will try though wink.png

I just started to play recently (rank 19) and made a Paladin deck based on your beginners guide.

I would like to know if I can improve it using my other cards and what cards I can work toward.

 

I have:

Commons: Seal of Light, Abusive Sergeant, Explosive Sheep, Mechwarper, Scarlet Crusader, Silvermoon Guardian, Antique Healbot, Spider Tank, Windfury Harpy
Rares: Injured Blademaster
 
And here is my deck:
qnSIfpo.jpg?1

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Hi,

 

I´am stuck in rank 13 for about 2 seasons. So, I think that I need some help to improve my decks.

 

I play mostly with Shaman and Hunter.

 

I have 2 Shaman decks:

 

I would like to know what is the better and what cards I need to change.

 

I have all the Naxx collection cards;

Shaman cards like:

  • forked lightning
  • Mana Tide Totem 
  • Far Sight

And some rare neutrals like argent commander and epics like faceless manipulator.

 

About the Hunter where´s my deck: http://www.hearthhead.com/deck=93115/aggro-king

 

I don´t have savannah, snake trap. I only have 1 eaglehorn bow. 

About mech I have a few like: clockwork gnome, annoy-o-tron, spider tank, arcane nullifier x-21, mechanical yeti and piloted shredder.

 

A would like to hear your opinions! Thank You :) 

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Hi, I'm not sure if this is a place for a noob like me, I will try though wink.png

I just started to play recently (rank 19) and made a Paladin deck based on your beginners guide.

I would like to know if I can improve it using my other cards and what cards I can work toward.

 

I have:

Commons: Seal of Light, Abusive Sergeant, Explosive Sheep, Mechwarper, Scarlet Crusader, Silvermoon Guardian, Antique Healbot, Spider Tank, Windfury Harpy
Rares: Injured Blademaster
 
And here is my deck:
qnSIfpo.jpg?1

 

Do you have Naxxaramus? 

On my F2P account I've made a very budget "zoo" paladin using some of the cards from Naxx, very solid deck up to rank 10 or so.

If not, lets see what we can do.

I'd add a raid leader  and an abusive sergeant to the deck. The raid leader gives all your minions +1 attack, while the abusive sergeant is a 1turn + 2. This allows your recruits to trade up and gain value. I'd add a taunt or 2. With Naxxaramus Sludge Belcher is the best (imo), without it, you can use Senjin Shieldmasta which is a great card. Right now, I think you're curving a bit too high. Perhaps take out 1x boulderfist and 1x Stormwind

For cards to work towards:

1 . You need a strong early drop. Zombie chow is good, or shielded minibot. I'd usually run 1 chow and 2 minibots. (but 1 of each or 2 minibots is more than good enough)

2. You're lucky you've already picked up muster for battle and a knife juggler, that's a really strong combo. If you can get 2 of each of these, and then a quartermaster , that forms the basis of a really powerful paladin deck. 

3. The end goal Legendary is Tirion Fordragon, he's considered the best class-legendary in the game, so if you're still playing paladin as your main when you have enough dust, he's a very solid craft.

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Hello :)

Though my main class is Paladin, I want to use Shaman more often & I put together a deck that got me to rank 11 (im currently rank 9 now)

I know there is room to improve so I've come here to get some advice

x1 Earth Shock

x2 Lightning Bolt

x2 Rockbiter Weapon

x2 Crackle

x1 Annoy-o-tron

x2 Flametounge Totem

x2 Whirling Zap-o-matic

x2 Powermace

x2 Hex

x2 Lightning Storm

x1 Arcane Nullifier X-21

x1 Mechanical Yetty

x2 Piloted Shredder

x1 Doomhammer

x1 Antique Healbot

x2 Azure Drake

x2 Fire Elemental

Dr. Boom

Al'Akir the Windlord

I have all the Shaman commons & most rares, no epics other then Doomhammer & no Neptulon

I have most of the more used legends, Sylvanas, Cairne, Black Knight, Ragnaros & Sneed's Old Shredder.

A few neutral epics & the more used rares.

I also have the Naxx cards

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Hi! I'm rather new to Hearthstone, and at the moment will only be able to use gold, as work doesn't pick up for a few months. I'm grateful for this site, and the Basic deck for Rogue seems to be working well, but I was wondering if there were any cards I could use in addition to the ones for the Basic deck? I haven't crafted many cards but have bought quite a few decks. I have Rogue up to a level 22 at the moment if this helps. I know this may be a bit vague, and if so I apologize!

