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Midrange Beast Hunter Gadgetzan Standard Deck

Last updated on Feb 22, 2017 at 02:43 by Pesty 23 comments

Table of Contents

The following deck is an aggressive board focused Midrange Hunter deck that relies on Beast Synergy and the Grimy Goons' hand buffing mechanics in order to gain an advantage. It is quite simple to play and offers strong rewards for someone who is trying to climb the ladder quickly.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. He is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Midrange Beast Hunter Gadgetzan Standard Deck

Our deck costs 2,140 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Midrange Hunter is a deck that has been through various iterations with the numerous Hearthstone expansions. In Mean Streets of Gadgetzan it takes on yet another new form through the Grimy Goons mechanics that allow you to buff minions in your hand to gain an advantage. Despite this, it still plays in a classic Midrange style and is a simple deck for a newer player to pick up and try to climb the ladder with.

3.1. Key Skills

3.1.1. Value vs Tempo

Due to the long-term investment that you can get from keeping cards like Rat Pack or Dispatch Kodo in your hand, you might be tempted to hold onto these cards for long periods to try and get buffs onto them before you play them. The same temptation exists to try and empty your hand before playing one of the hand buff cards to guarantee that it hands on a specific minion. This is where the classic dilemma of Tempo vs Value comes into play.

Since this is a Tempo focused Midrange deck, the correct play on the majority of turns is simply to develop the most powerful board that you can whilst being as efficient as possible with your Mana. If you spend too much time trying to mess around and get Trogg Beastrager to line up exactly onto one of the powerful cards, you will find yourself falling behind on the board due to playing inefficiently. A much better way to play the deck is simply to play your cards on curve and take the buffs as an upside when they do line up perfectly. Any minion that Trogg Beastrager hits with its buff will represent good value so there is no need to specifically try to force it to hit Rat Pack or Getaway Kodo.

3.1.2. Trade or Race

Although this is not a pure Face Hunter deck, there will be moments when you are forced to make the decision of whether to continue playing for the board or whether to go all out for damage. This can rely on several factors, but is often dictated by the state of your hand. If your hand contains for example, a Houndmaster and a Savannah Highmane then you are well equipped to be able to play for the board in the long term. However, if your hand instead includes an Eaglehorn Bow and a Kill Command then you are probably better placed to simply start trying to push damage.

Other factors can affect this however, such as how likely your opponent is to be able to deal with your threats. For example, against a Druid, trading off two small minions to empty the board and then dropping a Savannah Highmane on turn 6 is usually excellent since they struggle to deal with the minion efficiently. However, making the same play against a Shaman might see your Highmane just met immediately with Hex and then you will be in a much worse position than if you pushed the damage to face on the previous turn.

3.1.3. Playing your curve

Outside of these concerns, the deck is extremely straightforward and as mentioned before should be played primarily by developing the biggest board presence that you can on every turn. Remember that your Eaglehorn Bow essentially has Charge meaning you should aim to develop minions like Animal Companion first before equipping it. Furthermore, Tundra Rhino is another card that can be worth interrupting your Mana curve for. By loading up minions like Rat Pack, Kindly Grandmother, and Infested Wolf on the board you can often get a huge amount of immediate value from your Rhino on the turn you play it, even if it forces you to play off curve for a turn or two.

3.2. Mulligans & Matchup Specific Strategies

Mulligan aggressively for your 1-drop Beasts, as well as Kindly Grandmother and Trogg Beastrager. If you have The Coin then it can be hard to work out what the best opening Mana Curve is, it can often be correct to Coin out Trogg Beastrager in order to follow it up with 2 1-drops if that is the hand that you hold. The same can be said for Coining Beastrager into Kindly Grandmother. However, in some matchups like Warrior or Druid you would rather hold onto your Coin to Coin out a Highmane.

Against more Aggressive board focused decks, you should mulligan for Eaglehorn Bow as a priority, especially if you have The Coin. Against some particularly slow Control decks that will not have early minion development however, you should generally throw this card away from your opening hand.

Against slow Control decks Savannah Highmane can be kept in your opening hand. The sheer power level of the card almost guarentees you board dominance heading into the late-game, which makes it a much stronger card to keep than additional early-game minions that are vulnerable to the AoE cards that Control decks run.

3.3. Card Swaps

Tundra Rhino can be exchanged for a Stranglethorn Tiger, which is another excellent target to get buffed due to its Stealth effect.

Barnes can be included in the deck in place of 1 Quick Shot or Fiery Bat.

Ragnaros the Firelord can be used in the same slot to give you more power against Control decks.

4. ChangeLog

  • 01 Dec. 2016: Deck added.
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