Retpally. You can go to the trouble of going prot or simply play ret right. I got it on the first go with full HP, ilvl 481, and minimal buffs (Might only).
- Burden of Guilt*
- Selfless Healer**
- Holy Prism/Execution Sentence (Light's Hammer is a no-no!)
* For kiting purposes. Self-explanatory, really.
** The amount of kiting (using judgement) will be a lot, so you will get numerous increased stackable healing efficiency with this talent. I will explain further as to why/when these procs are handy.
What to do:
Stand a fair distance from Unguloxx to begin with - close enough to judgement, but out of melee distance. Start off activating your burst macro. My tier 6 talent choice was Holy Avenger for this fight, so when I struck with judgement, I immediately had enough Holy Power to pop Inquisition. Then, it was simply a matter of using Hammer of Justice and burst DPS. The trick here is to utlise your burst as much as possible to do a lot of damage - this effectively makes it easier for you to beat the timer. Since Hammer of Justice lasts only a mere 6 seconds while your bursts (Guardian of Ancient Kings, Avenging Wrath and Holy Avenger) are still active, you need to continue DPSing while changing your rotation. The next few steps are crucial.
- Begin to kite Unguloxx using Judgement (Burden of Guilt)
- Use your ranged skills on CD: Judgement, Exorcism, Hammer of Wrath*
- Whenever 3 Holy Power is generated, go in for the kill, so to speak. Basically, this entails running up to Unguloxx and using Templar's Verdict for a quick yet hefty smack
- Run away and make use of Selfless Healer, regardless of generated level of efficiency. Top your health to full HP**
- Rinse and repeat the above steps
- Once below 20% HP, add Hammer of Wrath to your rotation
* Hammer of Wrath can be used so long as Avenging Wrath is activated. Make use of this efficiently by using it whenever possible.
** If executed correctly, you should have only been hit once or twice; Flash of Lights can top your HP easily
- Lay on Hands is your second life. Use it when near death!
- Keep Inquisiton up if you can manage
- If you take Holy Prism over Execution Sentence (which I did) utilise its double effect of sending two beams: healing you, granted you are within range, and damaging the enemy. This can potentially mean pooling Holy Power to 5, going in the for the kill, hitting him again and then landing another Templar's Verdict before using Holy Prism to heal as you run away.
- If this seems difficult, think of it as fighting a difficult melee class; essentially, you want to mitigate heavy hits but also deal damage. The solution? Kiting. Make them chase you, then suddenly juke them by going in for the kill then running way.
- Think of it as a risk vs. reward game. Whenever you go within melee distance, you will be hit hard. For my initial burst, I stayed within melee distance for longer than the Hammer of Justice because I wanted to deal a lot of damage. This is when I used Lay on Hands.