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Hi! I'm rather new to Hearthstone, and at the moment will only be able to use gold, as work doesn't pick up for a few months. I'm grateful for this site, and the Basic deck for Rogue seems to be working well, but I was wondering if there were any cards I could use in addition to the ones for the Basic deck? I haven't crafted many cards but have bought quite a few decks. I have Rogue up to a level 22 at the moment if this helps. I know this may be a bit vague, and if so I apologize!

I'm not a Rogue specialist, but when trying to find out how to improve my own deck I found few useful places:

Hunter Crafting Guide - though there is not that much info there, so you may want to look at hunters decks Here or Here and see what cards are commonly used to decide what is worth crafting.

It's not much, so if anyone can add something - don't hesitate!

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Hi! I'm rather new to Hearthstone, and at the moment will only be able to use gold, as work doesn't pick up for a few months. I'm grateful for this site, and the Basic deck for Rogue seems to be working well, but I was wondering if there were any cards I could use in addition to the ones for the Basic deck? I haven't crafted many cards but have bought quite a few decks. I have Rogue up to a level 22 at the moment if this helps. I know this may be a bit vague, and if so I apologize!

A few Rogue cards that are a must are Eviscerate & SI:7 Agent. Both can remove minions or provide enough damage to finish your opponent. Other very common cards like Cold Blood, Azure Drake, Blade Flurry & Goblin Auto-Barber are also very good for Rogue. Best of all, said cards are all Common or Rare, which is great for when your new. Im also NOT a Rogue specialist but these cards show up over & over again when ever i face Rogue or when i have played it. Of course there's also other cards that can work so if anyone else wants to pitch in that'll be great! I hope this helps!

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I'm working on my mage aggro deck since GvG came out. In the current meta I've had a fair amount of success with this:

 

MghVbDk.png?1

 

The focus is simply early spell damage and good tempo.

 

Any feedback would be great!

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Hi, I'm not sure if this is a place for a noob like me, I will try though wink.png

I just started to play recently (rank 19) and made a Paladin deck based on your beginners guide.

I would like to know if I can improve it using my other cards and what cards I can work toward.

 

I have:

Commons: Seal of Light, Abusive Sergeant, Explosive Sheep, Mechwarper, Scarlet Crusader, Silvermoon Guardian, Antique Healbot, Spider Tank, Windfury Harpy
Rares: Injured Blademaster
 
And here is my deck:
qnSIfpo.jpg?1

 

 

The changes you've made the the basic deck so far are pretty reasonable.

 

Out of the cards you have listed, you should definitely include Spider Tank and Scarlet Crusader in place of the Razorfens, definitely an upgrade there. But you seem to have a solid understanding on how to improve on the basic build. Keep it up and work towards one of our low budget decks instead!

