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Season 6 Basic Warlock Deck

Last updated on Jul 06, 2014 at 16:40 by Poyo 24 comments

Table of Contents

This Warlock deck:

  • is meant for players who are new to Hearthstone, and/or who have not invested much (or any) real money into the game;
  • is comprised only of cards that are granted to you for free as a reward for completing the tutorial and leveling a Warlock to level 10;
  • does not include any Common, Rare, Epic, or Legendary cards.

While there are obvious weaknesses due to the Basic-only limitation, this deck is balanced, and quite strong. It should allow you to defeat the AI (in both Normal and Expert modes), and it can hold its own against players using Rare, Epic, and even Legendary cards in Play mode.

In addition to listing the deck, we will also explain why some cards have been included or excluded, how some of the minions in the deck are best played, and what changes you can make to the deck.

Note that to succeed with this deck (as with all decks), you need to make the correct decisions while playing. For this reason, we advise you to also read these two articles: Card Advantage and Why Am I Losing?.

1. S6 Basic Warlock Deck

Our deck costs 0 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

1.1. Mana Curve


2. Overview of the Strategy

As a Warlock, you want to generate a massive card advantage over your opponent by using your Hero Power aggressively. The Succubus and the Dread Infernal allow you to play very offensively quite early.

When using cards that cause you to discard a random card, such as Soulfire and Succubus, you should, if possible, use any particularly valuable card first, to ensure that it does not get discarded. If you can engineer it in such a way as to play these cards with an empty hand, that is very good, but it should not be your goal; simply use them when you have to and hope for the best.

3. Brief Card Analysis

The deck we listed is quite flexible, meaning that you can make changes to it to better tailor it to your preferences or playstyle, especially where the neutral cards are concerned. For instance, you could swap out 2x Elven Archer for an additional Boulderfist Ogre and Stormwind Champion, in order to have a better late-game.

In the sections that follow, we will give you a bit of insight into some of our choices.

3.1. Neutral Cards

The Acidic Swamp Ooze is the only Basic card that allows you to remove an opponent's weapon. When playing against Hunters, Paladins, Rogues, Shamans, and Warriors, you should save this minion and use its Battlecry to destroy your opponent's weapon. If playing against one of the other classes (or if you do not believe your opponent has a weapon), you should simply play this as a 3/2 minion.

The Shattered Sun Cleric is already a very efficient minion at 3/2 for a cost of 3, but you can use it to buff another one of your minions with +1/+1. This is great since it allows you to have your minions trade up (that is to say, to trade with a higher-costing minion).

The Chillwind Yeti is a very solid 4-cost minion, and it is a regular choice in many high level decks. The Yeti can kill most other 4-cost minions and still survive. As an added bonus, this minion is very good against Priests due to its 4 attack. This is because several Priest spells cannot target 4-attack minions (Shadow Word: Pain and Shadow Madness can only target minions with an attack of 3 or less, and Shadow Word: Death can only target minions with an attack of 5 or more).

While the value of Taunt minions remains debatable, it is usually a good idea to include at least one or two in your deck. The Sen'jin Shieldmasta is among the best Taunt minions in the game, having a very high amount of health for its cost.

3.2. Warlock-Specific Cards

The two Warlock-specific cards we have not included are Sacrificial Pact and Corruption. Generally, we do not feel that Sacrificial Pact warrants a spot in a Warlock deck, although it can of course be used to great effect situationally (if you can cast it on one of your Demons that you know was going to die anyway without doing anything useful). The problem with Corruption is that it allows to opponent to play one more turn with the respective minion, which means that most times they will find a way to trade it with one of your minions, causing the Corruption to have been almost entirely wasted.

4. ChangeLog

  • 06 Jul. 2014: The deck has been reviewed and deemed valid for Season 4.
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