Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Season 7 Low Budget Token Druid Wild Deck

Last updated on Sep 08, 2014 at 20:39 by Poyo 1 comment

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S7 low budget Token Druid Wild deck. It costs 2,720 Arcane Dust to make (counting common cards) and will help you start climbing the rankings.

1. S7 Low Budget Token Druid Wild Deck

Our deck costs 2,720 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

1.1. Mana Curve


2. Strategy

This Low Budget "Token" Druid Deck offers a rather unique and aggressive play style that incorporates all of the Druid's strengths, such as their outstanding removal, ability to create card advantage, and Mana acceleration.

Your early game highly depends on your starting hand, however in most situations you will be able to skip it entirely with the Mana acceleration provided by Wild Growth and Innervate. When you have access to Mana acceleration, you can easily apply immense pressure on your opponent by playing an early Chillwind Yeti, Violet Teacher, or, when playing against an aggressive opponent, Keeper of the Grove.

Savage Roar is your ultimate finisher and in order to use it efficiently, you will have to apply early pressure in order to get your opponent within kill range. Violet Teacher can help you expand across the board and potentially grant an early victory, however in most situations it will simply help you bring your opponent low enough for your Force of Nature + Savage Roar combo.

Since you have to a lot of cost-efficient spells, Violet Teacher will often allow you to deal with your opponent's board while building up pressure of your own.

Defender of Argus will always increase both the offensive and defensive potential of your minions, which will often allow you to take a favourable trade and create advantage on the board, or simply to toughen up your valuable minions, making them harder to kill with an AoE damage spell.

Azure Drake is an outstanding minion because of its card efficiency. You will often be able to create card advantage and benefit from Spell Damage it provides.

Speaking of card advantage, most of your minions have a lot of value and when played earlier due to the Mana acceleration provided by Wild Growth or Innervate, they will often force your opponent to dedicate more than 1 card in order to deal with your minion.

2.1. Synergies and Combinations

Wild Growth provides Mana acceleration, which allows you to reach late game faster and thus play expensive minions earlier.

Violet Teacher will spawn Violet Apprentice each time you play a spell, which brings additional value on the board for each spell you play. Violet Teacher's ability triggers on the spell cast, before the spell's effect resolves, which basically means that you will receive a 1/1 token before your spell does its effect. This can efficiently be used when you choose Power of the Wild to grant your minions +1/+1 instead of spawning a Panther.

Force of Nature can be an amazing finisher as it can provide insane damage, even when used on an empty board. For example:

  • Force of Nature + Savage Roar = 14 Damage (3x 4/2 Treant + 2 Attack on your hero);
  • Force of Nature + Power of the Wild = 9 Damage (3x 3/3 Treant);
  • Force of Nature + Innervate + 2x Savege Roar = lethal damage. This is unlikely to happen, but it is obviously devastating when it does.

2.2. Mulligan / Starting Hand

You should always mulligan for an Innervate or Wild Growth. Mana acceleration is the key in most match ups and you should always attempt to get it in your starting hand.

Against aggressive decks you should mulligan for an Innervate or decent early game removal. Keeper of the Grove, Wrath, and Swipe will often prove to be essential against minion heavy aggressive decks.

2.3. Card Swaps

Should you be playing against decks outside of your budget range, you should consider including Naturalize in your deck. In general, Naturalize is a horrible card as it gives your opponent card advantage, however when playing against various Legendary cards that will create card advantage if not dealt with, Naturalize is a good low-budget solution.

Soul of the Forest can potentially be included in this deck, however in most situations you will find it too expensive and a dead card in your hand, because you will not have enough minions on the board to get enough value from it.

Since you are playing an aggressive deck, you will probably do well without healing, however in case you consider including healing in your deck, you can potentially squeeze in an Earthen Ring Farseer or two.

Should you consider Wild Growth being overkill regarding Mana acceleration, you can easily include 2x Harvest Golem in your deck instead and have a bit more reliable early-mid game transition.

Force desktop version
Force mobile version