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Season 5 Legendary Rogue Aggro/Rush Wild Deck

Last updated on Aug 30, 2014 at 16:36 by Poyo 9 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S5 legendary budget Rogue Aggro/Rush Wild deck. It costs 9,360 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S5 Legendary Rogue Aggro/Rush Wild Deck

Our deck costs 9,360 Arcane Dust and it is made up of the following cards.

Rogue Cards Neutral Cards

1.1. Mana Curve


2. Strategy

This Legendary Budget Rogue Aggro/Rush Deck offers solid early game control with card efficient minions and cost efficient spells, while it pulls ahead in mid game where your cards excel.

Early game will be rather passive and often feel like playing a control deck similar to most mid-range decks. Occasionally you can have a rather aggressive start with an Argent Squire, Defias Ringleader and Loot Hoarder, while your Backstab will help you keep your opponent's side of the board clear.

Backstab is an outstanding source of removal as it costs no Mana. This will generate tempo and allow you to dedicate your Mana to playing minions and other spells.

Deadly Poison will empower your Dagger Mastery which can easily serve as removal as well as to pressure your opponent. Paired with Blade Flurry, you can inflict decent AoE damage and potentially wipe your opponent's entire board, as well as damage their Hero.

Bloodmage Thalnos is an extremely card efficient source of Spell Damage that can easily empower your AoE spells or any direct damage spell.

Loot Hoarder is card efficient, which will never result in card disadvantage unless silenced and can thus be used to thin your deck and potentially pressure your opponent. Loot Hoarder can create card advantage when traded against another minion, which will often make it a valuable play.

Eviscerate is one of the best sources of removal, as it can take out most early-mid game minions, especially when empowered with Spell Damage. Eviscerate can also be used as a finisher.

Sap is will always delay your opponent, which can sometimes help you survive an additional turn. Sap can also be used as a finisher as it can allow you to bounce a Taunter, allowing your minions to swing at your opponent.

Harvest Golem is one of the best minions within its casting cost range as it brings substantial value on the board for its cost. Combined value of Deathrattled Damaged Golem and Harvest Golem is 4/4, which for 3 Mana is better than most other minion in the game for the same casting cost.

Edwin VanCleef can provide amazing value, especially when played early with The Coin and your other cheap cards such as Argent Squire, Backstab or Deadly Poison.

SI:7 Agent and Perdition's Blade can be an amazing play, provided that you have The Coin or another cheap spell that can efficiently trigger its combo. SI:7 Agent or Perdition's Blade will often create card advantage when used to take out a minion and provide decent pressure.

Defender of Argus brings immediate value on the board when used to buff adjacent minions, which can allow you to take better trades. Since the buffed minions gain taunt, Defender of Argus can potentially bring decent defensive value on the board.

Leeroy Jenkins is an amazing finisher, especially when buffed with Cold Blood. Occasionally, Leeroy can be used as removal with a minor drawback.

Azure Drake is mainly played because of its card efficiency. Spell Damage it provides can be beneficial when buffing an AoE spell, such as Blade Flurry, or a direct damage spell.

Spiteful Smith is difficult to kill, as it has a rather large health pool for its cost. When enraged, Spiteful Smith will empower your Dagger Mastery, which can be used as removal, additional pressure on your opponent and potentially a big Blade Flurry.

Argent Commander can be used as a finisher as it can inflict instant damage, however in most situations you will use your Argent Commander as a removal and create card advantage.

Cairne Bloodhoof has insane value for its cost, taking into the account its Deathrattle. You will often be able to create card advantage with your Cairne unless it gets silenced.

The Black Knight is not essential, however when playing against decks with Taunters, The Black Knight can create decent card advantage as well as shift the situation on the board in your favor.

Ragnaros the Firelord is an amazing finisher and will always make a huge impact on the board. You should always consider the possibility of Faceless Manipulator + Big Game Hunter combo and consider what your possible responses would be if that were to happen.

2.1. Synergies and Combinations

Blade Flurry will benefit from Spell Damage provided by your Bloodmage Thalnos or Azure Drake as well as any weapon buffs such as Deadly Poison or enraged Spiteful Smith.

2.2. Mulligan / Starting Hand

Against most decks you should mulligan towards as aggressive a hand as possible and make sure you have the means to deal with any early pressure. Backstab and Deadly Poison can often be crucial in such match ups as well as SI:7 Agent if you have the means to trigger its combo.

Edwin VanCleef can be an amazing play if you have The Coin or Backstab to trigger its combo and you can easily decide keep it in your hand when those requirements are met.

2.3. Card Swaps

Should you consider healing, including Earthen Ring Farseer in your deck would be a good choice.

Since you have several Divine Shield minions in your deck, you can consider including Blood Knight if the meta game is full of minions such as Argent Squire or Scarlet Crusader.

3. ChangeLog

  • 30 Aug. 2014: The deck has been archived, as it was deemed no longer valid in the current meta-game after our monthly review.
  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 29 Mar. 2014: Replaced Sylvanas Windrunner with Leeroy Jenkins, and removed a mention of Dark Iron Dwarf from the strategy section.
  • 25 Mar. 2014: Revamped the deck.
  • 18 Jan. 2014: Modified the deck slightly following the most recent Hearthstone patch. Some modifications account for the reduced frequency of Mages being played, while others (such as the Big Game Hunter) account for the increase in the number of big creatures being played.
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