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Season 20 Mid Budget Warrior Control Wild Deck

Last updated on Jul 06, 2014 at 16:47 by Poyo 41 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S20 mid budget Warrior Control Wild deck. It costs 5,340 Arcane Dust to make (counting common cards) and will help you make your way towards the top of the rankings.

1. S20 Mid Budget Warrior Control Wild Deck

Our deck costs 5,340 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

1.1. Mana Curve


2. Strategy

Our Mid Budget Warrior Control Deck offers a variety of board solutions to your early-mid game, while it pulls ahead in the late game.

Early game will often be played differently every match. Against aggressive decks, you will have to dedicate everything towards establishing early board control, while mid-range or control decks will sometimes have a rather passive early game, which will allow you to spam your Armor Up! or try to be as aggressive as possible.

Your Cruel Taskmaster can often create card advantage against aggressive decks, as they will likely play minions with 1 health, which can easily be taken out by Cruel Taskmaster's Battlecry. The Battlecry can also be used to buff your own minions and trigger their special abilities. Acolyte of Pain will give you card advantage, Armorsmith will give you armor, while Frothing Berserker will become an extremely aggressive attacker. Cruel Taskmaster can also be used for damaging minions, making them a potential target for your Execute.

Whirlwind can often be used to take out minions with 1 health, remove Divine Shield(s), or for damaging a target for your Execute. In most games, you will strive towards using Whirlwind with your Acolyte of Pain on the board and simply cycling it. Armorsmith will give you 1 additional armor for every friendly minion hit by Whirlwind, while Frothing Berserker will gain 1 additional attack for each minion hit.

Shield Slam works great in any stage of the game, as long as you have enough armor to do the desired damage. Since your early game will often be passive, you will be able to stack a decent amount of armor and potentially use Shield Slam to take out rather big threats. You should never play Shield Block rather than use your Hero Power, unless you are in a dire need of a solution and you wish to cycle it and gain armor in the process. Shield Block should be used when you have nothing else to play or when you attempt to increase the potential of your Shield Slam.

Fiery War Axe is essential against any aggressive deck, as it will help you deal with the board, while Slam can be used as removal as well as potentially taking out Divine Shield(s) or damaging minions in order to make them a suitable target for your Execute.

Kor'kron Elite can be a great attacker, however in most situations you will simply use it as removal and play it as an instant 4 damage for 4 Mana, trading it for one of your opponent's minions.

Brawl is not essential, as you can often keep up with the board just fine without it, however, should the board get out of control, you can easily catch up by using Brawl.

Arcanite Reaper will mostly be used as removal, and as a potential source of card advantage as you can take out multiple minions, should your health allow it. Arcanite Reaper can also provide an instant 5 damage, which can often be used as a finisher.

Azure Drake offers card efficiency, and you are likely to create card advantage with it. Spell Damage can potentially empower your Whirlwind, Slam, and Shield Slam.

Argent Commander will often serve as removal, and since it has Divine Shield, you will often get a 2-for-1 out of it and create card advantage.

Ragnaros the Firelord is an amazing finisher, and it will always make a huge impact on the board. You should always consider the possibility of a Faceless Manipulator + Big Game Hunter combo, and what your possible responses will be if that happens, before it ruins your game.

Grommash Hellscream can potentially be used as removal, however for its Mana cost, using Grommash to take out a minion will often be a rather bad play and should only be done as a last resort. Grommash Hellscream is a finisher that can deliver an instant 10-12 damage in your opponent's face when enraged by Shield Slam (given that you have 1-8 armor), Slam, Whirlwind, or Cruel Taskmaster.

2.1. Synergies and Combinations

Cruel Taskmaster offers several several synergies with your cards:

  • With Acolyte of Pain it allows you to create card advantage and turn the Acolyte of Pain into a 3/2 attacker.
  • With Armorsmith it allows you to gain armor and turn the Armorsmith into a 3/3 attacker.
  • With Execute it allows you to take out a previously-undamaged enemy minion.
  • With Grommash Hellscream it allows you to trigger Grommash's enrage and turn it into an amazing finisher.

Whirlwind offers several synergies with your cards:

  • With Acolyte of Pain it allows you to damage your Acolyte of Pain, which lets you cycle Whirlwind.
  • With Armorsmith it allows you to gain 1 armor for every friendly minion hit.
  • With Frothing Berserker it allows you to increase the Frothing Berserker's attack by 1 for every minion hit.

Shield Block will give you 5 armor, which can be used to increase the potential of your Shield Slam.

2.2. Mulligan / Starting Hand

Against aggressive decks, you should keep any early game removal such as Shield Slam, Whirlwind, Slam, Cruel Taskmaster, and Fiery War Axe. Potentially, you can choose to keep Armorsmith, however in most situations, you will only gain 1 or 2 armor out of it, which is rather bad against aggressive decks.

When playing against mid-range or control decks, you should always mulligan away any expensive cards and attempt to present your opponent with as aggressive a start as possible.

2.3. Card Swaps

Should your budget allow a Big Game Hunter and/or Faceless Manipulator, they can be a great addition to your deck.

When often matched against extremely aggressive, minion-heavy decks, you should consider including 2x Cleave in your deck and strengthening your early game. Should that not suffice, you can potentially include 2x Sen'jin Shieldmasta as well.

3. ChangeLog

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 14 Jun. 2014: Updated the deck for Season 3.
  • 22 Jan. 2014: Updated the deck to account for the most recent Hearthstone patch, which has rendered our previous deck completely invalid.
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