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About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback What are Heirlooms: Heirlooms are items whose stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.
Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give: Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0
Strength-Crit - Gear for Melee damage dealers that requires more crit than haste.
Agility - Gear for Melee+Ranged damage dealers
Intellect - Gear for Spell-caster Damage Dealers and Healers
There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
How to buy Leveling Heirlooms: Heirlooms can be brought with the following 4 currencies: Gold (g) Darkmoon Prize Ticket (DPT) Champion's Seals (CS) From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram
Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens. Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold List of Heirlooms per Category Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring
Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this) Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring Staff: Dignified Headmaster's Charge Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
Hello all, so I am a loooong time returning rogue (TBC). So, needless to say, I know little to nothing about rogues anymore. I only leveled my rogue after each new pac, then ended up losing interest. Legion has my attention, I love it so far, and I would LOVE to start playing rogue again. I heard that outlaw was the way to go in regards to leveling, so I tried it, but the RNG kills me. I can't stand Roll the Bones. Sure, it adds "mystery", but I would rather be calculated than 'lucky'.
However, the main problem I have with Outlaw is the survivability. Of course, rogues are squishy. But with the play style that Outlaw lends itself toward, I feel that I shouldn't be near death after only 2 mobs (which has been the case, add in a third and I am dead). Now, I am not sure if I am doing something wrong - I have read all of Icy Veins tutorials and guides on rogues. But I am wondering if maybe I should switch to Assassin or Sub? do they have more control/survivability?
And numbers aside, do you guys like them? Are they FUN?
I already leveled a resto shaman on Beta to lvl 110 some time ago and was waiting to be closer to prepatch to write about my leveling experience and give some tips to fellow healers but today found out that Dayani already did it in her great and deep article "Legion Beta: Leveling as a Healer – The Surprising Result I Can’t Explain and You Won’t Believe!" (all credit goes to Dayani).
I highly recommend to read the article and confirm that my experience in leveling was pretty much the same up to level 110.
For those who prefer it short:
1. There's no noticeable difference in efficiency whether you choose to level in resto or ele spec.
2. There is a difference in leveling approach:
- ele shaman is much more fragile and has to take healing/drinking breaks but the playstile is more engaging.
- resto shaman is literally unkillable, time to kill regular mobs is pretty similar to ele but killing fat mobs and elites takes ages due to lack of dps CDs/totems.
- choose you personal preference: higher dps but more time between pulls vs lower dps with no breaks between pulls. The difference in dps is not that big: I'd say most of time it's about 20-30%.
3. On level 102 you will get your off-spec Artifacts (quests in the Class Order Hall) so don't worry about being stuck in dps spec until 110 level or not being able to heal leveling dungeons.
4. The waste majority of Artifact power you will gain, are usable items so just switch to the "right" spec to apply them (you automatically switch to the appropriate Artifact when changing spec).
There are some quests that apply Artifact power to your currently equipped Artifact right away but it's such a minor amount of power, you shouldn't bother about it.
5. Artifact Relics: Every time you'll see a Relic choice as a quest reward, you can switch specs to check how it changes (sometimes it does, sometimes it doesn't) and make your decision. Then just grab the reward in appropriate spec.
6. You can upgrade your off-spec (dps) Artifact during leveling: the amount of Power used to activate traits growth exponential in the way that activating first 13 traits on off weapon will take less Power than activating Trait 14 on the main weapon.
You can check the math in this thread (thanks and credit goes to Zagam).
7. Better not to spread activated traits between different lines of progression on your main Artifact during leveling: in this case the price of your first Gold Trait would be pretty much unbearable. Choose one line and fill it up to the Gold Trait that will boost your healing in a powerful way.
8. I'd suggest to use Artifact Calculator before spending Power because to drop and rearrange currently activated traits will cost you the last applied amount of Power (at least in the current Beta build, meaning: if the last activated trait costed you 340 Power - it will be the cost of rearrangement, if the last activated trait costed you 15000 Power - it will be the price).
TL;DR: level in whatever spec you want, it wouldn't affect in any way your end-game experience. The leveling efficiency (time spent) is roughly the same for both healing and dps specs.