Druid Lightning Swarmblade Endgame Build for Last Epoch (Patch 1.0)

Last updated on May 15, 2024 at 00:00 by EMP1241

Welcome to our Last Epoch Druid Lightning Swarmblade build guide for the Primalist class. Here you will learn everything about the Druid play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Calling forth powerful storms with rage and fury, the Lightning Bug Druid leaves destruction in his wake. Passively, this Druid decimates areas around him with strikes of lightning. When engaging in direct combat, these strikes intensify exponentially, wiping even the biggest monsters from the map. This character excels in both single target and AoE damage. Defensively, this Druid dwarfs other classes with massive amounts of Armor, Endurace, Dodge and Damage Reduction.

Strengths icon Strengths
  • +Great clear speed/Bossing
  • +Simple Skill Rotation
  • +Defensively Sound
Weaknesses icon Weaknesses
  • -Movement ability is lacking
  • -High Corruption Gaited behind RNG LP and T7 Exalts
  • -No useful Human Form Interaction (Must always be shapeshifted)
2.

Skill Selection

Almost all of our skills will be used to scale our main damage dealer, Lightning Spell Damage. In a rather unique approach to Serpent Strike Icon Serpent Strike, we scale this to pump massive amounts of Dodge and Shred. We will also cull enemies at 18% or less Health while using our Armblade Slash Icon Armblade Slash. When our Tornado Icon Tornado is summoned, it casts deadly Storm Bolt Icon Storm Bolts. These can be summoned by simply attacking (when in form) with our Slash, and Viper's Call allows us to now utilize our Serpent Strike Icon Serpent Strike. We further scale this lightning damage with Gathering Storm Icon Gathering Storm, allowing us to tap into our high mana pool in order to add base damage to the Storm Bolt Icon Storm Bolt. While Maelstrom Icon Maelstrom is passive to us, it will also cast slightly less powerful Storm Bolts, but adding Haste and Frenzy.

Dive Icon
Summon Hive Icon
Swarm Strike Icon
Human Form Icon
Armblade Slash Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Primalist Druid Beastmaster Shaman
Gathering Storm Tornado Swarmblade Form Maelstrom Serpent Strike

Our base class is the Primalist, which acts as a generic caster, brawler, or companion summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Primalist, we have access to the Mastery Tree Passives for Beastmaster, Shaman and Druid. Upon selecting a Mastery and placing 20 Passive Points into the Primalist Tree, you'll then be able to place Passive Points into the other Mastery Trees.

For this build, we will be picking Druid as our advanced class. We will utilize the majority of our Passive Points in the Druid Passive Tree. Our Passive Points will be targeting nodes to increase damage while transformed into Swarmblade and boost our survivability. Each of the Passive Trees and their points are broken down below.

3.1.

Primalist Passive Points

Primalist Passive Tree
  • 8 points into Natural Attunement: Large gains to Attunement, as well as some Resistances.
  • 5 points into Hunter's Restoration: Increased Health by 10% and heal for 40 Health every 3 seconds we hit.
  • 1 point into Harmony of Blades: Allows dual wielding.
  • 6 points into Wisdom of the Wild: Increases our Spell Damage.

Our base class is the Primalist, which acts as a generic caster, brawler, or companion summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Primalist, we have access to the Mastery Tree Passives for Beastmaster, Shaman and Druid. Upon selecting a Mastery and placing 20 Passive Points into the Primalist Tree, you'll then be able to place Passive Points into the other Mastery Trees.

For this build, we will be picking Druid as our advanced class. We will utilize the majority of our Passive Points in the Druid Passive Tree. Our Passive Points will be targeting nodes to increase damage while transformed into Swarmblade and boost our survivability. Each of the Passive Trees and their points are broken down below.

3.2.

