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Miracle Mage Gadgetzan Wild Deck

Last updated on Jul 18, 2015 at 20:23 by Sottle 13 comments

Table of Contents

In this guide you will find instruction on how to play a variation of Tempo Mage created by my H2k team mate Inderen. It uses Gadgetzan Auctioneer as an additional win condition in order to draw into various combinations of burn spells to seal the game. It is extremely strong at dealing with decks that are not able to effectively fight from behind such as Druid, as well as other aggressive decks, due to how effective Flamewaker is at clearing small minions.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Miracle Mage Gadgetzan Wild Deck

Our deck costs 4,160 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve

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8
8
4
4
2
3
1

3. Strategy

This build of Mage is a combination of the Midrange Tempo Mage and more aggressive burn based Mage decks. It sacrifices some late- and mid-game power for more card draw and aggression, allowing you to consistently keep up pressure on your opponent.

Your early-game turns are extremely important with this deck. Due to the amount of synergy between your early-game cards, you are often able to gain a lead in the first few turns that is insurmountable for your opponent until the mid-game, allowing you to continue your pressure with your own mid-game threats. For example, the opening of Turn 1 Mana Wyrm into Turn 2 Sorcerer's Apprentice, The Coin, Unstable Portal leaves you with a huge board on turn 2, especially if Unstable Portal gives you another minion you can play on the same turn for 0 Mana. Starts like this will outpace even the fastest starts from decks like Mech Mage and Hunter.

Flamewaker rounds out your early game perfectly. This strong new addition from the Blackrock Mountain adventure can provide you with even more Tempo, especially when combined with Sorcerer's Apprentice. This card improves your matchups against decks like Paladin and Zoo significantly, since you are able to clear up their small token minions efficiently, while targetting their more important minions with your removal spells. In this deck Flamewaker also doubles up as an Aggro minion, since you can use it and cast multiple spells like Mirror Image and Arcane Missiles to repeatedly create damage to your opponent.

The key to playing this deck successfully is recognising when to simply race your opponent for damage, and when to go for a more board controlling strategy to create more repetitive damage from your minions over time. This usually comes down to reacting to your hand, if you are holding cards like Archmage Antonidas in your hand, or significant damage in the form of Frostbolt and Fireball, it can be right to engage in a race. Alternatively, if your hand is full of cards that give you longevity like Azure Drake and Arcane Intellect, you can afford to play the long game and aim for board control.

Gadgetzan Auctioneer is included in the deck to help you cycle through your deck quickly in the late-game. This introduces an alternate win-condition into the deck, which is to draw enough cards to hold various combinations of Frostbolt, Ice Lance, and Fireball in order to finish the game. Because of this, management of your cheap spells is very important in this deck. Generally, you should use your spells freely to get a board lead in the early-game, but once you start to approach the late-game, you need to ration your spells between board control, and your win conditions in Gadgetzan Auctioneer and Archmage Antonidas.

To help facilitate these win conditions, Emperor Thaurissan is included in the deck. This can help mitigate the problem where Gadgetzan Auctioneer and Archmage Antonidas can sometimes be too slow in a fast deck such as this. Emperor Thaurissan helps to speed these cards up by lowering all of your spells, as well as the minions themselves, by 1 Mana, allowing you to access your power turns earlier. However, this is not a deck where you should hold Emperor Thuarissan to hit specific cards. Instead, you should look to play it on curve if you can, simply to maintain initiative on your opponent.

3.1. Synergies & Combinations

Mana Wyrm can be buffed with the various low cost spells in your deck. Playing Mana Wyrm and following up with Unstable Portal can be a very strong curve, depending on what the Portal gives you.

Sorcerer's Apprentice also has strong synergy with the spells in your deck. This card is often the difference between simply removing a minion, and removing a minion while putting your own into play. It also combines excellently with Mana Wyrm to create some very scary board states in the early game.

Archmage Antonidas synergises well with the numerous low cost spells in the deck, as well as the Spare Parts you gain from Clockwork Gnome.

Gadgetzan Auctioneer holds the same synergies with your cheap spells in order to cycle quickly through your deck.

Flamewaker also synergises extremely well with the various cheap spells in the deck, especially if you can protect it behind a Mirror Image.

3.2. Mulligans & Matchup Specific Strategies

In almost every matchup, your priority should be to get a Mana Wyrm or Sorcerer's Apprentice in your opening hand. If you do not have one of these cards, you should be throwing away your whole hand to get one. If you have one of these cards you can start to keep additional cards to support your Mana curve like Frostbolt and Unstable Portal.

Against Aggro matchups, the same rules apply, but you can give a higher priority to cards like Frostbolt and Flamecannon to cement your board presence early, especially if you have Mana Wyrm. Flamewaker is an extremely high priority keep in these matchups, especially if you have The Coin, or Arcane Missiles.

Against Control, you want to focus on simply getting your early game minions to make sure that the Control deck is on the back foot. If you keep cards like Frostbolt and Flamecannon in your opening hand, you will create less pressure on the opponent, and may have them sit dead in your hand for several turns, since Control decks do not commonly play too many early minions.

Against Warrior and Rogue specifically, you should always keep Mirror Image in your opening hand. This card is crucial to protect your early minions from weapons, which are the most common early removal option for these classes. If you are able to continue to build a board for the first few turns while your opponent wastes time punching through your Taunts, you will probably gain enough damage in the early game to spiral into a victory.

3.3. Card Swaps

The deck can be played with a single Gadgetzan Auctioneer in order to make room for more consistent early game cards like a second Flamecannon, a Clockwork Gnome, or a Knife Juggler.

Emperor Thaurissan can be removed from the deck, although it can be game winning in some situations, it can also be underwhelming. Toshley, or Loatheb can be included in its place.

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