Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Season 20 Legendary Dragon Warrior Control BrM Wild Deck

Last updated on May 20, 2015 at 19:01 by Sottle 4 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

The following guide outlines how to play a Dragon Warrior build. This deck is based heavily on the classic Control Warrior build, and was originally popularised by Cloud 9's Tides of Time. It plays a more proactive strategy than classic Control Warrior, and cuts various reactive cards to make room for more proactive Tempo cards like Blackwing Corruptor and Volcanic Drake.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S20 Legendary Dragon Warrior Control BrM Wild Deck

Our deck costs 7,060 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Dragon Warrior is a deck that takes the shell of the popular Control Warrior archetype and adds in various Dragon synergy cards to create more mid-game options and a different flavour to the late-game. Unlike many decks that aim to squeeze in Dragons, it does not need to make too many sacrifices to fit the required cards.

The early turns with this deck are quite passive, they will usually consist of removing your opponent's early-game minions with Fiery War Axe or playing out an Armorsmith to begin to fight for the board. If you do not have any of these options available, you should be content with simply armouring up and waiting for better options to appear.

Acolyte of Pain is a key card in the deck. It is important to ensure that you get multiple draws from your Acolytes. This deck plays a lot of tools to facilitate this in the form of Revenge and Death's Bite, amongst others. With all of this in mind, it is very important not to just drop an Acolyte onto the board unprotected, without guaranteeing an additional draw from it. If your Acolytes die without drawing multiple cards, you may often find yourself lacking the resources necessary in the late-game to secure the win.

Once you have successfully navigated the early turns, Warrior really starts to come into its own. In the mid-game, cards like Death's Bite and Sludge Belcher are excellent tools to control your opponent's options. This is also when your 1 Mana removal spells come into play. Shield Block and Execute are incredibly efficient removal spells in the right situation, but should still be used sparingly in order to preserve options for later. A good understanding of your opponent's deck is necessary in order to assess which targets are worthy of an Execute or Shield Slam. For example, if your opponent is playing an aggressive deck, then using these cards on smaller targets is usually fine if it helps you to control the board. On the other hand, if your opponent is playing a slower paced deck, they will commonly have huge cards like Ragnaros the Firelord or Ysera at the top of their Mana curve, and you will need to hold cards to answer them.

During this period, the Dragon element of the deck also comes into play, as you can start to be more pro-active in your play by dropping Blackwing Corruptor and swinging the tempo of the game in your favour. You also have the opportunity to drop Volcanic Drake after clearing the board with a Brawl, Death's Bite or Revenge. These options allow you to play a more pro-active game in the mid-game turns, and it is for this reason that the deck does not feature Alexstrasza. Since you will generally build up a reasonable amount of pressure in the mid-game and deal a significant amount of damage to the opponent, Alexstrasza's power is weakened.

A key component to this deck is Shieldmaiden. Shieldmaiden not only increases the amount of life gain in the deck, it also creates some potentially game changing plays in combination with Shield Slam. If your opponent has a 5 Health minion in play such as a Mechanical Yeti, then the combination of Shieldmaiden and Shield Slam can simultaneously remove it and put your own 5/5 body into play. These types of swings in momentum can often make a huge difference in the game.

Emperor Thaurissan is a hugely powerful card in the deck. Since Warrior often has a large hand, and can struggle with playing out multiple cards on each turn due to the high Mana cost. Emperor Thaurissan has the potential to provide a huge Mana discount to your overall hand, and can allow Warrior to keep up on Tempo against faster decks.

In the late-game you play three Dragon finishers that are all focused on maintaining a resource advantage. Nefarian is the most immediate of the three effects, but has the potential to give you cards that you have no use for, while Ysera and Chromaggus are slower, but have the ability to take over the game if you are able to stick them to the board. For this reason, it is usually beneficial to play Nefarian first if you have the option, since your opponent will be forced to use removal on the 8/8 body and clear the way for your other threats.

3.1. Synergies & Combinations

Various cards such as Revenge and Death's Bite can be used to draw multiple cards from your Acolyte of Pains

Cards like Brawl, Death's Bite and Revenge are all capable of clearing multiple minions in a single turn and allowing you to play a cheap Volcanic Drake.

Sylvanas Windrunner can be targeted with your own Shield Slam to steal a high value card from your opponent.

3.2. Mulligans & Matchup Specific Strategies

In almost every matchup you will look to mulligan for Fiery War Axe since it is such a crucial card for controlling the board early. Alongside this you can also keep Death's Bite and Armorsmith.

Against Aggro decks, you should mulligan extremely aggressively for Fiery War Axe, since this card can single handedly be the difference between winning and losing many matchups. You can also consider keeping a Brawl or Revenge in order to have a board clear in a timely manner when you need it, especially if you already have the Fiery War Axe.

Against Control Decks, you should still look for a Fiery War Axe where possible, but you can afford to be a little more greedy with the rest of your mulligan. One card like Shield Slam or Execute can be kept, as well as key mid-game cards like Sludge Belcher and Death's Bite in order to have access to them on time.

3.3. Card Swaps

The choice of Dragons at the top of the curve are flexible, and Alexstrasza, Onyxia, and Deathwing are all viable options.

Revenge is currently favoured over Whirlwind, partly because of its incredible effectiveness against Grim Patron Warrior. If you are not facing this deck however, you can remove 1 or both for Whirlwind.

The cards Brawl, Shieldmaiden, and Sludge Belcher are all fairly flexible. This build currently plays 1, 2, and 1 of these respectively, but you can adjust these numbers as you see fit.

Force desktop version
Force mobile version