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Legendary Hunter Beast Midrange Wild Deck

Last updated on Sep 16, 2015 at 16:51 by Sottle 32 comments

Table of Contents

This Hunter deck, put together by my former team mate Raven follows the popular Midrange Hunter formula, but pushes the deck in a more Beast focused direction to harness the power of Ram Wrangler. Raven regularly streams the deck on Twitch, and has boasted some impressive winrates with it.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Hunter Beast Midrange Wild Deck

Our deck costs 1,480 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This deck plays out similarly to a regular Midrange Hunter deck, it aims to consolidate a board presence early, and then use the resulting pressure to push damage in the later turns. The unique twist of this deck is that is focused on maintaining Beasts on the board in order to activate potentially powerful cards like Houndmaster and Ram Wrangler.

Your early game turns will involve trying to consolidate a board presence with small minion like Webspinner, Haunted Creeper, and Mad Scientist. During this period you should be aiming to make efficient trades in order to make sure your board remains as powerful as possible. The reason for this is that your follow up turns rely on an existing board presence to be effective. Houndmaster and Ram Wrangler both rely on having a Beast in play, while Animal Companion is much more effective if Leokk, usually the weakest outcome, is able to buff an existing board.

To help with the Beast generation, this deck plays Bear Trap and Snake Trap instead of the usual Freezing Trap. This allows you to more consistently consolidate a Beast on the board in order to activate your powerful swing cards. When Ram Wrangler hits, in can be extremely destructive. On average, you will get a Beast with stats above 3/3 from Ram Wrangler, which makes in an extremely high value play, especially alongside other minions. However, the effects are unpredictable and very polarised, and for every game you summon King Krush or Savannah Highmane, there is a game where you get a Captain's Parrot or Angry Chicken.

The upside of Ram Wrangler is that even if you do get a lackluster Beast, it still spreads out your board presence into multiple targets, making it harder to remove, and even small Beasts can be made into serious threats using Houndmaster.

In order to set up Ram Wrangler more consistently, you can choose which turn to play any secret you draw. Since all of your secrets generate Beasts on the board, timing them well against an expected attack from your opponent can leave you with an excellently positioned board on which to drop Ram Wrangler and start to spiral the game in your favour.

After the early game exchanges, your strategy breaks off into two very different routes, depending on how successful your first few turns were. If you find yourself at an advantage, you can start to consolidate your larger minions on the board and start to pressure the opponent, pushing damage through to their Hero directly. As a Hunter you have multiple sources of damage with Eaglehorn Bow, Kill Command, and Unleash the Hounds to back up this aggression.

If you have fallen behind after the early-game exchanges, the deck relies on the Knife Juggler + Unleash the Hounds combo as a clearing tool. Otherwise, you can have serious difficulty in catching up from behind. The alternate option in this scenario is to simply try and race your opponent with cards like Kill Command and give up on the idea of gaining the board altogether. In general though, this deck needs to have the board in order to win, and relies heavily on efficiency on the early-game to seal an advantage.

If you are able to maintain a board going into the later turns, then Savannah Highmane can enter play as the ultimate late-game card. This card is a nightmare for your opponent to deal with and has very few efficient answers in the game. If you are able to consolidate early pressure into a Highmane on turn 6, there are very few decks that will be able to cope with that amount of pressure.

3.1. Synergies & Combinations

Unleash the Hounds can be used in combination with Hunter's Mark or Knife Juggler in order to create strong board clears.

Most of your cards come together to create a powerful theme of Beast synergy throughout the deck. Because of the increased number of Beasts in the deck, you are more likely to be able to activate Houndmaster, Ram Wrangler, and Kill Command than most Hunter decks.

3.2. Mulligans & Matchup Specific Strategies

The mulligan strategy is reasonably simple. You always want to push aggressively for Haunted Creeper, Webspinner, and Mad Scientist in your opening hand. Pay attention to your Mana curve though, as this can be affected by whether or not you have The Coin. If you are going second, then Coining a 2-drop on Turn 1, followed by a second 2 drop on turn 2 is a very strong start. When going first, a more straightforward curve of Webspinner, Mad Scientist, Animal Companion is preferred.

Against other decks that start quickly like Mech Mage, you can keep Eaglehorn Bow in your opening hand. Playing as the Control deck for the first few turns and using your Bow to clear their minions is fine in these matchups, as you will usually dominate later with your superior mid- and late-game.

3.2.1. Vs Control Warrior

Do not be afraid to keep Savannah Highmane in your opening hand. Warrior will usually start the game slowly, so a fast start is not essential. However, having a Savannah Highmane available to drop on the board on Turn 6 is usually devastating to your opponent as it is an extremely difficult card for Warriors to remove. Without it, you may find that your deck runs out of damage against the Warrior’s removal and armor gain. If you do not have at least one strong early-game card to play out already though, you should throw it away, as early-pressure is equally important.

3.2.2. Vs Zoo

Mulligan extremely hard for Mad Scientist. Mad Scientist is a hugely important card in the matchup. The value you will get from its body, in combination with the Secret it summons will often put you in charge of the early game. If you are able to take control of the match that early against a Zoo deck, the way your Hero Power matches up against theirs will usually be enough for you to build your way to victory.

3.3. Card Swaps

The Quick Shot in the deck is a flexible card and can be exchanged for various options such as a Dire Wolf Alpha, a Flare or a second Ironbeak Owl.

One Ram Wrangler can be exchanged for a Stranglethorn Tiger if you favour a more consistent card.

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