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      Then it was time for practice partners and contestants from the same region, SamuelTsao and tom60229, to face off against one another. Just like during the first day, Samuel's inexperience was pretty evident. His Priest play was just... slow. Thus, tom didn't have trouble taking him out with a score of 3-1.
      And we move on to probably the best match of the day: Sintolol versus Fr0zen, with the latter being the last representative of his region. Before their game, Fr0zen had stated that he had 10% chance of winning, since both players ran control decks and Sinto's Mage was more aggressive, and he needed (sic) a miracle to win. Well, miracles do happen in the World Championship! I recommend that you watch this series!
      In the first game, Fr0zen was forced to Psychic Scream Sinto's Dragoncaller Alanna, making it possible for the German player to draw her exactly when needed and secure the victory. Sinto's Mage remained undefeated in this tournament and it shows its power against meta decks like Highlander Priest, although Fr0zen did put up a good fight. Fr0zen won the Jade Druid mirror game, but then his Mage fell to Sintolol's Druid. The last deck remaining for Sintolol was his unique Dragon Combo Priest. Fr0zen, being an exceptional Control player himself, managed to succeed where Sinto's previous opponents seemingly failed: he read completely through the playstyle of that deck, denying Sinto the opportunity to steal his minions even by damaging them on purpose! The American player skillfully piloted his own Priest around Sinto's and evened out the score. The last nail-biting match was between Fr0zen's Mage and Sinto's Priest. Sinto quickly lost his combo pieces, but then he was miraculously saved by a Frost Lich Jaina pick-up. The game started heading into fatigue, with Sinto running out of cards slightly faster. It all culminated into a battle of DK Jainas, with both players trying to find ways to create Water Elementals via her Hero Power and Sinto making some impressive plays again. However, Fr0zen highrolled for a second time for 7 damage with Dragon's Fury (he had already done so earlier in another crucial turn) and that's when Sintolol started cracking under the pressure and made a couple of mistakes. In the end, it was Fr0zen who progressed to the semi-finals as America's last representative (3-2)!
      After this amazing match, the last quarterfinal was yet another battle between giants: Surrender versus ShtanUdachi. Surrender is the only representative from Korea, while Shtan was Europe's last hope to progress to the semi-finals. This series wasn't as impressive as the previous one, but the final match between Surrender's Priest and Shtan's Jade Druid is the one to watch out for. It's also probably the longest match of the day. With Surrender ahead at 2-1, Shtan maximised his armor gain and his Jade Golem counter quite fast. On the other hand, Surrender had all the Highlander Priest tools right on curve. Near the end of the game, even though Shtan seemed to have the edge, Surrender noticed what both casters and audience failed to see: he could still win the game. And that he did, thus becoming the last semifinalist!
      Final Remarks
      It's pretty obvious, after the previous day too, that Big Spells Mage is the deck to look out for in this tournament. It's won some unbelievable games and it's proven that it's a force to be reckoned with in fatigue, even against Highlander Priest. I think Sinto's Big Spells Mage is better, since it's more aggressive. Dragoncaller Alanna has proven wrong everyone who underestimated her in the beginning of Kobolds & Catacombs. In contrast, Fr0zen's Mage is much more conservative, matching his preferred control-oriented playstyle.
      Speaking of Fr0zen, his performance was certainly impressive today. He totally read through Sintolol's Dragon Combo Priest. He was better in the "who can find the ping" late game with Frost Lich Jaina. And he kept North America still in the competition, when favourite Purple and DocPwn fell. We should still commend Sintolol: he wasn't that well known in the general public, but he's been a consistent ladder player for a while now, he showed some incredible plays and he definitely made a name for himself in this Championship. Lastly, Surrender himself and his Priest gameplay are just on another level. The Korean player has demonstrated amazing skill and he's one of the favourites to win.
      Thus, we have two semifinalists from the APAC region (Surrender and tom60229), one from China (JasonZhou) and one from the North America (Fr0zen). It looks like that Hearthstone will have its first World Champion from the Asia region (and if you want to be pedantic, it will definitely have its first Asian World Champion). Although, as we saw today, you shouldn't underestimate Fr0zen!
