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Legendary Shaman Midrange Battlecry Wild Deck

Last updated on Nov 20, 2015 at 15:20 by Sottle 26 comments

Table of Contents

The following guide contains instruction on how to play Battlecry Shaman. It aims to take advantage of Brann Bronzebeard and Rumbling Elemental by packing the deck full of Battlecry minions. Since Shaman has so many high quality Battlecry minions that they play already, this is not too big of a sacrifice.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Legendary Shaman Midrange Battlecry Wild Deck

Our deck costs 4,100 Arcane Dust and it is made up of the following cards.

Shaman Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Battlecry Shaman is a deck that follows some of the classic strategy of a Midrange Shaman deck, but plays less reactive and situational cards and instead focuses on playing a more proactive tempo style, using efficient minions to curve out aggressively and then having power spike turns in the midgame with Brann Bronzebeard and Rumbling Elemental.

Tunnel Trogg being added to Shaman'd early-game package is extremely imporant. 1/3 minions are very powerful in Hearthstone, especially if they are able to snowball in power as the game progresses. Tunnel Trogg allows you to lay down a platform that you can then build on with cards like Totem Golem and Lightning Bolt, similar to how a Tempo Mage uses Mana Wyrm. Abusive Sergeant is also included in the deck to help you leverage favourable trades with your Tunnel Trogg against opposing 2/3s and 1/3s.

Outside of this, Zombie Chow is also included in the deck as a single copy to help you ensure you have a 1-drop as often as possible. Haunted Creeper is not included in the deck and because of this, Flametongue Totem loses a lot of its power and is omitted as well. Without Haunted Creeper your turn 2 can suffer a little if you do not draw Totem Golem since playing Jeweled Scarab on turn 2 is not particularly powerful. However, this sacrifice is deemed worth it, since Jeweled Scarab ensures your curve for turn 3, a key turn for Shaman, and can also gain you extra copies of powerful cards like Hex, Lightning Storm, and Tuskarr Totemic.

Since there is no Flametongue Totem in the deck, the utility of your Hero Power Totems is reduced significantly. Because of this you should aim to curve out with the most powerful minions you can on each turn and not allocate Mana to building your board with Totems as a standard Midrange Shaman will sometimes aim to do. The deck plays a very stable curve to facilitate this. One thing you should pay special attention to however, is the Overload mechanic, and try not to overload on key turns that will mess up your following power plays. For example, overloading on turn 5 when you have a Fire Elemental in hand is usually a bad idea.

In the mid-game you have numerous ways to power spike. This is a core concept for Midrange decks as to function they need to have something in their deck that allows them to do something more powerful than the norm on a given turn. In this deck that effect comes in the form of Rumbling Elemental and Brann Bronzebeard, which can allow you to get incredible value out of your Battlecry minions. Of the two, Rumbling Elemental is usually safe to play on curve due to its fine stats, while Brann is usually better held until a turn you can get immediate value from it. It is worth noting that Brann will activate targetted Battlecries twice, but not on two different targets, so you can use a Fire Elemental to shoot one minion for 6, but not to shoot two different minions for 3 each.

The deck is full of powerful synergies with Brann. Defender of Argus can be used to give 2 minions +2/+2, Jeweled Scarab can give you two 3 Mana cards which are particularly strong for Shaman, Fire Elemental can deal 6 damage, and Dr. Boom will summon 4 Boom Bots, amongst other possibilities. If you are able to combine even one or two of these effects even further with a Rumbling Elemental.

This deck plays no strict win conditions in the form of Bloodlust or Al'Akir the Windlord so you will instead need to focus on winning through board presence and Tempo. This strategy is deemed plenty for this deck due to how powerful many of your mid-game turns are, but you can choose to include a pure win condition card if you see fit.

3.1. Synergies & Combinations

Tunnel Trogg synergises with your other early-game cards such as Totem Golem and Lightning Bolt to snowball your early-game board position.

Brann Bronzebeard synergises with all the Battlecry minions in the deck to make hugely powerful effects.

Rumbling Elemental also synergies with Battlecry minions to create board clears or burst damage.

3.2. Mullians & Matchup Specific Strategies

In every matchup you will be looking for a 1-drop in the form of Tunnel Trogg or Zombie Chow and a smooth curve to follow it up. If you have Tunnel Trogg already you can keep Lightning Bolt or Crackle as your turn 2 play.

When deciding your opening curve, pay special attention to the affect that Totem Golem's Overload will have on your turns. Turn 1 Tunnel Trogg into turn 2 Totem Golem is the dream opening, but if you keep this start it may be wrong to keep a 3-drop, since it will be unplayable on turn 3 unless you have The Coin.

Against Aggressive decks, you can consider keeping Lightning Bolt even without Tunnel Trogg to provide an efficient answer to key early minions like Knife Juggler.

3.3. Card Swaps

Stormforged Axe can be included in the deck in place of Crackle if you are facing a particularly aggressive meta. Most aggro decks will not have good targets for Crackle, while Stormforged Axe can go a long way to control the board early while still buffing your Tunnel Trogg.

Big Game Hunter can be included in place of one Defender of Argus or Fireguard Destroyer. Due to the inclusion of Abusive Sergeant, you are able to use Big Game Hunter to destroy smaller minions that the usual 7 attack+ targets.

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