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Warrior Aggro/Rush Wild Deck

Last updated on May 30, 2015 at 11:30 by Sottle 41 comments

Table of Contents

The following guide outlines how to play Aggro Warrior. This is a hyper-aggressive deck that simply aims to kill the opponent as fast as possible, due to the efficiency of Weapons in terms of damage per Mana spent, it is one of the best suited decks for rushing damage effectively, and rivals even the popular Face Hunter for how much damage it can put out.

1. About the Author

This deck is presented to you by Sottle, a professional Hearthstone player who plays for compLexity Gaming. Sottle regularly streams on Twitch and explains all of his moves. Watching him is a good opportunity to see how this and other decks play out in practice, and how decisions are made in real time.

2. Warrior Aggro/Rush Wild Deck

Our deck costs 840 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

2.1. Mana Curve


3. Strategy

Aggro Warrior is a hyper aggressive deck that aims to race the opponent from turn 1. It plays out in a similar style to Face Hunter, but replaces the offensive Hero Power with the repetitive damage provided by weapons.

In the early-game you will start to build a board presence with cards like Leper Gnome, Worgen Infiltrator, and Loot Hoarder. Fiery War Axe is also a key card in this period of the game. The early-game turns are usually the only period where you will depart from the strategy of attacking the opponent relentlessly, as during this period, making favourable trades into your opponent's minions will often create more damage over time. Fiery War Axe should usually be used to clear minions in the early game, as clearing the way for your minions to attack multiple times will often create more damage over time.

Moving into the mid-game, you will start to press your advantage with various Charge minions such as Wolfrider and Kor'kron Elite. As you start to equip and use the more powerful weapons such as Death's Bite and Arcanite Reaper you should generally be attacking directly to the opponent, although there are still times where clearing a minion will free up your minions to attack multiple times. If your opponent is seeming to have difficulty clearing your minions, then you should continue to clear their board in order to limit their options to do so.

Generally, this deck is a lot simpler to play than Face Hunter, mainly because there is no balancing act between using your Hero Power to gain extra damage, and creating enough pressure with your cards. Since the Warrior Hero Power is so poor for the gameplan of this deck, you want to avoid using it wherever possible and instead simply play out your hand as fast as possible, hoping that you create enough pressure on the opponent, and draw enough continued damage to close out the game.

3.1. Synergies & Combinations

Upgrade! can be used to create additional damage out of the many Weapons in the deck. If you have the option, you should wait to use this card on a more high impact weapon like Death's Bite or Arcanite Reaper rather than a Fiery War Axe.

Bloodsail Raider can be used when you have a Weapon equipped to create a huge, intimidating minion. Although it is still quite vulnerable to removal, your opponent will often have to use more premium spells on it than they might like, meaning you retain initiative for the next turn.

Dread Corsair can be played cheaply when you have Weapons equipped. This can create incredible Tempo for you in the early game, or allow you to equip one of the late-game weapons like Arcanite Reaper without sacrificing your pressure on the board.

3.2. Mulligans & Matchup Specific Strategies.

In every matchup you should be mulliganing for Leper Gnome, Worgen Infiltrator and Fiery War Axe. Abusive Sergeant can be kept with an otherwise strong hand, and Dread Corsair can be kept alongside a Fiery War Axe.

Against Druid or Rouge then Faerie Dragon is a strong early keep as these classes usually do not play early minions of their own, and instead rely on removal spells to deal with the early threats of their opponents.

Against other agressive decks such as Hunter and Zoo, Ironbeak Owl is a good keep, as it interacts favourably with early minions such as Haunted Creeper, Mad Scientist and Nerubian Egg.

3.3. Card Swaps

The choice of early game minions is quite flexible, and you can experiment with additional Worgen Infiltrators, Abusive Sergeants, or a Bluegill Warrior to find a combination that you like.

One Execute can be added to the deck in place of the Upgrade! in order to have more answers to enemy Taunt minions when you do not have access to an Ironbeak Owl.

Captain Greenskin can also be used in the deck as an alternative to Upgrade!. Although it has an effect much later in the game, it does have the added benefit of being another sizable minion that your opponent has to deal with.

Leeroy Jenkins can be added to the deck as an additional finisher in.

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