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Velen OTK Priest Karazhan Wild Deck

Last updated on Oct 23, 2016 at 09:08 by Pesty 7 comments

Table of Contents

The following guide outlines how to play Prophet Velen Combo Priest. The deck uses the shell of a Control Priest but prioritises damage spells over powerful late-game minions in order to assemble enough burst damage to end the game. It is still able to perform well against Aggro decks, but offers an alternate win condition to beat slower decks.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. He is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Velen OTK Priest Karazhan Wild Deck

Our deck costs 4,600 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

2.1. Mana Curve

2
8
8
6
2
2
1
1

3. Strategy

This particular build of Priest follows the overall strategy of many Control Priest decks, simply stay in the game and answer your opponent’s threats. However, unlike most Priest decks, this build offers a win condition to assemble over the course of a game, using combinations of Prophet Velen, Mind Blast, and Flash Heal while under the effect of Auchenai Soulpriest or Embrace the Shadow.

During the early-game you should aim to seize control of the board as soon as possible. Having access to Holy Smite offers a tool to help deny early minions your opponent may play, additionally you may save it as an additional activator for Wild Pyromancer further into the game. This deck is also able to be more proactive than traditional Priest decks by having Loot Hoarder as an additional early minion, which helps significantly.

Northshire Cleric and Acolyte of Pain are key cards for the deck and correct usage of these will set you on the path towards winning the game. While you want to get value out of these cards as soon as possible, you must also be aware of your opponent’s answers. For example, playing a turn 1 Northshire Cleric against Warrior carries the huge risk of it being killed by Fiery War Axe the following turn and should therefore be avoided whenever possible. To overcome this problem, Power Word: Shield can be used to push the minions health out of range of removal, or you can wait until you are able to heal a minion in the same turn to get some value out of the card draw effect. For Acolyte of Pain you should follow a similar line of play, either making sure the minion cannot be killed in one attack to ensure multiple card draws, or play it during a turn you know you will be using Wild Pyromancer to guarantee immediate card draw.

Heading into the mid-game, Circle of Healing becomes a deceptively key card in the deck. The card's role is threefold, offering flexibility for various situations you may come across. Firstly, it can be combined with Injured Blademaster to develop a strong 4/7 minion that will likely stick around for turns to come, this provides strong board Tempo that can help control the board and potentially chip away at the opponents life total and making them easier to burst down later in the game. If you face a lot of aggression in the early game, Circle of Healing can be paired with Auchenai Soulpriest for a 4 damage AoE board clear. Finally and most importantly, the card can be used in combination with Northshire Cleric and Wild Pyromancer to damage all minions on the board and then heal them if another spell has preceded it. As a result, you draw a card for every minion healed in this way allowing you to quickly cycle through your deck and rapidly close in on drawing the combination of burn spells capable of winning the game.

Throughout the game, the two key cards you are looking to draw from your deck are Emperor Thaurissan and Prophet Velen as these cards are key in allowing you to perform your high burst damage combo. During this time, you should also be keeping track of how much damage you have available in hand bearing in mind the possibility of reducing the cost of cards with Emperor Thaurissan. If you have the damage available in hand you and know your opponent cannot kill you next turn, you should not hesitate to play Emperor Thaurissan to set up the kill for next turn. With this in mind, it is also important to anticipate future draws when calculating your damage in this way, for example if you are able to reduce the cost of the pieces in your hand to 8 Mana, then you could go ahead and pre-emptively play Emperor Thaurissan if you know a future Mind Blast draw will provide the remaining damage, knowing that you have enough Mana left to do so.

With the inclusion of Flash Heal to the deck, you have access a powerful tool that dramatically improves consistency over previous iterations of the deck. Against Aggro, the card serves as a healing tool to help make sure you survive to the late game and additionally serves as another cheap spell to help Wild Pyromancer with clearing the board. Against Control, the card functions as an additional Mind Blast when combined with Embrace the Shadow to dramatically increase the amount of burst damage you are able to do, putting the maximum up to 40 if you are able to use both copies of Mind Blast and Flash Heal with Prophet Velen in play.

3.1. Synergies & Combinations

Mind Blast can be used with Prophet Velen for 10 burst damage.

Auchenai Soulpriest can be used with Circle of Healing for a cheap 4 damage to all minions.

Injured Blademaster can be used with Circle of Healing for an early 4/7 minion.

Circle of Healing can be used in combination with Northshire Cleric and Wild Pyromancer to draw multiple cards.

Flash Heal can be used with Embrace the Shadow or Auchenai Soulpriest for additional burst damage.

Northshire Cleric and Acolyte of Pain are exceptional targets for Velen's Chosen turning into them into strong minions with potential to draw even more cards.

3.2. Mulligans & Matchup Specific Strategies.

You are looking for keep Northshire Cleric, Loot Hoarder, and Power Word: Shield in all matchups as these cards are key to being able to start cycling through your deck. Additionally Circle of Healing and Injured Blademaster can be kept if you have both in hand to provide strong early-game Tempo.

Against Aggro, you can additionally keep Holy Smite and Wild Pyromancer as early game removal options. It is also important to note that your win condition will usually stem from staying alive and maintaining control of the board. Combo pieces can often be used as additional spells to use with Wild Pyromancer.

Against Control decks, you can additionally keep Acolyte of Pain in your opening hand to ensure you can draw through your deck as fast as possible. It can also be strategically beneficial to conceal your strategy as your opponent may often allow your additional draws under the assumption you are playing Control Priest.

3.3. Card Swaps

Velen's Chosen or Loot Hoarder can be swapped out for copies of Shadow Word: Death or Shadow Word: Pain if required.

4. ChangeLog

  • 23 Oct. 2016: Deck added.
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