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Brawler's Guild - Fran & Riddoh15 replies to this topic
Posted 30 November 2012 - 05:30 PM
Posted 07 December 2012 - 10:02 PM
Posted 09 December 2012 - 12:04 PM
Posted 15 December 2012 - 06:50 PM
Posted 16 December 2012 - 03:37 PM
Posted 16 December 2012 - 11:22 PM
Edited by Tanek1, 21 December 2012 - 03:30 AM.
Posted 23 December 2012 - 11:31 AM
Posted 23 December 2012 - 01:23 PM
I see no one has posted about this bosses ability called "Enraging flames". It is an aoe which damages for up to 50k per hit and cant be escaped from. I have tried killing Fran first, and also Riddoh, when ever I get either to close to death (apx 100k) the above ability takes place and kills me.
Is this bugged or what?
This is the 2-minute enrage timer, which is common to all the Brawler's Guild fights It simply means you need to kill them harder!
Posted 10 January 2013 - 08:12 PM
Posted 22 January 2013 - 09:48 PM
Posted 01 February 2013 - 04:17 PM
Posted 01 February 2013 - 05:33 PM
General tactics (All fights):
Ideally you are wanting the Second Wind talent, along with Avatar, as it has the highest overall damage boost. (There are some fights where Bloodbath is better - But it will be stated further into this post on the "Fight-Specific Tactics" part).
You should also be making sure to, of course, have Mass Spell Reflection (As the other two Tier 5 talents can't affect you), and at least two Potion of Brawler's Might per fight.
Pre-potting with Potion of Brawler's Might is the best idea (Hence owning two per fight) and then using the next one as soon as it's ready, alongside all of your DPS cooldowns.
Most other benefits are negligible until higher up fights or your gear is lower than average (I'm working with full 463 or better gear - As that's what I had until reaching Rank 7).
Fight-Specific tactics (Fran & Riddoh):
This fight is against a Hobgoblin (Riddoh) with Fran (A goblin) riding on his back.
The main threat of this fight is Riddoh's net combined with Fran's minefield abilities, initially you will be immobilized by the net that Riddoh will throw at you, which lasts for 5 seconds, and then with about 2 seconds remaining, Fran will surround you with mines, each of which will do 80k damage to you if you're too close upon explosion - The way to deal with this is to run out of one of the gaps between mines as soon as you are able to move, as they detonate after a few seconds, or when stepped on.
The next threat is Fran's Throw Dynamite ability, which does quite a lot of damage for his basic attack, but if you keep moving around (While you can), it's damage can mostly be ignored.
Finally, the kill order is pretty vital - If you kill Riddoh first, Fran will Throw Dynamite far more often than before, but it is still avoidable - And he will still conjure circles of mines around you every so often, which are just as deadly as before, but more easily avoided due to the lack of Riddoh's net.
If you kill Fran first, though, Riddoh will enrage and deal 250% increased damage until either of you are dead, and will still net you every so often, making kiting him much more difficult if this is your chosen path.
If your damage is high enough, I recommend killing Fran first, to remove most of the incoming damage, and as soon as he dies, use all of your DPS cooldowns, along with Die by the Sword, and beat up Riddoh as quickly as possible - If he dies fast enough, you'll be fine, if not, you probably won't.
If your damage is questionable or you aren't comfortable with the above method, beat up Riddoh first, kill him as fast as you can, and then run in circles around Fran with your eyes open for the minefield, making sure you get away from it until it explodes.
Of course, if you prioritize Fran, and you are arms specced, useSweeping Strikes to put some damage into Riddoh before he dies. However, if you do target Riddoh first, don't, as there's a distinct threat of Fran dying first, causing Riddoh's damage output to increase and maybe result in your death, as Fran has much lower health than Riddoh.
- Wheelér, Saurfang EU
- Damien likes this
Posted 14 February 2013 - 10:40 PM
Edited by Shimm3rADG, 14 February 2013 - 10:41 PM.
Posted 21 March 2013 - 12:20 AM
Posted 28 March 2013 - 09:54 PM
- The guide says "We advise you to make Riddoh and Fran die at the same time" - for dumbos like me this should be more explicit and say "You need to watch Riddoh & Fran's health and switch between them so that they die at about the same time."
- If you have key non-instant spells with short cast times, save them for when you are rooted by the net. Must be short enough that you can escape in time, of course.
Shadow Priest notes:
- You can buy (a little) time out of melee range for healing with Psychic Scream & Void Tendrils.
- SW:P is obviously key as an instant cast you can use while dodging.
- Damien likes this