Druid Passive Points

Druid Passive Tree
  • 7 points into Chitinous Plating: Massive gain to Endurance and base Armor.
  • 5 points into Primordial Resonance: An increase in damage, and Lightning Penetration when we are transformed.
  • 7 points into Druidic Prowess: Gains to all attributes, but mostly in Strength and Attunement.
  • 3 points into Focused Wrath: Traversal Point.
  • 5 points into Wind in the Leaves: Large increases to our attack speed.
  • 5 points into Bush Stalker: 50% increased chance to critical strike, but leech on crit is a big pickup for us here.
  • 1 point into Rancour: When out of combat, smelling the roses, our Rage does not decay.
  • 9 points into Harmonious Wisdom: Large increases to our Attunment, boosting our Mana. We also gain 3% Crit Avoid per 5 Attunement.
  • 8 points into Rageborn: Gain large amounts of Critical Strike Chance, and gain 3 Rage when we Crit.
  • 10 points into Hideskin: Massive boost to our base Health, and gain 10% of our Maximum HP as Endurace Threshold.
  • 3 points into Impervious: We have a 20% chance to gain a stack of Impervious, which reduces all damage by 4% per stack. (up to 12% reduction)

Our base class is the Primalist, which acts as a generic caster, brawler, or companion summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Primalist, we have access to the Mastery Tree Passives for Beastmaster, Shaman and Druid. Upon selecting a Mastery and placing 20 Passive Points into the Primalist Tree, you'll then be able to place Passive Points into the other Mastery Trees.

For this build, we will be picking Druid as our advanced class. We will utilize the majority of our Passive Points in the Druid Passive Tree. Our Passive Points will be targeting nodes to increase damage while transformed into Swarmblade and boost our survivability. Each of the Passive Trees and their points are broken down below.

3.3.

Beastmaster Passive Points

Beastmaster Passive Tree
  • 8 points into Ursine Strength: Adds base Strength, and gives us 16% flat Damage reduction from nearby (melee) enemies.
  • 1 point into Savagery: Pathing Node.
  • 1 point into Ambush: Pathing Node.
  • 5 points into Boar Heart: Gives us an addition 15% damage reduction from all sources, when hit by a melee attack.
  • 5 points into Porcine Constitution: Gives an additional 15% Damage Reduction to Boar Heart.
  • 5 points into Boar Heart: This allows us to get the benefits from Boar Heart when we land a melee attack.

Our base class is the Primalist, which acts as a generic caster, brawler, or companion summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Primalist, we have access to the Mastery Tree Passives for Beastmaster, Shaman and Druid. Upon selecting a Mastery and placing 20 Passive Points into the Primalist Tree, you'll then be able to place Passive Points into the other Mastery Trees.

For this build, we will be picking Druid as our advanced class. We will utilize the majority of our Passive Points in the Druid Passive Tree. Our Passive Points will be targeting nodes to increase damage while transformed into Swarmblade and boost our survivability. Each of the Passive Trees and their points are broken down below.

3.4.

Shaman Passive Points

CRITICAL NOTE:These 5 points should be allocated somewhere between Druid and Beastmaster Passives (around level 40), as the Tornado Icon Tornado is your damage mechanic.

Shaman Passive Tree
  • 5 points into Shamanic Infusion: This adds Attunment and Lightning Penetration for us. More importantly, it gives us the ability to scale Tornado Icon Tornado.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Gathering Storm

Gathering Storm Passive Tree

Gathering Storm Icon Gathering Storm is one of the news and most welcomed additions to our repertoire of skills for the Primalist. We scale this skill specifically in order to amplify the damage output from our Storm Bolt Icon Storm Bolt. It is important to note, since we wont be directly using Gathering Storm Icon Gathering Storm, we wont ever gain or expend Storm Stacks, a subskill of Gathering Storm. So we only target the nodes we can use for Storm Bolt passively.

3.5.1.

Order of Skill Points

  • 1 point into Windfury Blows: Pathing Node.
  • 4 points into Thunderous Strikes: Gives Storm Bolt Lightning Penetration.
  • 1 point into Excited Bolts: This will add 3% more base damage to Storm Bolt Icon Storm Bolt PER 10 current Mana. This is the main reason we try to stack so much base mana into our build.
  • 1 point into Looming Clouds: Pathing Node.
  • 4 points into Concentrated Storm: Storm Bolts deal 32% more damage.
  • 2 points into In the Eye of the Storm: Pathing Node.
  • 1 point into Rending Vortex: Storm Bolt Icon Storm Bolt has 1% Base Critical Chance per stack of Maelstrom Icon Maelstrom you have.
  • 3 points into Jolting Strikes: Storm Bolts have a chance to Shock enemies, reducing their Lightning Resistance, and increasing their chance to be stunned.
  • 2 points into Tempest Weapon: Our unique Tempest Maw Icon Tempest Maw, will now give us +18 to our base spell damage for Storm Bolt Icon Storm Bolt.
  • 1 point into Lightning Strikes Twice: Our Storm Bolts have a 20% chance to be repeated when they hit a Boss or Rare.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Tornado