    • By Zadina

      Friday was the second day of the group stage of the HCT 2017 World Championship. Here's what happened (spoilers ahead)!
      Group C
      This group had only champions from Europe and North America: ShtanUdachi represented Russia, Ant represented the US, Sintolol represented Germany and Purple represented Canada. The first match of a day saw Alexey "ShtanUdachi" Barsukov easily beat Anthony "Ant" Trevino with a score of 3-1.
      Then, it was time for one of NA's favourite's Ryan "Purple" Murphy-Root to face off against Thomas "Sintolol" Zimmer. Sintolol is one of the few players that has brought Big Spells Mage in this tournament and Purple opted not to ban it, which turned out to be a mistake. Purple took a quick 2-0 lead in the beginning, but Sintolol came back with his Combo Dragon Priest against Purple's traditional Higlander Priest. Even though Purple denied Sinto's 4/18 Twilight Drake with a clever play involving a stolen Inner Fire, the German player still managed to win that game with a 44/44 Kabal Talonpriest. Sintolol then proceded to reverse-sweep his opponent (3-2). Overall, this was one of the series with the smartest plays.
      Afterwards, Purple easily eliminated Ant with a clean sweep (3-0). The other game of Group C was the battle of European giants: ShtanUdachi versus Sintolol. Sinto's Mage remained unbanned again and he managed to take the first game against ShtanUdachi's Jade Druid. In the last match, Sintolol made an impressive play with his Priest, involving stealing ShtanUdachi's Fandral Staghelm and using a pre-obtained Nourish. The German player humbly admitted later that he hadn't planned this play, it was just luck but it was enough to crown him as the victor of Group C with a score of 3-1.
      Group D Match W-L Sintolol 2-0 ShtanUdachi 1-1 Purple 1-1 Ant 0-2 Group D
      Group D has representatives from all 4 big regions: Surrender from Korea, OmegaZero from China, Fr0Zen from the US and Neirea from Ukraine. Jung-Soo "Surrender" Kim had a tense first match against Zheng "OmegaZero" Lin. The Korean player, whom a lot of people have voted for, ultimately won the series with 3-2. Then, it was Yevgeniy "Neira" Shumilin against Frank "Fr0zen" Zhang. Neirea must have noticed the performance of Sintolol's Big Spells Mage, because he quickly banned Fr0zen's Mage (he's a notoriously good Freeze Mage player). However, this wasn't enough since the American player easily beat Neirea with a score of 3-1.
      Neira also lost with the same score from OmegaZero in the elimination match. Thus, both of Ukraine's players (Kolento and Neirea) were eliminated.
      The winner's match between Surrender and Fr0zen was intense. The Korean Summer Champion also saw that Mage was a force to be reckoned with and he banned that deck, letting the audience finally see a Warlock deck in action during the World Championship. Surrender played impressively with his Priest in the first game against Fr0zen's Druid. However's Fr0zen won the two next games in a row, putting Surrender in a difficult position. The next match, with Fr0zen's Cubelock and Surrender's Aggro Druid, was very close: Surrender got lucky in the end and he evened out the score. In the last game, Cubelock proved to be a liability for Fr0zen, as his draw was weak, and Surrender managed to come out at the top of his group (3-2).
      Group D Match W-L Surrender 2-0 Fr0zen 1-1 OmegaZero 1-1 Neirea 0-2 Final Remarks
      It became apparent from this deck that players, who brought unique decks and not the usual meta ones, stood out. We saw that the previous day with Orange's Hunter. Now, it was Sintolol's Big Spells Mage that made the difference in Group C. The experienced players of Group D must have noticed that Mage's performance, because Fr0zen's Mage was banned in both games he played. On the other hand, the traditional Priest, Druid and especially Rogue meta decks have had an average performance, while Fr0zen's Cubelock showed that maybe Warlock isn't so powerful as it seems.
      If there was one player that left an impression to the audience, it was Europe's sole champion to secure a guaranteed spot in the quarterfinals, Sintolol. He made some really smart plays that left everyone with their mouth open and he remained humble and sincere in his post-game interviews. On the other hand, the Group D winner Surrender had two very close games (3-2). Even though he showed his talent with Highlander Priest once again, it was mostly luck and not skill that helped him win these two games. Of course, he still remains a favourite for the World Championship and his reactions are always amusing to watch.
      The decider matches are currently underway and we'll be back later today with another recap!
    • By Casdon
      [US] Stormreaver — Skunkworks
      Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
       
