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Vengeance Demon Hunter Tank Guide (Legion 7.1)

Last updated on Nov 18, 2016 at 12:36 by Vlad 105 comments

Table of Contents

General Information

Welcome to our Vengeance Demon Hunter tank guide for World of Warcraft Legion 7.1. Here, you will learn everything you need to know about playing a Vengeance Demon Hunter in a raid environment and in Mythic+ dungeons.

About Our Reviewer

This guide has been reviewed and approved by Munkky, a respected Vengeance Demon Hunter theorycrafter.

1. Class Overview

The Vengeance specialisation is the tanking Demon Hunter specialisation. It is the newest tanking specialisation in World of Warcraft, having been introduced during Legion pre-expansion patch.

Demon Hunters are the kings of mobility in raids. With double jump and Infernal Strike Icon Infernal Strike, they can get to and fro faster than almost any other class. Additionally, they excel at burst AoE damage, with Soul Cleave Icon Soul Cleave hitting everything in front of them, and even their movement ability deals AoE damage.

Vengeance Demon Hunter gameplay features a mix between healing and damage mitigation, with low-cost and high-uptime active mitigation, the ability to frequently mitigate magic damage, and extremely high burst healing potential.

With all that in mind, it remains to be seen exactly how well Vengeance Demon Hunters perform compared to the other tanking specialisations.

2. Contents

To make it easy to navigate the guide, we have split it into 9 pages:

3. ChangeLog

  • 18 Nov. 2016 (easy mode page): Added easy mode page.
  • 10 Nov. 2016 (stats page): Updated the DPS and dungeon stat priorities.
  • 10 Nov. 2016 (artifact page): Removed a mention about the value of the Burning Alive talent being increased by the Fiery Demise relic.
  • 06 Nov. 2016 (rotation page): Added a mention of the Defensive Spikes artifact trait in the Demon Spikes section.
  • 06 Nov. 2016 (gear page): Revamped the trinket recommendations.
  • 06 Nov. 2016 (talents page): Updated several talent evaluations (Soul Barrier, Last Resort, Spirit Bomb, Concentrated Sigils, Fracture, Agonizing Flames, Razor Spikes).
  • 25 Oct. 2016 (rotation page): Updated the range within which Soul Cleave consumes Soul Fragments to 20 yards, following patch 7.1 changes.
  • 25 Oct. 2016 (spells page): Changed mentions of the range within which Soul Fragments can be used for Soul Cleave. The range was increased from 20 to 25 yards in Patch 7.1.
  • 25 Oct. 2016 (talents page): Updated the Agonizing Flames, Spirit Bomb, and Soul Barrier descriptions and the Soul Barrier recommendation (slightly) to account for Patch 7.1 changes.
  • 17 Oct. 2016 (rotation page): Removed a mention about Soul Cleave's main healing coming from Soul Fragments.
  • 09 Oct. 2016 (enchants page): Re-added Mark of the Heavy Hide as a survivability neck enchant, and marked Mark of the Hidden Satyr as the DPS choice.
  • 07 Oct. 2016 (enchants page): Updated neck enchant to Mark of the Hidden Satyr and DPS potion to Potion of the Old War.
  • 28 Sep. 2016 (gear page): Added BiS recommendations for Emerald Nightmare.
  • 28 Sep. 2016 (stats page): Tweaked the survivability stat priority to place Haste clearly above Mastery.
  • 20 Sep. 2016 (enchants page): Updated neck enchants (removed Mark of the Claw) and DPS potion (changed to Potion of Deadly Grace).
  • 19 Sep. 2016 (talents page): Updated tier 7 talent discussion.
  • 06 Sep. 2016 (gear page): Added pre-raid BiS recommendations.
  • 05 Sep. 2016 (rotation page): Fixed an error where we were omitting to mention that Fel Devastation heals even without the Charred Warblades trait.
  • 04 Sep. 2016 (artifact page): Updated the DPS relic recommendations.
  • 04 Sep. 2016 (gear page): Tweaked the legendary item rankings.
  • 04 Sep. 2016 (rotation page): Made various tweaks and changes to the guide to improve clarity.
  • 04 Sep. 2016 (talents page): Updated some talent discussions (tiers 2, 3, 4, 5, and 7).
  • 02 Sep. 2016 (enchants page): Fixed an issue where we were recommending the Strength flask instead of the Agility one (for DPS).
  • 01 Sep. 2016 (artifact page): Altered the artifact path after Charred Warblades (point 10 in the list), and slightly tweaked the relic priorities.
  • 01 Sep. 2016 (talents page): Made a few tweaks to talent recommendations (most notably tier 6).
  • 01 Sep. 2016 (stats page): Slightly amended the DPS stat priority.
  • 29 Aug. 2016 (gear page): Updated for Legion's launch.
  • 29 Aug. 2016 (artifact page): Added.
  • 29 Aug. 2016 (rotation page): Updated for Legion's launch.
  • 29 Aug. 2016 (stats page): Updated for Legion's launch.
  • 29 Aug. 2016 (enchants page): Updated for Legion's launch.
  • 29 Aug. 2016 (talents page): Updated for Legion's launch.
  • 29 Aug. 2016 (this page): Updated for Legion's launch.
  • 14 Aug. 2016 (rotation page): Removed Darkness from the guide since this ability is no longer available to Vengeance Demon Hunters.
  • 11 Aug. 2016 (rotation page): Added a mention that damage taken generates Pain, and added Sigil of Flame to the single target rotation.
  • 11 Aug. 2016 (stats page): Updated the stat priority and added different priorities for survivability, damage output, and dungeons.
  • 11 Aug. 2016 (enchants page): Updated the recommendations to match the updated stat priority.
  • 06 Aug. 2016 (rotation page): Updated the Pain cost of Demon Spikes.
  • 02 Aug. 2016 (enchants page): Updated the recommendations to match the updated stat priority.
  • 02 Aug. 2016 (stats page): Updated the stat priority.
  • 01 Aug. 2016 (this page): Guide added.
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