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Season 20 Legendary Warrior Control Naxx Wild Deck

Last updated on Sep 03, 2014 at 16:57 by Poyo 3 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S20 legendary budget Warrior Control Naxx Wild deck. It costs 10,400 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S20 Legendary Warrior Control Naxx Wild Deck

Our deck costs 10,400 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

1.1. Mana Curve

0
5
8
4
3
4
1
5

2. Strategy

This Legendary Warrior Control Deck offers a variety of board solutions to your early-mid game, and pulls ahead in the late game.

Early game will be played differently in almost every match. Against aggressive decks, you will have to dedicate everything towards establishing early board control. Mid-range or control decks will sometimes have a rather passive early game, which will allow you to spam your Armor Up! or try to be as aggressive as possible.

Your Cruel Taskmaster can often create card advantage against aggressive decks, as they will likely play minions with 1 health, which can easily be taken out by Cruel Taskmaster's Battlecry. The Battlecry can also be used to buff your own minions and trigger their special abilities. Acolyte of Pain will give you card advantage, while Armorsmith will give you armor and become an excellent attacker. Cruel Taskmaster can also be used for damaging or buffing enemy minions, making them a potential target for your Execute or Big Game Hunter.

Whirlwind can often be used to take out minions with 1 health, remove Divine Shield(s), or for damaging a target for your Execute. In most games, you will strive towards using Whirlwind with your Acolyte of Pain on the board to get card advantage. Armorsmith will give you 1 additional armor for every friendly minion hit by Whirlwind.

The Deathrattle effects of Death's Bite and Unstable Ghoul act like a Whirlwind and synergize well with Acolyte of Pain and Armorsmith, as explained above.

Shield Slam works great in any stage of the game, as long as you have enough armor to do the desired damage. Since your early game will often be passive, you will be able to stack a decent amount of armor and use Shield Slam to take out rather big threats. You should never play Shield Block rather than use your Hero Power, unless you are in a dire need of a solution and you wish to cycle it, gaining armor in the process. Shield Block should be used when you have nothing else to play or when you attempt to increase the potential of your Shield Slam.

Fiery War Axe is essential against any aggressive deck, as it will help you deal with the board. Slam also works great against aggressive decks, as you can use it to kill minions, remove Divine Shield, or damage minions to make them suitable targets for Execute.

Sen'jin Shieldmasta and Sludge Belcher are excellent Taunters that will help you against aggressive opponents. Since the meta game is extremely aggressive, having both Sen'jin Shieldmasta and Sludge Belcher in your deck is not an overkill and will often help you make a smooth transition to late game.

Brawl is not essential, as you can often keep up with the board just fine without it, however, should the board get out of control, you can easily catch up by using Brawl.

Gorehowl will mostly be used as a removal and as a potential source of card advantage, as it can take out multiple minions, if your health allow it. Gorehowl can also provide an instant 7 damage, which is sometimes enough for finish off your opponent.

Cairne Bloodhoof may be vulnerable to silence effects and removal such as Polymorph or Hex, but in most situations, Cairne will create card advantage.

Baron Geddon can wipe the board against aggressive decks, as well asi provide pressure on your opponent. Baron Geddon can often be used to lure out your opponent's removal, thus minimizing the risk of your superior legendaries being taken out the turn after.

Ragnaros the Firelord is an amazing finisher and will always make a huge impact on the board. You should always consider the possibility of a Faceless Manipulator + Big Game Hunter combo and consider what your possible responses to that combo would be, before it ruins your game.

Grommash Hellscream can be used as a removal, but for its Mana cost, using Grommash to take out a minion is often a rather bad play and should only be done as a last resort. Grommash Hellscream is intended as a finisher that can deliver an instant 10-12 damage in your opponent's face when enraged by Shield Slam (given that you have 1-8 armor), Slam, Whirlwind, or Cruel Taskmaster.

Alexstrasza can be used to lower your opponent's health to 15 and lay the grounds for a swift kill the turn after. In some situations, however, you will use Alexstrasza for healing, in order to bring your health back to 15.

2.1. Synergies and Combinations

Cruel Taskmaster offers several several synergies with your cards:

  • with Acolyte of Pain, it allows you to create card advantage and turn the Acolyte of Pain into a 3/2 attacker;
  • with Armorsmith, it allows you to gain armor and turn the Armorsmith into a 3/3 attacker;
  • with Execute, it allows you to take out a previously-undamaged enemy minion;
  • with Big Game Hunter, it allows you to increase the attack of your opponent's minion, thus making it a suitable target for your Big Game Hunter;
  • With Grommash Hellscream, it allows you to trigger Grommash's enrage and turn it into an amazing finisher.

Whirlwind offers several synergies with your cards:

  • with Acolyte of Pain, it allows you to damage your Acolyte of Pain, which lets you cycle Whirlwind.
  • with Armorsmith it allows you to gain 1 armor for every friendly minion hit.

Shield Block will give you 5 armor, which can be used to increase the potential of your Shield Slam.

2.2. Mulligan / Starting Hand

Against aggressive decks, you should keep any early game removal such as Shield Slam, Whirlwind, Slam, Cruel Taskmaster, and Fiery War Axe. You can also choose to keep Armorsmith, but in most situations, you will only gain 1 or 2 armor out of it before it dies (unless you also have Cruel Taskmaster), which is rather bad against aggressive decks.

When playing against mid-range or control decks, you should always mulligan away any expensive cards and attempt to present your opponent with as aggressive a start as possible.

2.3. Card Swaps

Cairne Bloodhoof can be swapped with The Black Knight or Sylvanas Windrunner. The Black Knight will generate amazing value if the meta game is full of Taunters, while Sylvanas will generally be an extremely annoying play against any mid-range or control deck.

Should the meta game be full of decks with weapons, you can include Harrison Jones in the deck.

When often matched against extremely aggressive, minion-heavy decks, you should consider including 2x Cleave in your deck and strengthening your early game.

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