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Mid Budget Raptor Deathrattle Tempo Rogue Wild Deck

Last updated on Jan 16, 2016 at 14:53 by Sottle 8 comments

Table of Contents

The following guide outlines how to play Deathrattle Tempo Rogue. This is an aggressive board focused deck that is focused on making extremely sticky and hard to remove boards using Unearthed Raptor to copy Deathrattle effects from other sticky minions. It is relatively straightforward to play and makes for an efficient ladder deck due to how quick most games are.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Mid Budget Raptor Deathrattle Tempo Rogue Wild Deck

Our deck costs 5,400 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Tempo Rogue was once a very popular style of Rogue deck, but has fallen out of favour recently in comparison to more combo based decks like Miracle Rogue and Oil Rogue. However, Unearthed Raptor is a powerful enough card to bring the style back, and promotes a heavily Deathrattle focused style.

Many builds of this deck take the Deathrattle theme too far and push all the way through to cards like Sneed's Old Shredder, Feugen and Stalagg, which leads to a very clunky deck. The important thing to remember is that Unearthed Raptor is an excellent 3-drop, and this should be the focus of your deck. You are trying to play the card on turn 3, which means you need to make sure your 2-drop minions have excellent Deathrattles, not your later minions. While this deck does play mid-game minions with Deathrattle, they are all high quality meta-staple cards, and you lose nothing by including them in your deck as an insurance policy.

Your early game turns in this deck will be very different from most Rogues. Most Rogues are usually happy to simply equip a Dagger with their Hero Power on turn 2 and use that as a platform to build on in the later turns. However, with this deck your most successful games will be those where you do not ever have to use your Hero Power and simply draw an efficient curve of minions instead. Since the deck plays none of the Weapon synergy cards like Blade Flurry, Deadly Poison, or Tinker's Sharpsword Oil, there is very little advantage to having a weapon in play. However, it is still important that when you do use your Hero Power, you do not waste charges by needlessly attacking the opponent's Hero unless you are making a push for the win.

Your early-game curve is very important with this deck, and you should always mulligan extremely hard for a 2-drop minion as well as Unearthed Raptor. If you are able to get this curve in the early game, particularly on a Nerubian Egg, it is an extremely oppressive opening that most players will not be able to answer. The key here is that playing Raptor on turn 3 is almost always the most powerful turn to play it, which means you should always do it even if it only copies a small Deathrattle effect and resist the urge to hold on to it for a bigger effect later in the game.

Outside of the Unearthed Raptor synergies, this deck plays out as a fairly straightforward Tempo deck. Your best play on each turn is usually whatever advances your board state the furthest. Try to get the most power in play each turn as you can, and take efficient trades with your opponent's minions wherever possible in order to limit their options. Once you calculate that you have enough of an advantage on the board, you can begin to be aggressive and push damage to the opponent to seal the game.

Defender of Argus or Cold Blood can be used to activate your Nerubian Egg, which is crucial, since you will not always draw into your Raptor, and require other means of getting your 4/4 from the Egg. Defender of Argus is also a fantastic Tempo tool that can help to consolidate an existing board to protect it from AoE removal, create more favourable trades on the board, or simply push more damage. On top of this, this deck still plays the core of the Rogue Tempo removal package. Backstab, Eviscerate, and SI:7 Agent are all fantastic tools at gaining you an advantage on the board since they generally destroy minions much more expensive than their own Mana cost, which gives you initiative to develop more pressure on the board.

Azure Drake is a key minion in the deck since it is your only card draw effect that also represents a significant presence on the board. You will quite commonly find yourself low on resources in the late-game, since you are playing a fast game and avoiding using your Hero Power where possible, so Azure Drake is a great minion for maintaining Tempo while still drawing additional resources to keep you going in later turns. It also has the added bonus of increasing the power of your Backstabs and Eviscerates.

In the late-game, high quality minions like Dr. Boom and Piloted Sky Golem can help you to seal the game. Although these can be great as additional Unearthed Raptor targets, as mentioned before, your goal is to play the Raptor before these cards come into play, and the Deathrattle effects on these cards should simply be viewed as a nice bonus if you are able to copy them.

3.1. Synergies & Combinations

Unearthed Raptor is the key card in the deck and synergises with all of your Deathrattle minions, but primarily your 2-drop minions: Loot Hoarder, Haunted Creeper, and Nerubian Egg.

Backstab plus SI:7 Agent is one of the most powerful early game removal tools in the game and can easily swing a board from a position where you are 2 minions behind to one where you are 1 minion ahead.

Azure Drake can increase the power of your Backstab and Eviscerate.

3.2. Mulligans & Matchup Specific Strategies.

Generally, you will always be looking to mulligan for a 2-drop minion into Unearthed Raptor. You should be happy with any version of this curve, even if it is a weaker minion like Loot Hoarder. Avoid getting too greedy for the dream Nerubian Egg into Raptor curve, as this may cause you to miss your curve entirely.

Against Aggro decks, there are additional concerns with trying to answer their early board states. If you have a strong Raptor opening, you should be able to out-Tempo them and should not worry too much about whether or not you have removal, but if you do not yet have the Raptor in hand, then you can also mulligan for cards like Backstab and SI:7 Agent, especially if you have The Coin.

Against Control you should just mulligan as aggressively as possible for the best possible opening curve. You need to ensure that you are being the aggressor in these matchups, and keeping removal in your opening hand can slow down your start and give the Control deck too much time to establish their game plan.

Fan of Knives can be kept specifically against Paladin due to its efficiency against Muster for Battle, which can be very difficult to deal with otherwise.

3.3. Card Swaps

Cold Blood is fairly interchangeable with Abusive Sergeant and there are merits to both. This build chooses to go with Cold Blood as it provides a little more total damage in the deck and allows you to play more aggressively.

Fan of Knives is included in the deck almost exclusively to deal with the threat of Paladins. If you are not encountering a lot of decks where Fan of Knives is useful, try exchanging one for more solid curve cards like a second Sludge Belcher.

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