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Legendary Majordomo Executus Mage BrM Deck

Last updated on May 25, 2015 at 20:34 by Sottle 22 comments

Table of Contents

This guide contains instruction on how to play a Control Mage based around harnessing the power of Majordomo Executus. It is an extremely difficult deck to play successfully, and will frustrate many players as they undertake the learning process as the line between victory and defeat is so slim. However, it offers great rewards to those who are willing to put in the time to learn to play the deck effectively.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Majordomo Executus Mage BrM Deck

Our deck costs 7,840 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Majordomo Mage is a deck that can be viewed as the Mage version of the popular Control Warrior archetype. It plays various cards in the early game to help with survival and life gain, and then aims to take over in the late-game by having a huge pool of late-game threats and high value cards. Its ultimate win condition is harnessing the explosive, yet volatile power of Majordomo Executus.

In the early game, if you are not able to get an early Zombie Chow into play then your turns will be quite passive, and you will simply look to stop your opponent spiralling the game out of control by using cards like Frostbolt and Explosive Sheep, along with your Hero Power to control their early threats. Your only other early-game minion of note is Mad Scientist, which is also hugely important, as it provides you the important Ice Barriers and Ice Blocks without any loss of Tempo.

Moving forward into the mid-game, you can start to be more pro-active with your plays and attempt to take the board with cards like Water Elemental and Sludge Belcher. These extremely high value minions will often create 2-for-1 opportunities for you, and lead to a resource advantage over your opponent. Sludge Belcher is also an important stability card in the mid-game to stop aggressive decks bypassing trades altogether and simply rushing you down before you are able to set up your late-game.

Water Elemental also provides a secondary utility through its Freeze effect. In certain matchups like Warrior and Rogue, your opponent is very dependent on using their Weapons effectively in order to execute their gameplan, so getting a Water Elemental into play should be a high priority for you. You should also aim to protect it in these matchups, by waiting until your opponent has used some of their removal spells, or hiding it behind a Sludge Belcher. Being able to consistently Freeze the opposing Hero in these matchups is extremely important, especially against Grim Patron Warrior, as it can deny their Grim Patron activation turns.

Going into the late-game, your deck will start to take over with the amount of high value late-game cards you have available. Ideally, the first big threat you should play is Emperor Thaurissan as it enables you to speed up the curve of your other cards. Sometimes this is not possible though due to your draw. Aside from Emperor Thaurissan, this deck also plays Ragnaros the Firelord for some additional removal and burst potential, Dr. Boom for its fantastic utility overall, and Sylvanas Windrunner for breaking up tense board states in your favour. With this quantity of threats, you will almost always overwhelm your opponent's removal, but you should think carefully about your ordering, and assess which cards you would rather lose to your opponent's removal, and which you want to protect and play later. For example, it is usually preferred to test for a Big Game Hunter with Dr. Boom, since you retain some for of board presence with the Boom Bots, than to test with Ragnaros, which is destroyed completely.

Additionally, this deck also plays double Flamestrike in order to clear your opponent's mid-game board efficiently. Due to how common board flood decks like Grim Patron Warrior and Zoo are currently, having access to powerful AoE is a requirement in almost any Control deck. Outside of Flamestrike, you also have access to one Big Game Hunter and two Polymorphs to answer your opponent's threats. You should assess the quality of your opponent's threat when deciding whether it is worth using one of these high value cards, or whether simply trying to combat them with your own minions is more appropriate. Since the games with this deck will often last a long time, you will often have to answer the majority of threats in your opponent's deck, making rationing out your own removal spells an important point. Finally, it is worth noting that this deck plays a single copy of Fireball. Since many decks of this type do not run Fireball, your opponent will often not play around it, allowing you to sneak out some wins with unexpected burst damage.

Your final win condition in this deck is Majordomo Executus, and learning when to use this card is key to the deck's success. There are several important points that need to be observed when playing this card:

  • Any Armor that you have in place from Ice Barrier or other obscure means will disappear when you transform into Ragnaros.
  • Any unactivated Secrets will remain in play after the transformation.
  • If Ice Block is activated before your opponent kills Majordomo Executus, you will no longer be protected in your new form, allowing your opponent to kill you in the same turn.
  • You are able to Hero Power twice if you kill Majordomo on your turn, once with the regular Mage Hero Power, and then again with the Ragnaros Hero Power once transformed.
  • Alexstrasza works on the Ragnaros Hero Form, raising your HP past the usual 8, to 15.

With all of this in mind, the ideal time to play Majordomo Executus is when you have an Ice Block in play, and Alexstrasza in your hand, and after your opponent has used their premium removal. Although this best case scenario is not always available, you should look for the best possible opportunity to play this card, and avoid situations where your opponent is able to remove Majordomo and kill your Hero in the same turn. The aforementioned situation where they can activate your Ice Block and then kill Majordomo Executus, removing the Ice Block effect is particularly problematic, as it can actually create situations where you throw away the game when being unable to die through any other means, aside from Kezan Mystic.

If you are able to get Majordomo Executus into play in a stable position, the game should become straightforward, since the Hero Power is far too powerful for other decks to compete with. The key to the deck is assessing the situation and spotting the safe point to play the card, which is sometimes not obvious. You will probably throw away a few games while trying to learn this deck, but with time you will gain a feel for the right time to play Majordomo Executus, and your winrate will go through the roof.

3.1. Mulligans & Matchup Specific Strategies

You should always Mulligan for combinations of Zombie Chow and Mad Scientist in your opening hand. Secrets should never be kept, as you will always prefer to have a Mad Scientist instead, and should be mulliganed away.

Against Aggro decks, keeping cards such as Frostbolt and Explosive Sheep to control their early threats is powerful, but you should still Mulligan hard for a Zombie Chow as this is your most powerful method of fighting back.

Against slower decks, you can consider keeping a card like Water Elemental in your opening hand, especially when holding The Coin, as this will allow you to begin to fight for the board during the mid-game phase, which is usually the most important against these decks.

Against Warlock, you can keep Big Game Hunter or Polymorph in your opening hand to defend against the threat of an early Giant from Handlock. Even if your opponent turns out to be Zoo, these decks now often carry Big Game Hunter targets of their own, and you can always play it out on turn 3 to contest the board in an emergency.

Against Warrior and Rogue, Water Elemental is a very high priority.

3.2. Card Swaps

Fireball can be cut from the deck for a variety of cards, such as Baron Geddon, Duplicate, a second Antique Healbot, or a Piloted Shredder.

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