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Reno Jackson Highlander Warlock Control Wild Deck

Last updated on Mar 16, 2016 at 15:53 by Sottle 24 comments

Table of Contents

This guide contains instruction on how to play a Control based Renolock deck. It aims to stabilise the game against other decks by clearing the board and then healing out of danger. From here the deck takes over with huge value threats.

The deck originally rose to popularity when StanCifka took it to Rank 1 Legend.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Reno Jackson Highlander Warlock Control Wild Deck

Our deck costs 8,400 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Renolock is a very slow paced deck that aims to stretch out the game through numerous turns and eventually end the game by out valuing your opponent with card draw and late-game theats. It shares some similarities with Handlock, but plays less consistent threats to pressure the opponent, and instead focuses on pushing the game to the later turns where you can stabilise using Reno Jackson and leave yourself in a spot where you have significantly better resources than your opponent.

Your early-game cards in the deck are quite powerful and can help you to fight back efficiently against decks with a lot of early pressure. Zombie Chow, Dark Peddler, Imp Gang Boss, Mortal Coil, and Darkbomb are all excellent cards for fighting back early against Aggro, or simply for generating an early board presence. However, due to the nature of the deck, you will not be able to consistently draw into these cards, meaning you will sometimes have to be content with simply using Life Tap for the first few turns in order to draw into more useful options. You should not be afraid to do this, even against aggressive decks, since it is important to cycle through your deck to look for Reno Jackson and other important cards.

If you have been forced to skip the opening turns and find yourself behind on the board, the deck plays numerous options for catching up in the mid-game turns. AoE spells like Hellfire, Demonwrath, and Shadowflame can all be used to halt your opponent's early onslaught, while Mind Control Tech can also be used to create a swing on the board.

Entering into the mid-game turns, your plays start to become more proactive. There are a lot of high quality minions in the deck and come the mid-game turns you are more likely to have drawn into them. Although you cannot reliably have access to any specific card since they are all single copies, you are almost guaranteed to draw into some sort of proactive play if you have been able to control the early-game sufficiently.

Once you reach the late-game, the game simply becomes about sustaining yourself for as long as possible. You should be tapping every turn you can in order to draw necessary combo pieces and then simply relying on powerful healing effects like Reno Jackson and Antique Healbot to keep yourself alive.

When the time is right, you will usually need to play Emperor Thaurissan onto the board in order to discount your late-game plays. The deck does play a large number of expensive cards, and this can leave your hand feeling slow and clunky. Emperor can dramatically speed up your turns and allow you to weave together combinations of effects. Normally you'll be forced to choose between developing a minion, clearing your opponent's board, or making a defensive play with healing or Taunt. By playing Emperor first, you can discount cards to make a more swingy play possible, such as clearing your opponent's minions and playing Reno Jackson in the same turn.

This is a deck with dramatically different win conditions against different types of decks. Against Control, you are looking to draw as many cards as possible in order to make sure that you always have more resources available than your opponent. This means that after you are able to stabilise the game and relieve the pressure of your opponent they will not have enough options to be able to seal the game against you. Against extremely aggressive decks however, you should abandon this gameplan and instead focus on survival with the large amount of Taunt and healing in the deck. It is important however, even when you are focused on this strategy that you continue to tap in order to maintain your resource advantage, and make sure you draw into enough survival cards to win the game.

3.1. Mulligans & Matchup Specific Strategies

You should mulligan hard for your early game plays such as Zombie Chow, Dark Peddler, and Imp Gang Boss.

Against Aggro, you should also keep Mortal Coil in your opening hand, while Demonwrath, Hellfire, and Mind Control Tech can also be useful.

As mentioned previously, your win condition is very different against different types of decks. Against Aggro, you are simply trying to survive and outlast them, so focus on board clear and healing while making sure to tap enough to maintain cards in your hand. Against Control, you need to play the game slowly, making sure to tap every turn where possible and try to outvalue your opponent over the long-term.

3.2. Card Swaps

Due to the nature of the deck, there are numerous other inclusions that can fit in. Almost any high quality card can be used in the deck, but you should aim to keep the Mana curve roughly consistent with what you see here.

4. ChangeLog

  • 16 Mar. 2016: This deck has been reviewed and deemed appropriate for the Season 24 meta.
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