ofbeaton

ofbeaton's Alt Guide

7 posts in this topic

EDIT: Newly updated to version 0.5.0+6.2 on Oct 1st with all the Patch 6.2 goodness!

 

Hi! I compiled together a Alt leveling guide (based on the amazing Heirloom guide in this forum). After spending a few hundred hours, I hope you find it useful in your travels. It has per-class recommendations for:

  • Specialization
  • Talents
  • Glyphs
  • Stat priorities
  • Heirloom gear
  • Enchants
  • Heirloom Cost Calculator
You will always find a link to the most up to date version on the site page: http://gaming.ofbeaton.com/wow-alt/

 

It is coded in a google spreadsheet.

 

But I need help! I only have my own experience to go by, and there is so few theorycrafters for leveling in wow. I would love some help and feedback on what to change/fix/improve in the guide. I've already made huge improvements since version 0.1.0

 

Some really key things I want to know:

  • crit vs haste heirlooms for leveling? I hear haste is king
  • weapon enchants, both WoD and (cheaper) MoP... confusing for leveling! Haste again? Or pure dps procs? Or another one?
  • any of the runspeed enchants not worth it on specific class (ie, if they don't stack with back or boots)
I put more questions in the actual guide, at the end of each tab of each class. I would love it if people gave feedback on their experiences.

 

I would especially like to know your /played every 10 levels and what class/spec/method you were using! This would be great to know.

 

Anyways, happy leveling and I really hope to hear from you!

Edited by ofbeaton
2 people like this

Share this post


Link to post
Share on other sites

I got some feedback and did some more research, and put out a new version! 0.3.0+6.1 is out now. Please see the download link above to get the new version.

 

Changes are:

‣ Added gems for Hellscream weapons
‣ Changed weapon enchants, mastery is Lv 80+
‣ Changed priorities, still vastly prioritizing haste over all secondaries
‣ Fixed a cloak being misidentified as 'equip' when not selected
 
My Top Qs are:
* Is haste the best secondary stat before Lv 100? If so, when does it stop?
* What are the best weapon enchants in WoD now for each spec?
 
Do send in your feedback and suggestions, I will update it for sure!

Share this post


Link to post
Share on other sites

Very nice guide!

 

I mostly use WoWPro when leveling through quests, be sure to have "TomTom" for it to show the waypoints. Blizzard implemented an "Addon Control Panel" in the 6.0 patch, so having the addon is redundant.

1 person likes this

Share this post


Link to post
Share on other sites

Thanks for the kind words Archimage, it really means a lot to me. I just released a small update 0.4.0+6.1 today, moving WoWPro up the list, and reorganizing the Mage glyphs. I'm continuing to receive feedback via email and am incorporating it all into new versions. You can see the newest version at: http://ofbeaton.com/wow/

 

Thanks everyone for the support and if you like it or have feedback please drop me a line!

1 person likes this

Share this post


Link to post
Share on other sites

This is really cool. I'm going to go through what you did and maybe I'll be in touch in the next few days smile.png

2 people like this

Share this post


Link to post
Share on other sites

Hey everyone! I just did a huge update with 0.5.0+6.2

 

I've:

- updated the stats on all items, apparently they changed

- added a new Holy Paladin path for dungeons and PVP

- added all the new Heirloom Int Plate that the Paladin is going to use!

- added all the new Heirloom Rings from garrisons

- added all the new Heirloom Trinkets

 

I don't play the game anymore, but hopefully you still find it useful! Let me know!

Share this post


Link to post
Share on other sites

Thanks, mang.  Really helped out.  Couldn't find a list like this for the life of me.  Finally able to look down the list and find enchants that are compatible with my level and comp.

 

:)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By iLoveNny
      I have a lvl 104 MM hunter currently, with 7.1.5 I have heard BM is more viable. Should I A) switch my spec now for leveling B) keep MM for leveling but dump AP into BM artifact. 
      If "A" what should my basic build look like?
       
      THanks for the help!
    • By Sektr63
      Hello there! Which artifact and spec you recomended me to choose on leveling 100-100?
      Thx!
    • By Archimage
      About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback   What are Heirlooms: Heirlooms are items whose stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.  
      Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
        Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give:    Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0  
      Strength-Crit  - Gear for Melee damage dealers that requires more crit than haste.
      Agility - Gear for Melee+Ranged damage dealers
      Intellect - Gear for Spell-caster Damage Dealers and Healers
      There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
      There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
      How to buy Leveling Heirlooms:   Heirlooms can be brought with the following 4 currencies: Gold (g) Darkmoon Prize Ticket (DPT) Champion's Seals (CS)   From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram  
      Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals  Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold   Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens.    Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold   List of Heirlooms per Category   Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might  Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
      Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast   Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring  
      Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this)   Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff  Bow: Charmed Ancient Bone Bow  Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate  Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring   1H Mace: Devout Aurastone Hammer  Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast     Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe  Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring   Staff: Dignified Headmaster's Charge  Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast  
      Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.
    • By Brettakiss
      Hello all, so I am a loooong time returning rogue (TBC). So, needless to say, I know little to nothing about rogues anymore. I only leveled my rogue after each new pac, then ended up losing interest. Legion has my attention, I love it so far, and I would LOVE to start playing rogue again. I heard that outlaw was the way to go in regards to leveling, so I tried it, but the RNG kills me. I can't stand Roll the Bones. Sure, it adds "mystery", but I would rather be calculated than 'lucky'. 
      However, the main problem I have with Outlaw is the survivability. Of course, rogues are squishy. But with the play style that Outlaw lends itself toward, I feel that I shouldn't be near death after only 2 mobs (which has been the case, add in a third and I am dead). Now, I am not sure if I am doing something wrong - I have read all of Icy Veins tutorials and guides on rogues. But I am wondering if maybe I should switch to Assassin or Sub? do they have more control/survivability? 
      And numbers aside, do you guys like them? Are they FUN?
      Thanks all.