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Season 7 Low Budget Token Druid Naxx Wild Deck

Last updated on Aug 29, 2014 at 12:15 by Poyo 3 comments

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S7 low budget Token Druid Naxx Wild deck. It costs 1,720 Arcane Dust to make (counting common cards) and will help you start climbing the rankings.

1. S7 Low Budget Token Druid Naxx Wild Deck

Our deck costs 1,720 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

1.1. Mana Curve


2. Strategy

This Low Budget Token Druid Deck offers a rather unique and aggressive play style that incorporates all of the Druid's strengths, such as their outstanding removal, ability to create card advantage, and Mana acceleration.

Your early game highly depends on your starting hand, however in most situations you will be able to skip it entirely with Mana acceleration provided by Wild Growth and Innervate. When you have access to Mana acceleration, you can easily apply immense pressure on your opponent by playing an early Violet Teacher, or, when playing against an aggressive opponent, Keeper of the Grove.

Savage Roar is your ultimate finisher and in order to use it efficiently, you will have to apply early pressure in order to get your opponent within kill range. Violet Teacher and Haunted Creeper can help you expand across the board and potentially grant an early victory, however in most situations it will simply help you bring your opponent low enough for your Force of Nature + Savage Roar combo.

Since you have to a lot of cost-efficient spells, Violet Teacher will often allow you to deal with your opponent's board while building up your own.

Chillwind Yeti brings amazing value for its cost and when played one turn earlier, thanks to Innervate or Wild Growth, it can put immense pressure on your opponent.

Azure Drake is extremely card efficient and you will often be able to create card advantage with it. Speaking of card advantage, most of your minions have a lot of value and when played earlier thanks to the Mana acceleration provided by Wild Growth or Innervate, they will often force your opponent to dedicate more than 1 card in order to deal with a single minion of yours.

Loatheb provides solid minion value and will cause nightmares to any spell heavy opponent. Loatheb is mainly a meta game choice that can be replaced, however with proper anticipation, you can easily destroy your opponent's plans.

2.1. Synergies and Combinations

Wild Growth provides Mana acceleration, which allows you to reach the late game faster and thus play expensive minions earlier.

Violet Teacher spawns Violet Apprentice each time you play a spell, which brings additional value on the board for each spell you play. Violet Teacher's ability triggers on the spell cast, before the spell's effect resolves, which basically means that you will receive a 1/1 token before your spell does its effect. This can efficiently be used when you play Power of the Wild to grant your minions +1/+1 instead of spawning a Panther.

Force of Nature can be an amazing finisher, as it can provide insane damage, even when used on an empty board. For example:

2.2. Mulligan / Starting Hand

You should always mulligan for an Innervate or Wild Growth, because Mana acceleration is the key in most match ups.

Against aggressive decks you should mulligan for an Innervate or a decent early game removal. For example, Keeper of the Grove, Wrath, and Swipe will often prove to be essential against minion heavy aggressive decks.

2.3. Card Swaps

Choosing which cards to replace always depends on the meta game. Since you are playing an aggressive deck, you will probably do well without healing, however in case you consider including healing in your deck, you can potentially squeeze in an Earthen Ring Farseer or two.

Should you consider Wild Growth being overkill regarding Mana acceleration, you can easily include 2x Argent Squire in your deck instead, and have a bit more reliable early-mid game transition.

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