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Season 20 Legendary Warrior Midrange GvG Wild Deck

Last updated on Mar 26, 2015 at 13:20 by Sottle 10 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

The following Warrior deck is based around the classic Control Warrior archetype, but focuses less on removal and stalling the game, and more on a proactive board presence and actually pressuring the opponent. Due to this, it has a stronger chance against some of Warrior's most difficult matchups like Druid

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. S20 Legendary Warrior Midrange GvG Wild Deck

Our deck costs 10,960 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

2.1. Mana Curve

0
2
6
4
5
6
3
4

3. Strategy

Midrange Warrior is an evolution of the classic Control Warrior archetype, and plays out very similarly in many regards. However, it has been tweaked to remove some situational cards, and focus more on proactive aggressive plays that can put pressure on the opponent.

The early turns with this deck are quite passive, they will usually consist of removing your opponent's early-game minions with Fiery War Axe or playing out an Armorsmith to begin to fight for the board. If you do not have any of these options available, you should be content with simply armouring up and waiting for better options to appear.

One of the early game cards that you can play out proactively is Frothing Berserker. This card is an intimidating minion that demands to be dealt with immediately, or grow out of control. If it survives for a turn, and you are able to start buffing it through minion trades, or Cruel Taskmaster, you can put an immense amount of pressure on your opponet, or enable a trade up into a more expensive minion.

Acolyte of Pain is a key card in the deck. It is important to ensure that you get multiple draws from your Acolytes. This deck plays tools to facilitate this in the form of Cruel Taskmaster and Death's Bite. With all of this in mind, it is very important not to just drop an Acolyte onto the board unprotected, without guaranteeing an additional draw from it. If your Acolytes die without drawing multiple cards, you may often find yourself lacking the resources necessary in the late game to secure the win.

Once you have successfully navigated the early turns, Warrior really starts to come into its own. In the mid-game, cards like Death's Bite, Piloted Shredder and Sludge Belcher are excellent tools to pressure the opponent and control their options. This is also when your removal options come into play. Shield Slam is an incredibly efficient removal spell in the right situation, but should still be used sparingly in order to preserve options for later. A good understanding of your opponent's deck is necessary in order to assess which targets are worthy of a Shield Slam. For example, if your opponent is playing an aggressive deck, then using these cards on smaller targets is usually fine if it helps you to control the board. On the other hand, if your opponent is playing a slower paced deck, they will commonly have huge cards like Ragnaros the Firelord or Dr. Boom at the top of their Mana curve, and you will need to hold cards to answer them.

Bomb Lobber is included in the deck as an additional removal option for cards that do not justify using one of your Shield Slams, or for situations where you do not have one available. Bomb Lobber fits the more proactive nature of this deck, as instead of simply being a removal spell, it also puts an additional body into play to create pressure on your opponent.

A new card introduced to the Warrior class in Goblins vs Gnomes, and one of the key components to this deck, is Shieldmaiden. Shieldmaiden not only increases the amount of life gain in the deck, it also creates some potentially game changing plays in combination with Shield Slam. If your opponent has a 5 Health minion in play such as a Mechanical Yeti, then the combination of Shieldmaiden and Shield Slam can simultaneously remove it and put your own 5/5 body into play. These types of swings in momentum can often make a huge difference in the game.

Once you have navigated towards the late-game, your enormous density of late game minions can start to take over the game. This deck plays an extremely high number of expensive end-game cards, and if you have reached the later turns in a stable position, your opponent should not be able to answer them all.

Gorehowl is an addition to the deck, since it represents an enormous amount of tempo. For an initial 7 Mana investment, you are able to theoretically kill the next 4 or 5 minions your opponent plays, all while having the free Mana each turn to develop your own board position. Since this version of Warrior also does not feature Alexstrasza, Gorehowl can be used as an additional finisher to create damage to the opponent's hero when needed.

On top of Gorehowl, your late-game minions are also extremely powerful. Between Sylvanas Windrunner, Dr. Boom, and Ragnaros the Firelord, you should have enough late-game power to threaten any deck if you are able to reach the late-game. These cards are chosen very particularly for this deck, since they are rarely bad plays, whether behind, or ahead on the board, they all are usually able to either catch you up, or create even more pressure on the opponent.

Grommash Hellscream is your final finisher card in the deck. It can be combined with the Whirlwind effect from Death's Bite, or with Cruel Taskmaster to create 10, and 12 damage respectively. As mentioned previously, this deck does not run Alexstrasza to set up the combo, since you are playing a more proactive strategy with this deck, and will usually end up doing a significant amount of damage with your midrange minions, making Alexstrasza somewhat unnecessary.

3.1. Synergies & Combinations

Cruel Taskmaster plus Big Game Hunter can be combined to kill minions that have 5 or 6 attack. This is a fantastic answer to an opposing Loatheb or Troggzor the Earthinator when you are locked out of using spells as removal.

Various cards such as Death's Bite and Cruel Taskmaster can be used to draw multiple cards from your Acolyte of Pains

Grommash Hellscream plus Cruel Taskmaster is a 12 damage burst combo that is used as your primary finisher. Grommash can also be combined with Death's Bite, or in some situations Shield Slam, to finish your opponent.

3.2. Mulligans & Matchup Specific Strategies

In almost every matchup you will look to mulligan for Fiery War Axe since it is such a crucial card for controlling the board early. Alongside this you can also keep Frothing Berserker, Death's Bite and Armorsmith.

Against Aggro decks, you should mulligan extremely aggressively for Fiery War Axe, since this card can singlehandedly be the difference between winning and losing many matchups. You should also look for Cruel Taskmaster to deal with opposing Leper Gnomes and Clockwork Gnomes.

Against Control Decks, you should still look for a Fiery War Axe where possible, but you can afford to be a little more greedy with the rest of your mulligan. One card like Shield Slam can be kept, as well as key mid-game cards like Piloted Shredder, Sludge Belcher and Death's Bite in order to have access to them on time.

3.3. Card Swaps

If you are facing a lot of Weapon based classes, Harrison Jones can be included in the deck in place of Loatheb.

Brawl can be added to the deck in place of one Bomb Lobber.

Big Game Hunter can be rotated out of the deck if you are not finding many targets for it, consider including another tech card like Ironbeak Owl, or Kezan Mystic in its place.

Aside from Grommash Hellscream, all of the late-game Legendaries and Gorehowl are fairly interchangeable with other huge minions. Ysera, Foe Reaper 4000, and Sneed's Old Shredder are all valid choices here amongst others.

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