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Inner Fire Priest Deck

Last updated on Jun 24, 2015 at 21:41 by Sottle 21 comments

Table of Contents

The following guide outlines how to play Inner Fire Priest. This deck has been around on the fringes of the Hearthstone meta for a long time, but Savjz recently came up with this build of the deck that proved to be very competitive at Legend ranks. It is an entertaining deck to play for those looking for something a little different to the usual Priest builds.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Inner Fire Priest Deck

Our deck costs 2,500 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Inner Fire Priest is a deck that strays from the usual Priest strategy of trying to control the board for extended periods, and instead focuses on putting together combos that can kill your opponent in a single turn. It is primarily focused on getting hard to remove minions onto the board, and then buffing them with combinations of Divine Spirit and Inner Fire, along with other cards to create potential 30+ damage turns.

In the early-game, your turns will play out similarly to a standard Control Priest deck. You will aim to get onto the board with cards such as Zombie Chow, Gilblin Stalker, and Shade of Naxxramas, and start to take control of the game. Getting minions down early is very important in Priest, as being ahead on the board after the first few turns activates numerous cards in your deck like Power Word: Shield and Velen's Chosen, as well as allowing you to use your Hero Power for the preferred purpose of healing minions. Because of this it is even more important than usual to focus on making the most efficient trades possible in order to consolidate your board position.

Once you have navigated the first few turns. Your goal is to start to cycle through your deck with cards like Power Word: Shield and Northshire Cleric. As mentioned previously, both of these card draw methods rely on you being ahead on the board, or at least having a minion to target in order to draw cards. This makes mulliganing aggressively for your early minions, as well as playing the first few turns as carefully as possible even more important than usual.

Once you have begun to cycle your deck and start to draw into the necessary combo pieces, you goal is to get a minion on board to begin to buff it in order to activate the one turn kill. This deck plays multiple Stealth minions in the form of Shade of Naxxramas and Gilblin Stalker, as well as some other resilient minions such as Injured Blademaster. Identifying the right minion to try and use for your eventual buffs can sometimes be tricky, but generally if your opponent has been able to grab the board it is better to use one of your Stealth minions in order to not allow the opponent to interact with them.

If you do fall behind on the board, the deck also plays multiple methods to catch back up in the form of Holy Nova, Lightbomb, Auchenai Soulpriest with Circle of Healing, and Wild Pyromancer. Between these cards you will usually find a reasonable answer to your opponent's board if your early game turns have not worked out well for you.

Two other very important cards in the deck are Shadow Madness and Mass Dispel. These two tools are crucial for allowing you to push through a big Taunt minion once you are trying to activate your huge combo turn. Shadow Madness is particularly beneficial because it allows you to steal a minion such as a Sludge Belcher, creating even more damage. You are even able to create one turn kill turns using your opponent's minions. For example, stealing a Sludge Belcher with Shadow Madness and then casting Power Word: Shield, Divine Spirit, Divine Spirit, Inner Fire, creates 28 damage for 10 Mana.

3.1. Synergies & Combinations

The primary combos in this deck all revolve around Divine Spirit and Inner Fire. By using these cards in combination with your various Stealth minions, and other Health buffs such as Velen's Chosen or Power Word: Shield, you are able to create huge burst damage.

Wild Pyromancer can also be used in combination with various cheap spells such as Power Word: Shield and Light of the Naaru to create board clears if you have fallen behind.

3.2. Mulligans and Matchup Specific Strategies

In every matchup you will look to mulligan for Zombie Chow, Gilblin Stalker, Power Word: Shield, and Northshire Cleric.

If you have a strong hand of early minions, you can also consider keeping Velen's Chosen. The stronger your opening hand is, the more likely you are to have a target for the buff. Velen's Chosen also goes up in value when you have The Coin.

Against Aggressive decks like Hunter, Mage, or Zoo Warlock, keeping Wild Pyromancer can also be very strong, especially if you have The Coin, or have multiple cheap Spells to combo with it.

3.3. Card Swaps

A second Inner Fire can be included in the deck to allow you to activate your Combo kills more often, however, this will reduce the overall consistency of the deck, as Inner Fire very rarely does anything except enable your killing combo

Deathlord can be included in the deck in the place of Gilblin Stalker since its starting Health of 8 makes it a fantastic target for Divine Spirit buffs. Including Deathlord will also improve your matchup against Aggro decks.

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