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Feral Druid DPS Guide (Legion 7.1)

Last updated on Nov 26, 2016 at 13:05 by Wordup 157 comments

Table of Contents

General Information

Welcome to our Feral Druid DPS guide for World of Warcraft Legion 7.1. Here, you will learn everything you need to know about playing a Feral Druid in a raid environment and in Mythic+ dungeons.

About Our Author and Reviewer

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.

This guide has been reviewed and approved by Xanzara, a top-ranking Feral Druid, who sometimes streams on YouTube.

1. Class Overview

Feral, the Melee DPS specialisation for Druids, forms its core gameplay around balancing two separate resources whilst also leveraging those to apply powerful Bleed Damage over Time effects on targets. In terms of single target DPS, Feral is extremely powerful and can often shine in these situations. When it comes to multiple target situations, Feral can perform relatively well generally, but does not shine.

2. Significant 7.0.3 Changes

The Feral specialisation has remained surprisingly similar to its Warlords of Draenor version, but there are still a few changes you should keep in mind.

  • Savage Roar Icon Savage Roar is now a talent, and it is not one that you will always take. Its maximum duration has also been reduced to 24 seconds, and its Energy cost has increased.
  • Incarnation: King of the Jungle Icon Incarnation: King of the Jungle replaces Berserk Icon Berserk, and no longer grants a damage increase.

3. Strengths

  • Consistent sustained single target damage.
  • Reasonably high mobility and flexibility in a Raid environment.
  • Powerful low target cleave achieved through maintaining DoTs on multiple targets.
  • Flexible talent choices allowing for advantages in different fight archetypes.

4. Weaknesses

  • Can require ramp up to reach full damage on priority targets.
  • Gameplay relies on pooling and smart resource management, and can be punishing.
  • AoE is somewhat limited compared to other Melee specialisations.

5. Viability in the Current Patch

Whilst Feral still maintains a single target like in Warlords of Draenor, it has branched out to have more flexible talent choices that allow more options in the AoE department. Due to this it does make selecting the correct talents for the situation more important, but also allows for builds to be tailored to the content. Whilst not likely to shine as a powerhouse in Mythic+, it can still keep up and in Raid environments will likely find a place.

6. Contents

To make it easy to navigate the guide, we have split it into 9 pages:

7. ChangeLog

  • 26 Nov. 2016 (easy mode page): Added section for easier playstyle.
  • 25 Nov. 2016 (gear page): Updated trinket simulations.
  • 25 Oct. 2016 (gear page): Added Karazhan trinket to the trinket simulations.
  • 25 Oct. 2016 (rotation page): Replaced mentions of Healing Touch with Regrowth (the latter has replaced the former for non-Restoration Druid specs).
  • 25 Oct. 2016 (enchants page): Added a mention about Potion of Prolonged Power.
  • 25 Oct. 2016 (talents page): Patch 7.1 updates
    • Added a mention that Incarnation is now off the global cooldown.
    • Updated Guardian Affinity's description (Thick Hide now passively reduces damage by 6%, down from 10).
    • Updated Bloodtalons' description (Regrowth has replaced Healing Touch for non-Restoration Druid specs).
  • 25 Oct. 2016 (addons page): Replaced mentions of Healing Touch with Regrowth (the latter has replaced the former for non-Restoration Druid specs).
  • 21 Sep. 2016 (enchants page): Made Potion of the Old War the potion of choice.
  • 18 Sep. 2016 (enchants page): Page was inexplicably advising to gem/enchant Crit, when our stat priority said otherwise.
  • 29 Aug. 2016 (this page): Updated for Legion's launch.
  • 29 Aug. 2016 (gear page): Updated for Legion's launch.
  • 29 Aug. 2016 (enchants page): Updated for Legion's launch.
  • 29 Aug. 2016 (spells page): Added.
  • 29 Aug. 2016 (rotation page): Updated for Legion's launch.
  • 29 Aug. 2016 (artifact page): Added.
  • 29 Aug. 2016 (stats page): Updated for Legion's launch.
  • 03 Aug. 2016 (enchants page): Updated the enchants page to match the new stat priority.
  • 30 Jul. 2016 (rotation page): Made a few tweaks and improvements to the bleed refreshing section, and removed a few archaic elements.
  • 30 Jul. 2016 (talents page): Updated tier 1 talent discussion.
  • 25 Jul. 2016 (addons page): Removed DroodFocus addon since it is no longer being maintained.
  • 22 Jul. 2016 (rotation page): Made slight fixes and improvements, without affecting rotation.
  • 22 Jul. 2016 (talents page): Improved tier 1 talent discussion slightly.
  • 20 Jul. 2016 (talents page): Updated the amount by which Bloodtalons increases the damage of the next 2 abilities to 40%.
  • 19 Jul. 2016 (talents page): Updated some small details regarding Soul of the Forest and Savage Roar to account for changes that came about in a recent hotfix.
  • 18 Jul. 2016 (rotation page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (talents page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (stats page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (enchants page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (addons page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (this page): Updated for the Legion pre-patch.
  • 18 Jul. 2016 (gear page): Updated for the Legion pre-patch.
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