Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Season 18 Mage Echo Midrange GvG Wild Deck

Last updated on Feb 06, 2015 at 17:22 by Sottle 1 comment

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

In the following guide, you will find instruction on Midrange Echo Mage. This deck aims to get off to a fast start and then out-resource the opponent in the mid- and late-game using cards like Duplicate and Echo of Medivh. It is a strong choice against Control decks, as it is able to maintain its pressure past the point that Control decks are usually able to stabilise.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S18 Mage Echo Midrange GvG Wild Deck

Our deck costs 9,140 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Midrange Mage is a deck that aims to get off to a fast start, in a similar fashion to Mech Mage, or other Aggro decks, but instead of continuing to play fast, small threats to overwhelm the opponent, it instead scales into the mid- and late-game with efficient threats throughout the curve.

In the early game, you will want to look for a fast start using cards like Cogmaster, Mad Scientist, and Snowchugger. Mechwarper is also a hugely important card that can allow you to rush out your midrange Mech minions quicker. It is important to pay attention to what effect Mechwarper has on your Mana curve, and what possibilities it opens for your follow up plays, both if it lives, and your back up plan if it dies. It may be worth considering leading with a Snowchugger to test your opponent for removal spells before you expose your Mechwarper to the board.

During the mid-game, your curve starts to scale into more imposing threats like Goblin Blastmage, Sludge Belcher, and Loatheb. Enhance-o Mechano is also a very important card in this period, as if you are able to successfully build an early board advantage, Enhance-o Mechano can quickly blow your opponent out of the game if you get the right random buffs.

Echo of Medivh is a key card in the deck. Since this build plays no actual card draw, Echo of Medivh is important to refil your hand and create more options for you in the later turns. Spending 4 Mana on an Echo is a drop in Tempo though, and you should consider whether you can afford it on a particular turn, or whether playing additional minions to secure the game further is a better idea. Echo of Medivh can serve multiple purposes in the deck, either to copy a board of small threats to refil your hand, create an additional copy of a high value minion like Sylvanas Windrunner, or to create additional copies of key matchup specific cards like Big Game Hunter, or Antique Healbot.

Duplicate is a card that works similarly to Echo of Medivh in this deck, however, you have significantly less control over how it activates. When a Duplicate is in play, you should consider carefully every minion that you play onto the board. Playing a weak minion like Cogmaster can create a target for your opponent to kill first, devaluing your Duplicate and enabling them to freely remove your higher value minions afterwards. It is important to know that in the case of AoE, the minion you played onto the board first is the one that will be Duplicated, so pay attention to your ordering to ensure the best possible Duplicates.

Your late-game options in this deck are very strong, with Sylvanas Windrunner and Sneed's Old Shredder both being incredibly difficult for your opponent to deal with if they do not have a Silence available. Since the deck plays no direct damage in the form of Frostbolt or Fireball, you will aim to win the game through pure minion presence, so these high value, difficult to deal with minions are very important in the late-game. Sylvanas is extremely strong in this deck, since if your opponent chooses to ignore it, you can create additional copies of it using Echo of Medivh.

3.1. Synergies & Combinations

Mechwarper can create some extremely powerful openings. A Mechwarper that your opponent is unable to deal with will let you play minions such as Harvest Golem and Piloted Shredder quicker than usual.

3.2. Mulligans & Matchup Specific Strategies

As with any Midrange deck, it is important to Mulligan hard for your early-game options like Cogmaster, Mechwarper, and Snowchugger. Since this deck plays a large amount of higher curve cards, it is important not to get stuck with them in your hand early, and also to pull the low curve cards out of the deck to make your later draws stronger. Your Mulligan process can change based on the effect of Mechwarper. If you have a Mechwarper in your opening hand, you can consider keeping additional minions like Piloted Shredder in your opening hand.

If you have a strong start already, you can consider keeping Echo of Medivh in your opening hand. Although it is unlikely you will play this card early, it is such a key card in your deck, that making sure you have access to it when you need it can be very important.

The tech cards like Big Game Hunter, Ironbeak Owl, and Mind Control Tech are good keeps in the appropriate matchups. Big Game Hunter and Ironbeak Owl are importants card against Handlock, since they have the ability to play a Giant or Twilight Drake onto the board on turn 4. Mind Control Tech and Ironbeak Owl are important against Aggro decks such as Hunter, Zoo, or Mech Mage since they are likely to play Deathrattle effects early, whilst flooding the board with multiple minions.

3.3. Card Swaps

The secrets in the deck are flexible. This list currently plays 1 x Mirror Entity and 2 x Duplicate but you can reverse that arrangement if you prefer.

Enhance-o Mechano can be replaced in the deck with a Defender of Argus for more consistent buff effects.

Force desktop version
Force mobile version