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Legendary Prophet Velen Combo Priest BrM Deck

Last updated on Nov 08, 2015 at 01:35 by Sottle 23 comments

Table of Contents

The following guide outlines how to play Prophet Velen Combo Priest. It simulates the effect of a regular Priest deck through most of the game, and may catch your opponent off guard with the amount of burst damage. It is still quite a stable deck against Aggro, as most Priest decks are, but packs additional win conditions for beating Control decks.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Prophet Velen Combo Priest BrM Deck

Our deck costs 6,780 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

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3. Strategy

This particular build of Priest aims to simulate the goals of many Control Priest decks, simply stay in the game and answer your opponent's threats for the early turns of the game. However, unlike many Priest decks, this build actually features a win condition that you are eventually looking to build towards in the form of combinations of Prophet Velen, Mind Blast, and Holy Smite after activating Emperor Thaurissan's effect.

The key tool to facilitate the style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric and Wild Pyromancer are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing or using your early game removal cards like Holy Smite in the early turns before dropping your first minion on turn 3 or 4. The exception to this is against aggressive decks, where you should be prepared to play out minions to fight for the board. Wild Pyromancer should usually be held, even against Aggro however, since it has such powerful board clear potential in Priest.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

Transitioning to the mid-game, your AoE and mid-range removal cards will start to become important. Holy Nova is a powerful tool for boards that are in the balance. It enables you to attack opposing minions and then finish them off with the Holy Nova damage whilst simultaneously healing the damage you took on your own minions.

This deck does have more proactive mid-game threats than are usually found in Priest decks, with additional cards such as Azure Drake and Sen'jin Shieldmasta being added to the deck in order to help you maintain your board presence in this important phase of the game. Sen'jin Shieldmasta will help to provide you with more stability against Aggro decks, who can often overrun you before you are able to gain a foothold in the game, while Azure Drake helps you to dig deeper into your deck for your finishing combo pieces and provide buffs for your various removal spells.

Furthermore this deck also includes Vol'jin as a fantastic answer to a midrange or end-game threat from your opponent. This card combines excellently with Holy Smite or Holy Nova to clear out your opponent's minion entirely and leave an intimidating threat in its place.

Despite these options, if you fall too far behind on board you have two powerful options to clear the board. Wild Pyromancer can be combined with spells such as Power Word: Shield and Holy Smite to cheaply create AoE damage. If this is still not enough, you can combine Circle of Healing with Auchenai Soulpriest to deal four points of AoE damage to the board. Finally, Lightbomb is your last ditch option for dealing with large boards. This card can be extremely powerful against certain matchups like Grim Patron Warrior or Handlock, in which options like Holy Nova do not quite pack enough power to clear their threatening boards.

Moving into the late-game, you will start to try and engineer your eventual win condition, which is to discount various pieces of the Prophet Velen and Mind Blast combination. Unlike in many decks that are happy to simply try and drop Emperor Thaurissan on the board and take whatever discounts they get, this deck is trying to hit very specific combo pieces with its Emperor, and you should be greedy and hold back from playing this card until you at least have Prophet Velen in your hand.

Due to the slightly more proactive nature of this deck's mid-game, you will usually have caused at least a small amount of damage to your opponent. The combination of Prophet Velen + Mind Blast x 2 deals 20 points of damage, and can be added to with additional spells like Holy Smite, meaning you can often push your opponent in range of your eventual combo quite easily. Because of this, your focus should be primarily on stalling the game and allowing yourself to draw more cards, and simply let the damage take care of itself.

3.1. Synergies & Combinations

Priest is a very combo heavy deck and as such, learning the interactions between your cards is key to playing the class successfully.

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Wild Pyromancer in combination with Spells can lead to some creative board clears. Priest can take better advantage of Wild Pyromancer than any other class. Using Power Word: Shield as your first spell will buff your Pyromancer's health and allow you to use more than the usual two spells before the Pyromancer dies. Compounding this further by healing your Pyromancer in the middle of the combo can extend your AoE range even further.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

Sylvanas Windrunner plus Shadow Word: Death is a powerful combo. Since Shadow Word: Death is able to target your own minions, this combo can be used as a Mind Control effect if your opponent has 1 huge minion in play.

3.2. Mulligans & Matchup Specific Strategies

You will generally mulligan for your early removal spells like Holy Smite, as well as minions such as Injured Blademaster and Wild Pyromancer.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. You can also keep important AoE cards like Holy Nova and the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later. Against Aggro you may that you need to abandon your plans for a combo kill and simply survive by using your Prophet Velen to gain twice as much life each turn.

Against Control, you should mulligan more aggressively for Injured Blademaster and Circle of Healing, since activating that combo on turn 3 can ofen give you an immense advantage in such matchups. Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game spells and Power Word: Shield are you other priorities.

3.3. Card Swaps

If the meta is not particularly aggressive and you do not find yourself in need of as many Taunt minions you can cut Sludge Belchers for more card draw such as additional Azure Drake, or other tech cards such as Loatheb or Harrison Jones.

4. ChangeLog

  • 08 Nov. 2015: Removed 1 x Harrison Jones, 1 x Acidic Swamp Ooze and 1 x Cabal Shadow Priest for 2 x Sludge Belcher and 1 x Lightbomb
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