Vlad, on 05 March 2013 - 05:11 PM, said:
I can't recall if I was being parried or not. At the same time, you end up spending quite a bit of time DPSing Bats and Turtles, so if ranged DPS focus primarily on Tortos, melee can handle the rest. I'll update when I know more.
We did quite the opposite tonight, it was a pain for our melee to be running around dpsing and getting knocked by turtles. We had melee mainly on the boss and the bats while ranged got the turtles. We did keep one of our rogues on the turtles though, because he was the most comfortable with kicking it and watching the timer so everyone else could focus other turtles or boss
Vlad, on 05 March 2013 - 05:10 PM, said:
It's quite possible that there is some tweaking going on with the ability. Initially, it was 100% (meaning that you almost died - you didn't really take 100% since armor reduced it somewhat), then 90%. We'll see what the live version Dungeon Journal says.
it seemed to do 65% damage. Armor and personal cooldowns reduce the amount of damage you take as well
Edited by Krazyito, 06 March 2013 - 09:28 AM.