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Reno Jackson Highlander Warlock Combo Standard Deck

Last updated on May 11, 2016 at 15:53 by Sottle 31 comments

Table of Contents

This deck contains instruction on how to play Reno Jackson Combolock. It plays 30 individual cards to guarantee the power of Reno Jackson, and aims to stall and control the board until you are able to activate a game winning combo with combinations of Power Overwhelming, Leeroy Jenkins, and Faceless Manipulator.

Standard format means that this deck loses access to most of its primary defensive options, but the nature of Reno decks allow them to adapt to changes much more easily as they are already picking cards from a wider card pool than most decks.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Reno Jackson Highlander Warlock Combo Standard Deck

Our deck costs 8,500 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Reno Jackson Combolock is a very slow paced deck that aims to stretch out the game through numerous turns and eventually end the game by unleashing a huge burst combo. It shares some similarities with Handlock, but plays significantly less proactive threats to pressure the opponent, and instead focuses on board clear, healing and Taunt to stall the game out and allow you to draw game winning combo pieces.

Your early-game cards in the deck are quite powerful and can help you to fight back efficiently against decks with a lot of early pressure. Dark Peddler, Imp Gang Boss, Mortal Coil, and Shadow Bolt are all excellent cards for fighting back early against Aggro, or simply for generating an early board presence. However, due to the nature of the deck, you will not be able to consistently draw into these cards, meaning you will sometimes have to be content with simply using Life Tap for the first few turns in order to draw into more useful options. You should not be afraid to do this, even against aggressive decks, since it is important to cycle through your deck to look for Reno Jackson and other important cards.

If you have been forced to skip the opening turns and find yourself behind on the board, the deck plays numerous options for catching up in the mid-game turns. AoE spells like Hellfire, Demonwrath, and Shadowflame can all be used to halt your opponent's early onslaught, while Mind Control Tech can also be used to create a swing on the board.

Entering into the mid-game turns, your plays start to become more proactive. There are a lot of high quality minions in the deck and come the mid-game turns you are more likely to have drawn into them. Although you cannot reliably have access to any specific card since they are all single copies, you are almost guaranteed to draw into some sort of proactive play if you have been able to control the early-game sufficiently.

Once you reach the late-game, the game simply becomes apart sustaining yourself for as long as possible. You should be tapping every turn you can in order to draw necessary combo pieces and then simply relying on powerful healing effects like Reno Jackson and Brann Bronzebeard in combination with your healing Battlecries to keep yourself alive.

When the time is right, you will usually need to play Emperor Thaurissan onto the board in order to discount your combo pieces, since under standard conditions, your full burst combo costs 11 Mana. Since this is only slightly outside your regular Mana constraints, it is enough to only hit one piece of the combo with your Emperor activation. However, against heavy Control decks, you may want to wait until you hit more combo pieces so that you have enough spare Mana to fit in extra cards like Abusive Sergeant to increase your damage output.

This is a deck with dramatically different win conditions against different types of decks. Against Control, you are looking to draw as many cards as possible in order to look for key pieces of the Leeroy Jenkins, Power Overwhelming, Faceless Manipulator combo, while stabilising the board. From here, you then simply need to wait for your moment to unleash your game winning combo. Against extremely aggressive decks however, you should abandon this gameplan and instead focus on survival with the enormous amount of healing in the deck. It is important however, even when you are focused on this strategy that you continue to tap in order to maintain your resource advantage, and make sure you draw into enough survival cards to win the game.

3.1. Synergies & Combinations

Leeroy Jenkins, Power Overwhelming, Faceless Manipulator is the key finisher combo in the deck and deals 20 damage.

Abusive Sergeant can be combined with Big Game Hunter to take out 5 attack minions like Emperor Thaurissan and Loatheb.

3.2. Mulligans & Matchup Specific Strategies

You should mulligan hard for your early game plays such as Dark Peddler, and Imp Gang Boss. You should also keep Reno Jackson in every matchup as the security of having this card in your hand allows you so much more freedom to play the game aggressively with your life total.

Against Aggro, you should also keep Mortal Coil in your opening hand, while Demonwrath, Hellfire, and Mind Control Tech can also be useful.

As mentioned previously, your win condition is very different against different types of decks. Against Aggro, you are simply trying to survive and outlast them, so focus on board clear and healing while making sure to tap enough to maintain cards in your hand. Against Control, you need to play the game slowly, making sure to tap every turn where possible and try to hit Emperor Thaurissan on as many burst combo pieces as possible.

3.3. Card Swaps

Due to the nature of the deck, there are numerous other inclusions that can fit in. Almost any high quality card can be used in the deck, but the important cards that should not be replaced are the burst combo pieces and the healing, Taunt, and board clears.

4. ChangeLog

  • 11 May 2016: Card swaps: -1 Cho'gall, -1 Fen Creeper, +1 Alexstrasza, +1 Sen'jin Shieldmasta.
  • 25 Apr. 2016: Deck added.
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