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Season 20 Legendary Priest Control Naxx Wild Deck

Last updated on Nov 18, 2014 at 17:40 by Sottle 5 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

Below you will find a guide for a Control Priest deck. Priest is a very balanced class and can be built in numerous ways to skew your win percentages against aggro or control. This particular deck is built to be strong against faster decks such as Hunter and Zoo and is probably the best Control class at dealing with these matchups.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S20 Legendary Priest Control Naxx Wild Deck

Our deck costs 3,400 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve


3. Strategy

This Control Priest deck aims to control the board in the early and mid-game using strong, efficient minions and powerful board clears. Once you reach the late game in a stable position, this deck takes over and starts to come into its own.

The key tool to facilitate the control style of this deck is the Priest Hero Power. Being able to heal your own minions is an extremely powerful tool for controlling the board and as such, using your Mana to heal an existing minion is usually a better play than putting out a new one. This will extend your resources and enable you to keep more cards in hand for the later turns.

When deciding whether to heal a minion, always keep in mind your opponent's options. For example, Shamans excel at doing 3 damage with cards like Lightning Bolt, Rockbiter Weapon, and Fire Elemental, so healing a minion out of range of these cards can be extremely frustrating for your opponent.

In the early game, your turns are likely to be quite passive. Most of the Priest's cheap minions such as Northshire Cleric and Wild Pyromancer are better held for turns when you can get immediate value out of their unique effects. As such you will often find yourself passing or using your early game removal cards like Shadow Word: Pain in the early turns before dropping a minion such as Dark Cultist on turn 3.

Once you have some board presence, you will look to compound an advantage by making efficient trades and healing your minions. This will create 2-for-1 scenarios and generate card advantage for you, which will be of huge significance in the later turns. If you combine this healing strategy with a Northshire Cleric, the game can quickly spiral out of control in your favour.

Transitioning to the mid-game, your AoE cards will start to become important. Holy Nova is a powerful tool for boards that are in the balance. It enables you to attack opposing minions and then finish them off with the Holy Nova damage whilst simultaneously healing the damage you took on your own minions.

On the other hand, if you fall too far behind on board you have two powerful options to clear the board. Wild Pyromancer can be combined with spells such as Power Word: Shield, Silence, and Shadow Word: Pain to cheaply create AoE damage. If this is still not enough, you can combine Circle of Healing with Auchenai Soulpriest to deal four points of AoE damage to the board.

After using all these tools to reach the late-game, Priest really starts to take over. You have some of the most powerful late-game plays in the game available to you in the form of Mind Control, Cabal Shadow Priest, and Sylvanas Windrunner. Combine this further with the sustainability your Hero Power brings, both to your minions and your life total, plus your ability to cheaply deal with your opponent's late game minions with Shadow Word: Death, and you should be able to seal the game.

3.1. Synergies & Combinations

Priest is a very combo heavy deck and as such, learning the interactions between your cards is key to playing the class successfully.

Injured Blademaster with Circle of Healing creates a 4/7 minion for 3 Mana, a hugely powerful tempo play. Combining this further with Northshire Cleric will even draw you a card in the process as well as enabling more possible card draws in the future by healing your Blademaster as it clears your opponent's board.

Wild Pyromancer in combination with Spells can lead to some creative board clears. Priest can take better advantage of Wild Pyromancer than any other class. Using Power Word: Shield as your first spell will buff your Pyromancer's health and allow you to use more than the usual two spells before the Pyromancer dies. Compounding this further by healing your Pyromancer in the middle of the combo can extend your AoE range even further.

Northshire Cleric in combination with Circle of Healing can be used to draw multiple cards in 1 turn. This is a particularly powerful combination if used immediately after a Wild Pyromancer combo.

Auchenai Soulpriest and Circle of Healing turns your Circle of Healing into a 4 damage global AoE. While not always useful when you have minions on board, it is one of the best catch-up mechanisms in the game.