      Progression
      7/11M Antorus
      9/9M ToS
      10/10M Nighthold
      3/3M Trial of Valor
      7/7M Emerald Nightmare
       
      Website
      skunkworksguild.com
       
      About Us
      Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
      However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
      We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
       
      We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
      We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
       
      Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
       
      Past Raiding Achievements
       
      #US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
      Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
       
      How to Apply
      Apply with Google Forms
      https://docs.google.com/forms/d/e/1FAIpQLSeL-LW1-7rRK28Z3Nswg4xD3-jjQWrIsCh77rYOdxKwY0oPPQ/viewform.
      All applications are kept private.
      Please include at least the following.
          Prominent links to relevant armory pages ]A guild history with reasons for departure
          The reason(s) you have chosen to apply to this guild
          Warcraft Logs
          UI screenshots or fraps/Stream footage
       
      Contact Information
      Shadaka (GM)
      Real ID:Shadak#1881
       
      Aerivore (Recruitment Officers)
      Real ID:  Aerivore#1581
       
      Sovm
      Real ID: Sov#1192
    • By Zadina

      The final stage of the HCT 2017 Worldc Championship has kicked off with the group stage. On Thursday, we saw matches on groups A and B. Beware because spoilers are following!
      Group A
      This group consists of Frederik "Hoej" Nielsen, Julien "DocPwn" Bachand, Jon "Orange" and Chen "tom60229" Wei Lin. The first match of the day was between the Danish Hoej vs the Canadian DocPwn (2-3). This was one of the longest matches, with both players displaying exceptional skill. It all culminated into the 5th game, where DocPwn managed to get his Keleseth Rogue early game going and beat Hoej's Priest. In the other game, tom60229 from Taiwan easily beat Orange from Sweden with a score of 3-1.
      The two defeated players, Hoej and Orange, proceeded to play against each other. Hoej's Murloc Paladin, the deck that made him stand out compared to other contestants, betrayed him as he lost 3 times in a row with it! Thus, one of the favourites for the World Championship was eliminated. DocPwn also sweeped his opponent tom, but he had a much harder time. Their last game, with Keleseth Rogue for DocPwn and Jade Druid for tom, had quite a few upsets and you should definitely watch it.
      The decider match between Orange and tom60229 will take place on Saturday.
      Group A Match W-L Total W-L DocPwn 2-0 6-2 Orange 1-1 4-3 tom60229 1-1 3-4 Hoej 0-2 2-6 Group B
      Muzahidul "Muzzy" Islam, Jason "JasonZhou" Zhou, Aleksandr "Kolento" Malsh and Samuel "SamuelTsao" Tsao play in this group. Muzzy, who represents America and is one of the favourite's to win the World Championship, beat the Chinese JasonZhou with a score of 3-1. In the next match, even though SamuelTsao made some mistakes, he managed to even the score with the Ukranian legend. In their final game, the young Taiwanese's Priest beat Kolento's Druid with an impressive 46-damage OTK (3-2).
      The elimination series between Kolento and JasonZhou is totally nail-biting! The two experienced players evened out each other and it all came down to the final game with a Keleseth Rogue mirror match. Jason drew better and he managed to eliminate crowd favourite Kolento (along with everyone who voted for him) with a score of 3-2. SamuelTsao managed to beat Muzzy with the same score in another intense series. Their last match (Warlock vs Priest) had a lot of upsides, but in the end luck smiled to SamuelTsao.
      The decider match between Muzzy and JasonZhou will take place on Saturday.
      Group B Match W-L Total W-L SamuelTsao 2-0 6-4 Muzzy 1-1 5-4 JasonZhou 1-1 4-5 Kolento 0-2 4-6 Final Remarks
      Thursday was a day of surprises, particularly unpleasant ones for Europe. Favourites Kolento (RIP packs) and Hoej were eliminated; I am mostly suprised about Hoej, since he had one of the strongest deck line-ups of this Championship. Statistically speaking, I don't think we'll have a European World Champion this time.
      On the other hand, outsiders DocPwn and SamuelTsao managed to come out on the top of their groups. DocPwn's effort is certainly admirable, since he's not exactly a full-time professional Hearthstone player: he was calm, level-headed and showed some exceptional critical decision making. In contrast, Samuel's youth and inexperience were quite evident, but his opponents also underestimated him. I think he has a lot to show for in the future.
      The not-so-surprising highlight of the day was Warlock being banned in almost all matches. Among the decks that stood out were Orange's Hunter (he's the only one that brought one and he won 2/2 of his games with it) and JasonZhou's interestingly teched Aggro Druid.
      Day 2 of the Group Stage is currently underway, so make sure to watch it!
    • By Zadina

      The two Hearthstone developers talked to IGN about the design process behind some of the most impactful cards from Kobolds & Catacombs.
      First of all, Peter Whalen and Mike Donais confirmed that there will be an update on February, a month after the World Championship. This patch will contain new events and possibly balance changes. They will take a look at the meta as it's been and as it is in the World Championship and they will decide accordingly.
      Moving on, they talked about some of the classes and how K&C cards have affected them. Starting with Warlock, Cubelock was a deck that was tested internally and it was an archetype the team was "certainly concerned about and [they] played a bunch of games with it". Carnivorous Cube was also tested internally in Recruit Hunter and in Quest Druid. As far as Possessed Lackey is concerned, there was a second version of it that read "Battlecry: If you control a Demon, Recruit a Demon", while Dark Pact was 0 mana at some point. Lastly, Rin, the First Disciple's seals used to have different effects and Azari, the Devourer was a 15/15 untargetable minion.
      The two devs talked next about the other dominating class of the current meta: Priest. Mike Donais pointed out that Highlander Priest was already doing well, so it was only given one new card: Psychic Scream. On the other hand. Big Priest has a pretty medium win rate, even though it can feel frustrating to play against. It's also a deck that will lose several cards in the upcoming rotation. At this point, the devs repeated that they are looking forward to develop and see in action new playstyles in the post-Barnes era. Finally, during the design process Twilight's Call could summon any minion, not just Deathrattles, but this was deemed too powerful.
      The next class to be discussed was Rogue. The team is happy with how balanced the Kingsbane Rogue deck turned out to be. Some internal iterations of the Rogue legendary weapon were dual-wielded daggers or a weapon that had the Battlecry: Discover a card, everything you draw is a copy of that. Mike also talked about Valeera the Hollow: he expected her to be more powerful than she already is, but maybe players will find a way to use her more in the future.
      There were a few words about Hearthstone's currently weakest class: Shaman. The devs think that the Shaman Spellstone is a powerful "sleeper" card, although maybe there's presently not a proper deck for it. They were also slightly worried about Unstable Evolution. Another "sleeper" card for them is Warrior's Drywhisker Armorer.
      An important point is that when asked about Corridor Creeper, Peter said that it's "one of the cards that raised a red flag". Lastly, they talked about King Togwaggle and the numerous iterations he had - all around swapping decks with your opponent. The penalty on the spell card isn't high enough on purpose, because they didn't want Togwaggle to be a super competitive card.
      I've tried to summarise the most important points, but you should definitely check out the entire interview on IGN. There's much more detail behind the design process of Kobolds & Catacombs, while there is also temp artwortk of cards as well as two cards that never made it into the game!