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Season 8 Legendary Mage Giants Control Naxx Wild Deck

Last updated on Sep 03, 2014 at 11:49 by Poyo 1 comment

Table of Contents

Disclaimer: this deck has been archived. It remains on the website for documentation purposes, but we no longer maintain it and no longer guarantee that it works well in the current meta-game.

On this page, you will find a S8 legendary budget Mage Giants Control Naxx Wild deck. It costs 8,940 a total of Arcane Dust to make, and it is called legendary because it utilises any number of required Legendary cards. This deck is designed to help you reach the top of the rankings (and possibly even Legend rank).

1. S8 Legendary Mage Giants Control Naxx Wild Deck

Our deck costs 8,940 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

1.1. Mana Curve

0
2
7
8
4
1
1
7

2. Strategy

This Legendary Mage Control deck excels at controlling the board at all stages until you can finish your opponent, using direct damage spells. Control Mage is extremely fun to play, however Hunters and Control Warriors present a difficult challenge because of their Hero Power and play style.

The key to victory is surviving the early stages of the match with as much efficiency as possible until you can play Alexstrasza and destroy your opponent with direct damage spells or your giants.

Ice Lance can be used to delay any early aggression, however in most situations you will pair it with a Freeze effect provided by your Frostbolt, Frost Nova, or Blizzard in order to take out a minion.

Doomsayer can easily wipe the entire board when the enemy minions are prevented from attacking by Ice Lance, Frost Nova, or Blizzard. You can also sacrifice this minion early in the game to divert your opponent's pressure (your opponent will feel compelled to kill your Doomsayer, if they want to save their minions) and prevent damage on your Hero.

Mad Scientist is intended to be traded for another minion in early game and create card advantage with the secret you get from the Scientist's Deathrattle. Ice Barrier will slow down any aggressive opponent, while Ice Block will often help you stay alive for an additional turn during which you can set up your finishers and go for the kill. You can easily play Ice Block in the early stages of the match, unless you are playing against a Hunter as they can remove it with Flare.

Card advantage should never be a problem, especially with Arcane Intellect and the many of your minions offering card efficiency. This will often lead to a rather large hand size, which can consequently allow you to play an early Mountain Giant or Twilight Drake, putting your opponent under a lot of pressure.

Frost Nova and Blizzard can be used to delay your opponent's pressure and allow you to destroy their board the turn after with Flamestrike.

Should your opponent bring you low on health, you can efficiently play your Molten Giants and potentially finish your opponent the turn after with direct damage or Alexstrasza.

Loatheb provides solid minion value and will cause nightmares to any spell heavy opponent. With proper anticipation, you can easily destroy your opponent's plans and prevent a potential board wipe.

Alexstrasza can be used for healing, however since the deck relies on direct damage spells to finish your opponent, you will mostly be using its Battlecry on your opponent in order to bring them within kill range.

2.1. Synergies and Combinations

Doomsayer + Freeze (Ice Lance, Frost Nova, Blizzard) can easily reset the board, unless your opponent has Silence or other means of taking out your Doomsayer.

Ice Lance can be used as a finisher with Frostbolt, as well as a removal for targets affected by Freeze.

2.2. Mulligan / Starting Hand

You should attempt to mulligan your finishers and any other expensive cards away in exchange for any means of early board control against aggressive decks. When you suspect another control deck, you should attempt to mulligan for card efficiency and perhaps a Mountain Giant or a Twilight Drake.

2.3. Card Swaps

Archmage Antonidas can be included in the deck as an alternative finisher, while Harrison Jones can be a great meta game choice when playing against decks with weapons. Should you consider these adjustments, you can easily take out one Mad Scientist or Ice Lance.

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