Sylvanas Windrunner plus Shadow Word: Death is a powerful combo. Since Shadow Word: Death is able to target your own minions, this combo can be used as a Mind Control effect if your opponent has 1 huge minion in play.

3.2. Mulligans & Matchup Specific Strategies

Usually you will look to mulligan for your early removal cards and cheap minions such as Dark Cultist. However, Priest is a class that plays out very differently in different matchups.

3.2.1. Vs Hunter

It is vital against Hunter to get an answer to Undertaker in your opening hand, either in the form of Silence or Shadow Word: Pain. On top of this, Northshire Cleric is a great early minion to have, it trades very well against Hunter's early minions and can help you draw through your deck in the opening turns to find the answers you need. In this matchup, your key cards are Wild Pyromancer and Holy Nova as Hunter will almost always take control of the board early and demand an answer. Be extremely careful with your Auchenai Soulpriest in this matchup, as losing your ability to heal can lead you to losing the game to Hunter's Hero Power alone.

3.2.2. Vs Zoo

This is a similar matchup to the Hunter. You will again look for your early answers to Undertaker like Silence and Shadow Word: Pain. However, Northshire Cleric is a lot less effective early in this matchup due to the threat of Flame Imp. You will spend the early turns trying to stabilise the board and minimise damage, stalling the game out until you can draw into a big AoE clear. After this point you can take control of the mid-game using tools like Shadow Madness and Cabal Shadow Priest. Unlike the Hunter, most of Zoo's damage potential comes from having minions on the board, so once you can control the board, you can safely press your advantage.

3.2.3. Vs Warrior

Against Control Warrior Thoughtsteal is an extremely important card. Since the Warrior deck plays such a high percentage of late game cards, Thoughtsteal is very likely to gain you some powerful minions. Northshire Cleric is not particular effective early in this matchup due to Fiery War Axe so try to hold it until you can draw a card immediately. Also with Fiery War Axe in mind, hold on to your Injured Blademaster until you can heal it to 5 health. Your AoE cards such as Wild Pyromancer and Holy Nova are fairly ineffective in this matchup, so do not be afraid to play Wild Pyromancer as a 3/2 minion, or to use Holy Nova to help finish off a single creature. If you can reach the late game with cards such as Shadow Word: Death, Sylvanas Windrunner, and Mind Control in hand, then you have a good chance of coming out on top.

3.2.4. Vs Miracle Rogue

One of the worst matchups for this deck is Miracle Rogue, since Priest struggles to put consistent pressure on an opponent. The Rogue usually has all the time they need to draw through their deck and find whichever finishers they need to close out the game. To have a chance in this matchup you need to try to drop a minion on each turn, do not be afraid to use your usual utility cards such as Northshire Cleric and Wild Pyromancer for no value. The only minion you should consider holding back is Auchenai Soulpriest if you have the Circle of Healing combo in hand. This is one of the best ways of dealing with a Concealed Gadgetzan Auctioneer, denying the Rogue the chance to draw through their deck.

3.2.5. Vs Shaman

This is a favourable matchup for this deck. Mulligan for your early control cards such as Silence and Shadow Word: Pain, as well as Dark Cultist. Shaman will struggle in the early turns to create any sort of significant pressure and you should be able to mitigate any early damage with your Hero Power. However, with this said, you will spend much of the early turns behind on board. The key in the matchup is to stay calm in this situation and stall out the game until you draw into an appropriate Wild Pyromancer or Auchenai Soulpriest combo clear. Once you have cleared a Shaman's board once, cards such as Shadow Madness and Cabal Shadow Priest have a multitude of targets and should cement your advantage.

3.3. Card Swaps

This deck is built to give an advantage against aggressive decks due to the frequency of such decks in the meta currently. If for some reason you find yourself facing more control, you can cut Shadow Word: Pain for Ysera to give you more late game power against these decks.

Holy Smite is a card that can be included in place of Silence or Shadow Word: Pain. These cards are very interchangeable in the early game removal slots and you should pay close attention to whether one would be more fitting than another in the situations you come up against.

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