Siege of Orgrimmar Raid Guides for World of Warcraft

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Introduction

The Siege of Orgrimmar is a raid instance introduced in World of Warcraft Patch 5.4. The encounters can be performed in 10-man and 25-man formats, as well as in LFR and flexible raid formats. The 10 and 25-man formats also have an unlockable heroic mode setting. This raid represents Tier 16, in terms of progression, and it is intended to be the third and final raiding tier of the Mists of Pandaria expansion.

The entrance to the Siege of Orgrimmar is located in the eastern part of the Vale of Eternal Blossoms, below the stairs leading up to Mogu'shan Palace.

The raid instance houses 14 boss encounters.

Boss Guides

Currently, we offer you the following strategy guides:

Overview of the Bosses

Immerseus is the first boss of the instance. This encounter is a repeating sequence of two identical phases, which eventually leads to the demise of the boss. The boss is not complicated from a tactical point of view, but it will put your raid's synergy and gear to the test.

The Fallen Protectors is the second encounter in the raid. This is a council-type fight, during which you will face three bosses at the same time. This fight challenges your raid members' ability to position themselves correctly at all times, as well as their ability to react to mechanics and move accordingly.

The Norushen encounter is the third fight in the Siege of Orgrimmar. Your raid will be assisting Norushen by fighting against a boss called the Amalgam of Corruption. This fight takes place in two different realms, much like the encounters against Valiona and Theralion in The Bastion of Twilight and against Gara'jal the Spiritbinder in Mogu'shan Vaults.

The fourth boss is the Sha of Pride, the seventh prime Sha. This is the final boss before the raid reaches the gates of Orgrimmar, and it is a creative and very intense fight. Raid members will have to very carefully manage a fight-specific resource called Pride.

Galakras is the fifth boss of the raid. This is a fight that will remind Wrath of the Lich King raiders of the encounter against Razorscale. In similar fashion, players will have to defeat mobs and use Anti-Air turrets to bring the proto-drake boss down to the ground where it can be fought.

Before the very gates of Orgrimmar, your raid will have to face Iron Juggernaut. The in-game Dungeon Journal fittingly describes this boss as a mechanical terror. The large boss alternates between two phases, one where it is mobile, and a shorter phase where it is stationary. Defeating this boss allows your raid to finally enter Orgrimmar.

The Kor'kron Dark Shaman is the seventh boss encounter in the Siege of Orgrimmar. Your raid will face two Shamans in a twins-type of fight. The bosses share health, and the fight becomes more difficult and more complex as the bosses' health drops lower.

General Nazgrim, the prominent Horde lore figure, is the eighth boss in the Siege of Orgrimmar. This is the final encounter that takes place in the city of Orgrimmar proper. During the fight, your raid will face Nazgrim himself, who functions very similarly to the Warrior character class, as well as a large number of adds.

Malkorok, an Orc, is the ninth boss in the Siege of Orgrimmar raid instance. This boss is located in some sort of underground area of Orgrimmar that seems to have been unlocked only as part of the Siege of Orgrimmar, since it is not accessible in-game otherwise. This remains the case with all bosses following Molkorok. This is a very challenging fight. It has a short enrage timer, and it will require the utmost focus from your entire raid.

The next three boss encounters can be performed in any order.

The Spoils of Pandaria is an unusual fight, where your raid will not have to face any boss. Rather, you will have to split up into two teams, each one opening a multitude of crates which release adds that must be defeated. Your raid must effectively clear the room in a given amount of time in order to succeed.

Thok the Bloodthirsty is a giant devilsaur who is holding three friendly NPCs captive, and your raid will have to release them throughout the fight. Unfortunately for the NPCs, as soon as they are free, Thok devours them, obtaining their abilities and using them against your raid.

Siegecrafter Blackfuse is a rather complex encounter, during which your raid will have to not only fight against Blackfuse, but also contend with a large number of the boss' gadgets and devices.

Once these three bosses are defeated, your raid will be able to access the thirteenth encounter in the Siege of Orgrimmar. The Paragons of the Klaxxi have stayed true to their word, and have respected their allegiance to the Old Gods. As such, you must now fight and defeat them if you are to continue through the instance. The fight will pit your raid up against all 9 Paragons, although you will only ever fight 3 of them at the same time.

With the Klaxxi out of the way, your raid will finally have access to the grand prize: Garrosh Hellscream himself. Garrosh, now under the sway of Y'Shaarj's legacy, will release the brunt of his power against your raid in a gruelling multiple-phase fight.

Changelog

  • 13 Sep. 2013: Updated the page to state that Spoils of Pandaria, Thok, and Siegecrafter Blackfuse can be attempted in any order.