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Season 5 Legendary Warlock Control Wild Deck

Last updated on Jul 06, 2014 at 16:43 by Poyo 26 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S5 legendary budget Warlock Control Wild deck. It costs 6,900 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S5 Legendary Warlock Control Wild Deck

Our deck costs 6,900 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

1.1. Mana Curve


2. Strategy

Our Legendary Warlock Control Deck offers solid solutions to board control, as well as the possibility of an extremely aggressive mid game, which can often lead to an early victory.

Your first few turns will often be rather passive, and unless you can start with an Ancient Watcher and turn it into an attacker by silencing it with your Ironbeak Owl, you will most likely spend your first few turns filling your hand with your Life Tap. Your Hero Power will give you all the card advantage you need in exchange for your health.

Mortal Coil and Soulfire can easily take out any early threats, while Hellfire and Shadowflame will provide the necessary AoE damage if the board gets out of control. Siphon Soul will often serve as late game removal and you will often save it for your opponent's biggest threats as well as occasionally using it for the healing it provides.

Your main concern will always be establishing board control, and you can easily do so by playing your high value minions and turning them into taunters with your Sunfury Protector or Defender of Argus.

As already mentioned, most games you will begin the match by simply increasing your hand size with your Hero Power, which will allow you to play an extremely big Twilight Drake or a turn 4 Mountain Giant.

Your opponent or your Hero Power will eventually bring you low on health, which will allow you to play Molten Giants.

Leeroy Jenkins will, in most situations, serve as a finisher as it can deliver substantial damage when paired with Power Overwhelming or copied with Faceless Manipulator.

Alexstrasza can be your biggest source of damage, as it can bring your opponent down to 15 health, however in most situations, you will use Alexstrasza for healing in order to bring your own health back to 15.

2.1. Synergies and Combinations

Sunfury Protector and Defender of Argus will turn your minions into taunters:

  • Ancient Watcher with Taunt can easily become a great solution for the early game against most aggressive decks.
  • Twilight Drake and Mountain Giant can often provide amazing defensive value in the mid game.
  • Molten Giant's cost lowers proportionally with your health and once at 10 health, Molten Giants can be played for free. Buffed with Taunt, Molten Giant can often prove to be essential against aggressive decks.

Ancient Watcher can be silenced with Ironbeak Owl, which allows it to attack.

Shadowflame can wipe the entire board when used on a minion buffed with Power Overwhelming.

2.2. Mulligan / Starting Hand

In general, you wish to start with a Mountain Giant or Twilight Drake and play them once at 4 Mana, however against aggressive decks you can consider keeping Hellfire as well as any early game removal or Earthen Ring Farseer.

Ancient Watcher can sometimes end up being a dead card in your hand, and unless you already have a synergy with it or you play against an aggressive deck, you should mulligan it away.

2.3. Card Swaps

Cairne Bloodhoof, Sylvanas Windrunner, and The Black Knight can often be considered if the meta game is full of other control decks, in which case you can sacrifice a portion of your removal to make room for additional end game.

Lord Jaraxxus can potentially replace Alexstrasza and be used as an alternative finisher.

3. ChangeLog

  • 04 Sep. 2014: This deck does not really work anymore with the current meta-game and has therefore been archived.
  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
  • 11 Jun. 2014: Updated the deck for Season 3.
  • 25 Mar. 2014: Further updated the deck.
  • 18 Jan. 2014: Updated the deck to account for the most recent Hearthstone patch.
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