Tornado Passive Tree

Tornado Icon Tornado is our main damage driver, because of this we are sure to scale everything we can towards it. Lacking in lightning critical strike chance, or Critical Multipliers will hurt us. We take large base damage increases to the subskill Storm Bolt Icon Storm Bolt via Gathering Storm Icon Gathering Storm. Tornado should almost always be immidiately activated once we start attacking with Armblade Slash Icon Armblade Slash, and will begin to tear apart enemies in the vacinity. This, like the others, is passively activated, and will only require us to be in form.

3.6.1.

Order of Skill Points

  • 1 point into Charged Storm: Causes Tornado, to cast Storm Bolt Icon Storm Bolt.
  • 3 points into Lasting Storm: Tornadoes last longer.
  • 4 points into Debris: Causes Tornadoes to do 88% more damage.
  • 4 points into Hurricane: Pathing Node.
  • 1 point into Eye of the Storm: Can now only cast 1 Tornado that attaches to you, but its does 100% more damage.
  • 1 point into Aspect of the Storm: This gives you 10% increased movespeed, when Tornado is active.
  • 4 points into Frequent Lightning: This will cause the Tornado to cast more than double the amount of Storm Bolt Icon Storm Bolts.
  • 3 points into Storm Dervish: Aspect of the Storm now gives 21% increase to your attack speed as well.
  • 1 point into Snap Gale: Gives the Tornado 10% more damage.
  • 1 point into Churning Orbs: Does not directly buff damage, but casts a "hit" spell, that will proc our items and skills for armor shred and health/Rage on Critical Hit.
  • 1 point into Overcast Skies: Increased the Area of Effect for our Tornado's Storm Bolt Icon Storm Bolt, hitting targets further away.

4 additional points are allocated from our gear. Without this gear we would need to remove points. Removing the point from Churning Orbs, Overcast Skies, and 2 points from Storm Dervish. This will cause the most minimal disruption in damage output.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Swarmblade Form

Swarmblade Form Passive Tree

Swarmblade Form Icon Swarmblade Form is the beginning and the end of our build. Without this skill, almost all of our other skills are useless. When we are out of form we will lose significant defesive modifiers and have a difficult time doing damage. All of our skills revolve around this form, thus, staying in form is imperative.

3.7.1.

Order of Skill Points

  • 1 point into Viper's Call: This node allows you to use the passives from the Serpent Strike Icon Serpent Strike tree with Armblade Slash Icon Armblade Slash.
  • 2 points into Endless Pressure: You gain Health and Rage on kill, or per hit on a boss or rare enemy.
  • 1 point into Windfury Strikes: Getting 6 stacks of Howling Cascade, a sub-skill of this node, will cast Tornado Icon Tornado.
  • 2 points into Army of the Tempest: This node cuts the required 6 stacks to 4 to produce a Tornado Icon Tornado. This also almost doubles the damage of Tornados when produced this way.
  • 1 point into Earth Stinger: Pathing Node.
  • 5 points into Needle-Like Sting: This increases your base critical strike damage of everything you do.
  • 2 points into Grasshopper's Frenzy: You gain Rage when you or your Summon Locust Icon Summon Locust critically strike an enemy.
  • 2 points into Locust Agility: Give you base Armor and Dodge Rating when in Swarmblade Form Icon Swarmblade Form.
  • 4 points into Water Strider: Whenever you Dive Icon Dive, you gain 4 stacks of Maelstrom Icon Maelstrom.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Maelstrom

Maelstrom Passive Tree

Maelstrom Icon Maelstrom is one of our most key skills, which is also enabled passively through automation while in form. At 6 or more stacks, it will keep us hasted, helping our movement speeds issues, and keep us frenzied, which will add even more attack speed keeping our Tornado Icon Tornado's spinning, and casting Storm Bolt Icon Storm Bolt. It will also passively cast its own Storm Bolt, and the more stacks of Maelstrom we have, will give all of our hits a massive chance to stun.

