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Season 14 Mid Budget Priest Control GvG Wild Deck

Last updated on Feb 14, 2015 at 17:19 by Sottle 18 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

Below you will find a guide for a Control Priest deck. Priest is a very balanced class and can be built in numerous ways to skew your win percentages against Aggro or Control. Due the numerous new additions that Priest received in the Goblins vs Gnomes expansion, it is now one of the top contenders for those looking for a Control deck.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S14 Mid Budget Priest Control GvG Wild Deck

Our deck costs 4,040 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This Control Priest deck aims to control the board in the early and mid-game using strong, efficient minions and powerful board clears. Once you reach the late game in a stable position, this deck takes over and starts to come into its own.

The key tool to facilitate the control style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric, Shrinkmeister and Wild Pyromancer are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing or using your early game removal cards like Shadow Word: Pain in the early turns before dropping a minion such as Dark Cultist on turn 3. The exception to this is against aggressive decks, where you should be prepared to play out minions to fight for the board. Wild Pyromancer should usually be held, even against Aggro however, since it has such powerful board clear potential in Priest.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

Transitioning to the mid-game, your AoE and mid-range removal cards will start to become important. Holy Nova is a powerful tool for boards that are in the balance. It enables you to attack opposing minions and then finish them off with the Holy Nova damage whilst simultaneously healing the damage you took on your own minions.

On the other hand, if you fall too far behind on board you have two powerful options to clear the board. Wild Pyromancer can be combined with spells such as Power Word: Shield and Shadow Word: Pain to cheaply create AoE damage. If this is still not enough, you can combine Circle of Healing with Auchenai Soulpriest to deal four points of AoE damage to the board.

Shadow Madness is another powerful tool, since it allows you to temporarily take control of an opposing minion and attack with it, this has many applications. Firstly, you can simply use it to 2-for-1 your opponent, by making 2 of their minions kill each other. Secondly, you can use it to steal your opponent's Deathrattle effects from cards like Loot Hoarder or Harvest Golem. Thirdly, you can combine it with with Recombobulator to temporarily steal a minion and then turn it into a new minion which you keep permanently.

After using all these tools to reach the late-game, Priest really starts to take over. You have some of the most powerful late-game plays in the game available to you in the form of Vol'jin, Mind Control, and Cabal Shadow Priest. Cabal Shadow Priest is extremely powerful in this deck due to the power of Shrinkmeister. Temporarily lowering the attack of an opposing minion can enable you to steal many common, high value minions such as Sludge Belcher, Mechanical Yeti, Piloted Shredder, and even Ysera. This is the most powerful use of Shrinkmeister in the deck and you should usually aim to hold out for these scenariors, especially in Control matchups.

Combine this further with the sustainability your Hero Power brings, both to your minions and your life total, plus your ability to cheaply deal with your opponent's late game minions with Shadow Word: Death, and you should be able to seal the game.

3.1. Synergies & Combinations

Priest is a very combo heavy deck and as such, learning the interactions between your cards is key to playing the class successfully.

Shrinkmeister is a key synergy card in the deck and has potential combinations with various cards:

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Injured Blademaster plus Light of the Naaru will leave you with a 4/6 and 1/2 minion for a total cost of 4 Mana.

Shadow Madness plus Recombobulator can be used to steal an opposing minion temporarily and then transform it into a new minion that you get to keep.

Wild Pyromancer in combination with Spells can lead to some creative board clears. Priest can take better advantage of Wild Pyromancer than any other class. Using Power Word: Shield as your first spell will buff your Pyromancer's health and allow you to use more than the usual two spells before the Pyromancer dies. Compounding this further by healing your Pyromancer in the middle of the combo can extend your AoE range even further.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

Vol'jin plus Holy Nova or Holy Smite can be combined to force an enemy minion to have 2 Health, and then remove it efficiently.

3.2. Mulligans & Matchup Specific Strategies

You will generally mulligan for your early removal spells like Shadow Word: Pain and Holy Smite, as well as minions such as Dark Cultist and Injured Blademaster.

Against Aggro, Northshire Cleric is a high priority keep since it trades extremely favourably against the 1 health minions that are common in such decks. You can also keep important AoE cards like Holy Nova and the Auchenai Soulpriest plus Circle of Healing combo so you have access to them when you need them. Since Priest is so well equipped to stabilise in the late-game, you can often afford to play from behind for a few turns if you are able to clear the board in an efficient manner later.

Against Control, you should mulligan more aggressively for Injured Blademaster and Circle of Healing, since activating that combo on turn 3 can ofen give you an immense advantage in such matchups. Northshire Cleric is not essential, since Control decks will usually have an answer to it early, so you will usually hold it until you can gain value from it anyway, even if it is in your opening hand. Outside of this, your regular early game spells and Dark Cultist are you other priorities.

3.3. Card Swaps

If you do not have access to Vol'jin then you can replace it with another late game card of your choosing.

Zombie Chow can be included in the deck in place of Holy Smite as they serve a similar roles to control early aggression.

4. ChangeLog

  • 14 Feb. 2015: The following Changes have been made: 1 x Recombobulator, 1 x Shadow Madness, and 1 x Shrinkmeister have been removed. 2 x Sludge Belcher and 1 x Thoughsteal have been added.
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