Damien

Hearthstone Cheap Shaman GvG

14 posts in this topic

Should I include Mana Tide Totem? I don't like it because there are a lot of three-drops in this deck. Also, what cards should I take out for Fireguard Destroyer? Thanks!

Share this post


Link to post
Share on other sites

I would cut one Gnomish, one Senjin, one Earth Shock and include one Mana Tide and 2 Fireguard.

Share this post


Link to post
Share on other sites

Currently cannot afford to create another Thunder Bluff Valiant. What could I use as a replacement until I have enough dust to craft it?

Share this post


Link to post
Share on other sites

Awesome deck! thank you for the guide I started destroying my friends with this and they have 2-4 legendaries and plenty of cash sunk into their hearthstone account. It was really satisfying to stomp them, great job. 

Share this post


Link to post
Share on other sites

I've been playing this deck with just the LoE swaps (I don't have Naxx/BRM), and even with the Troggs I find myself falling behind on the board way too often, this deck really needs a couple of 2 drops as hero power on turn 2 is just too slow.

Share this post


Link to post
Share on other sites

There is a mistake in the guide in the Card Swaps section

 

If you have access to the Blackrock Mountain expansion, you can consider making the following changes.

1 x Sen'jin Shieldmasta, 1 x Sen'jin Shieldmasta for 2 x Fireguard Destroyer.

 

There is only 1 Shieldmasta in the deck, what else are we supposed to subtitute?

Same place, but now it says Chillwind Yeti, but it's not in the deck either.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      We decided to use Paracel's suggestion and make it into a weekly round-up thread. 
      Druid
      Jade Druid Gadgetzan Standard Deck Jade Druid No Giants Gadgetzan Standard Deck (fixed) Budget Jade Druid Gadgetzan Standard Deck Hunter
      Midrange Beast Hunter Gadgetzan Standard Deck Mage
      Nothing yet :( Paladin
      Aggro Paladin Gadgetzan Standard Deck Murloc Aggro Paladin Gadgetzan Standard Deck (actually contains murlocs this time :P ) Budget Murloc Aggro Paladin Gadgetzan Standard Deck Budget Aggro Paladin Gadgetzan Standard Deck Priest
      Dragon Priest Gadgetzan Standard Deck Reno Priest Gadgetzan Standard Deck Dragon Priest No Cleric Gadgetzan Standard Deck Budget Dragon Priest Gadgetzan Standard Deck Rogue
      Questing Miracle Rogue Gadgetzan Standard Deck Aggro Rogue Gadgetzan Standard Deck Shaman
      N'Zoth Control Shaman Gadgetzan Standard Deck Kobold Midrange Shaman Gadgetzan Standard Deck Warlock
      Reno Combo Warlock Gadgetzan Standard Deck Reno Warlock Gadgetzan Standard Deck Warrior
      Pirate Aggro Warrior Gadgetzan Standard Deck N'Zoth Control Warrior Gadgetzan Standard Deck Dragon Warrior Gadgetzan Standard Deck If you have any suggestions or questions, feel free to leave them in the comments.
    • By L0rinda
      The new meta is still forming, but even at this early stage it seems that Kazakus will be a large part of it. This article shows all of the available potions, and explains how the ordering of the spells when cast is likely to change.
      The first trick to remembering all of the options is to realise that  in the potion creation stage, nearly all of the choices are fundamentally the same no matter whether the spell costs 1, 5, or 10 mana. The cost of the spell simply powers up the effect. There are ten different effects to choose from, which are outlined below. The spells are remembered more easily when you group the effects by numbers.
      1, 2, 3 effects:
      Icecap: Freezes 1, 2, or 3 enemy minions.
      Ichor of Undeath: Summons 1, 2, or 3 friendly minions that died this game.
      Kingsblood: Draws 1, 2, or 3 cards.
      Shadow Oil: Adds 1, 2, or 3 random Demons to your hand.

      Other effects in number order:
      Felbloom: Deals 2, 4, or 6 damage to all minions. 
      Goldthorn: Gives your minions 2, 4, or 6 extra health. 
      Netherbloom: Summons a 2/2, 5/5, or 8/8 demon.
      Heart of Fire: Deals 3, 5, or 8 damage.
      Stonescale Oil: Gives 4, 7, or 10 Armor.
      Mystic Wool: This card is unique in that it has no effect for 1 mana. It either turns a random enemy minion into a 1/1 Sheep, or all enemy minions into 1/1 Sheep.

      At the moment, many of the pairings work according to the game engine, rather than in the best order, which means that Kazakus is not working as intended. An example of this would be minions that are getting killed by damage are then getting frozen before leaving play. This is correct in terms of how the game works, as deaths are always processed last, but the spells are going to be made to work outside of the regular game engine. This will make them more powerful and intuitive.
      Mike Donais
      We are already working on this. Feel free to post stuff like this on our bug forums. (source) This reply on Reddit confirms that the idea of the custom Spell is that it will resolve in an order beneficial to the caster, and that it will likely be changed very soon.
    • By Damien
      This thread is for comments about our Budget Questing Miracle Rogue Gadgetzan Standard Deck.
    • By Damien
      This thread is for comments about our Jade Druid No Giants Gadgetzan Standard Deck.