3.8.1.

Order of Skill Points

  • 4 points into Whirlpool: This node increased the stack duration of Maelstrom.
  • 1 points into Turbulence: Pathing Node.
  • 2 points into Calm: Reduces Mana (Rage) cost of Maelstrom.
  • 1 point into Windswept: While at 6 or more stacks, you have Haste.
  • 1 point into Windfury: While at 6 or more stacks, you gain Frenzy.
  • 3 points into Sleet-Footed: Gain 36 to your base dodge rating, per stack of Maelstrom.
  • 1 point into Power of the Storm: While at 6 or more stacks, you cast Storm Bolt Icon Storm Bolt every second.
  • 2 points into Energized: You hit two additional targets with Storm Bolt Icon Storm Bolt from the node above.
  • 1 point into Cyclone: Pathing Node.
  • 4 points into Essence of Debris: Each stack of Maelstrom increases you Stun chance by 60%.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.9.

Serpent Strike

Serpent Strike Passive Tree

Serpent Strike Icon Serpent Strike is one of our key enabling skills. Like the rest of our skills, it acts passively for us, and in human form will not function. The skill allows us to gain massive amounts of defensive dodge, it will also allow us to instantly kill enemies with 18% of their HP.

3.9.1.

Order of Skill Points

  • 3 points into Slither: Whenever you use Armblade Slash Icon Armblade Slash (not hit), you gain 12%. This effect stacks in the last 4 seconds.
  • 2 points into Gouging Spear: Pathing Node.
  • 1 point into Frostwyrm's Fury: Pathing Node.
  • 3 points into Coldfang: Pathing Node.
  • 1 point into Shroud of Winter: For every 10% of your Cold Resistance, you gain a buff than increases base dodge rating per use of Armblade Slash Icon Armblade Slash.
  • 3 points into Culling Point: You instantly kill enemies at or below 18% Health.
  • 3 points into Hydra Strikes: Gain Attack Speed.
  • 4 points into Corrosive Venom: 80% chance to Shred Armor on enemies hit by Armblade Slash Icon Armblade Slash.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

This build has a simple skill rotation when geared properly, and has large damaging area of effects. You should almost always be hasted and frenzied due to Maelstrom Icon Maelstrom always on a high count. You should also, almost always be in form. This ensures maximum uptime to our main damage system. Armblade Slash Icon Armblade Slash will be our spam attacking ability, using Dive Icon Dive whenever it is off cooldown. By continously diving, we constantly generate stacks of Maelstrom Icon Maelstrom, which in turn keep us hasted and frenzied. Spamming Arm Slash, will constantly spaw Tornado Icon Tornado, which will cause our scaled Gathering Storm Icon Gathering Storm (Storm Bolt), to hit multiple targets at high crit multipliers.

Defensively, this build will commonly be seen with 50%-60% armor mitigation with a dodge rating from 75%-82%. These numbers depend on gearing, attack speed, and level of the character. Health pools should settle around 3000-3500, and mana should be above 700. The most lacking aspect of the build is movement. It is not as fast as other Druids, and Dive does not have an impressive range. With all of this, the build can face tank most encounters, but, as always, a player should practice good behaviors and dodge high damage mechanics.

5.

Equipment and Gear Affixes

This build will be ran in Low Life in order to enable Corruption climbing. Other than the Low Life aspect, most other gear options will focus on scaling Intelligence, Minion stats, and our own personal Health and Resistances.

Gear Slot Implicits Modifiers
Sceptre Culnivar's Claim Icon Culnivar's Claim Legendary Potential
Increased Melee Attack Speed
Critical Strike Multiplier
One-Handed Axe Tempest Maw Icon Tempest Maw Legendary Potential
Increased Melee Attack Speed
Critical Strike Multiplier
Head Armor
Increased Health
#% of Damage Leeched as Health
Prefixes
Critical Strike Multiplier when Transformed
Mana

Suffixes
Increased Health
Critical Strike Avoidance
Amulet Physical Resistance
Necrotic Resistance
Prefixes
Mana
Critical Strike Multiplier

Suffixes
Health + Stun Avoidance
Needed Resistances
Chest Armor
Spell Damage
Minion Spell Damage
Prefixes
Level of Tornado
Critical Strike Multiplier when Transformed

Suffixes
Increased Health
Increased Armor
Belt Poison Resistance
Cold Resistance
Prefixes

Increased Lightning Damage
Cleanse on Potion Use

Suffixes
Hybrid Health
Health + Stun Avoidance
Gloves Armor
Armor Mitigation Applies to Damage Over Time
Prefixes
Mana
Increased Melee Attack Speed<

Suffixes
Chance to Shred Armor on Hit
Hybrid Health
Ring Increased Cooldown Recovery
All Attributes
Prefixes
Increased Spell Damage
Attunement

Suffixes
Endurance
Needed Resistances
Ring Increased Cooldown Recovery
All Attributes
Prefixes
Increased Spell Damage
Attunement

Suffixes
Endurance
Needed Resistances
Feet Movement Speed
Fire Resistance
Prefixes
Increased Movement Speed
Attunement

Suffixes
Hybrid Health
Needed Resistances
Relic Stormcarved Testament Icon Stormcarved Testament Legendary Potential
Attunement
Critical Strike Multiplier

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
6.

Uniques

The uniques taken for this build are taken to ensure we keep and maintain maximum critical strike potential. We also utilize the passive in our Gathering Storm Icon Gathering Storm Skill, Tempest Weapon, which is one reason we take Tempest Maw Icon Tempest Maw.

6.1.

Stormcarved Testament

Stormcarved Testament Icon Stormcarved Testament: This unique will empower our Lightning Damage as well as add a large chunk to our mana pool. This also gives you a chance to summon a Summon Storm Totem Icon Summon Storm Totem, this works in unison with our Tempest Maw Icon Tempest Maw. This unique relic can be target farmed from the Boss Lagon, in the Monolith Timeline "Ending the Storm Timeline".

6.2.

Culnivar's Claim

Culnivar's Claim Icon Culnivar's Claim: Gives a massive boost to our Lightning Spell Damage, which is our primary damage dealer. It also helps us our Critical Strike chance, keeping it at or near 100% at all times when transformed. Target farm for this Sceptre is the Monolith Timeline "The Stolen Lance".

6.3.

Tempest Maw

Tempest Maw Icon Tempest Maw: The Tempest Maw adds cohesion and some automation by allowing us to Summon Storm Sprite Icon Summon Storm Sprite when we summon a Storm Totem from our Stormcarved Testament. This weapon can be farmed in the Monolith Timeline "Reign of Dragons".

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized Idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

Most Idols for this build will have health increases for us. This can be accomplished with either Stout Lagonian Idols or Large Nomad Idols. We will need to find Critical Strike Avoidance at least one of our Large Nomad Idols. The other suffixes can be increasing our lightning critical strike chance. Two Grand Heorot Idols will be used to increase our spell damage when transformed, and increased our cold/lightning damage.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value.

Blessing Name Affix Timeline
Grand Hunger of the Void Icon Grand Hunger of the Void Spell Damage Leeched as Health The Black Sun
Grand Resolve of Humanity Icon Grand Resolve of Humanity All Resistnaces Reign of Dragons
Grand Body of Obsidian Icon Grand Body of Obsidian + Armor Spirits of Fire
Grand Bulwark of the Tundra Icon Grand Bulwark of the Tundra Increased Armor The Age of Winter
Grand Mysteries of the Deep Icon Grand Mysteries of the Deep Shred Lightning Resistance on Hit Ending the Storm
9.

Changelog

  • 12 May 2024: Build was overhauled for 1.0, with changes to skills, Items, Idols and passives. Updated Loot filter, and build planner added.
  • 30 Nov. 2023: Guide added.
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