Damien

Marksmanship Hunter 7.1

456 posts in this topic

Posted (edited)

Thanks for this nice guide, again. :)

 

One question: Last guide said I should use Barrage on two or more targets. Is this still the same?

Edited by Katamarii

Share this post


Link to post
Share on other sites

More a case of using Barrage on ONE or more targets now...

Incidentally, JS Hunter is now JSHB Classmods

Share this post


Link to post
Share on other sites

Most of my gear atm are crit & multistrike what will multistrike be when patch 7.0 hits?

Share this post


Link to post
Share on other sites

What kind of difference does '% of weapon damage' do compared to '% of attack power'?

Share this post


Link to post
Share on other sites
2 hours ago, Ammako said:

What kind of difference does '% of weapon damage' do compared to '% of attack power'?

%AP abilities do damage based on that % of your AP, whereas %WD do damage based on that % of your currently equipped weapon's damage spread.

Share this post


Link to post
Share on other sites

Yeah but mainly I'm wondering what makes 376.25% of weapon damage Physical damage from Aimed Shot at 3 stacks of vulnerability for 50 focus on a 2 second cast higher priority than 520% of Attack Power Shadow damage instant cast Black Arrow for 40 focus.

Is this assuming that you stacked tons of Mastery? Or assuming that you picked Patient Sniper? I could see how it'd become a lot more powerful if you had more Mastery. Or is it still better dps/higher priority even at lower Mastery?

I've mostly seen people saying that Aimed Shot was never really strong enough to be worth casting when reading PTR and Beta forums, so I didn't expect it to be so high on the priority list. Not saying the guide is wrong, just that I'm very curious about it and figured that the theorycrafters over here would know how things work a lot better compared to randoms on official forums.

Share this post


Link to post
Share on other sites

From what I understand, Black Arrow is not effected by mastery.  And yes, Patient Sniper is assumed, given it is quite better than other options in that talent row.  Also, IIRC, weapon damage is increase by some % of your AP (don't remember the exact number, but I think it's either 100% or 200%), which is quite the boost to weapon damage abilities.

 

Edit:  Looked it up, 1point of Agility gives 1 AP, and 3.5 AP gives 1 weapon DPS.

Share this post


Link to post
Share on other sites

I feel completely lost, playing MM is completely different now.

1 person likes this

Share this post


Link to post
Share on other sites

The hunter guides are the only ones that have had the BiS section removed :( I was still using it...

Share this post


Link to post
Share on other sites

Posted (edited)

14 hours ago, Orthios said:

From what I understand, Black Arrow is not effected by mastery.  And yes, Patient Sniper is assumed, given it is quite better than other options in that talent row.  Also, IIRC, weapon damage is increase by some % of your AP (don't remember the exact number, but I think it's either 100% or 200%), which is quite the boost to weapon damage abilities.

 

Edit:  Looked it up, 1point of Agility gives 1 AP, and 3.5 AP gives 1 weapon DPS.

Gotcha, yes if we assume lots of mastery and Patient Sniper then yeah Aimed Shot would do way more damage.

This makes the guide a bit weirdly-structured, though. Why don't we have several different single-target rotations shown depending on talents? Patient Sniper is one such talent that would drastically increase the value of Aimed Shot, which would alter the rotation significantly. Not everyone will be picking Patient Sniper, so it'd be good to have one rotation showing as "If you picked Patient Sniper", and one showing "If you didn't pick Patient Sniper."

In previous guides for other classes/specs, like for example Shadow Priest, there were different rotations listed depending on talent choices. Something like this should be done here too imo.

I get that this is the first release of the guide for 7.0.3, so I understand if things didn't come out perfectly right away, but that's just a suggestion.

Also does the rotation assume t18 4pc?

Edited by Ammako

Share this post


Link to post
Share on other sites
3 hours ago, Xelatron said:

The hunter guides are the only ones that have had the BiS section removed :( I was still using it...

Azor didn't like it :P

Share this post


Link to post
Share on other sites

I'm constantly having long times where i'm doing nothing, what am i doing wrong. This guide is kinda confusing to be honest.

Share this post


Link to post
Share on other sites

The spec has downtime, as is mentioned in the guide several times, so you having downtime does not indicate that you are doing anything wrong.

What do you find confusing about the guide specifically?

Share this post


Link to post
Share on other sites

Posted (edited)

Have you ever tried Rune of Recreation? I tried it with my Hunter and when it Procs on Ring use you do 400k Aimed Shot Crits (Chim dealt about 800k Crit with Pot and Ring), you can do some rly sick rings with that. But idk how it sims. It procs on Pull every time and you can get 2 chims in those 10 secs.  Tested on Warspear Dummy not on an actual Raid boss (but you'd have raidbuffs there). Could also be sick with ring and multi target sidewinder + marked or maybe with Trueshot and Ring.

If it Procs atm with Mastery Weapon Enchant Proc I go to 9400 Mastery on my Marksman which is something like 60%.

 

e: talking pre patch not beta with 860 something ilvl

Edited by Asheketchum

Share this post


Link to post
Share on other sites

Am I just a complete dork? Where the heck is Arcane Shot? It's listed in the guide but I'm not finding it anywhere in my spellbook or talents. 

Share this post


Link to post
Share on other sites

Posted (edited)

4 minutes ago, Breezzie1506 said:

Am I just a complete dork? Where the heck is Arcane Shot? It's listed in the guide but I'm not finding it anywhere in my spellbook or talents. 

it's replaced by sidewinders if you get that talent

Edited by Asheketchum
1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

*Edit* Apparently I'm blind - Just ignore this post. /blush

If I take Steady Focus instead of Lone Wolf (sometimes I prefer a pet to solo some harder content) and I still take Sidewinders doesn't it make the choice of Steady Focus pointless since it only has 2 charges? 

 

Edited by Nyabi

Share this post


Link to post
Share on other sites
3 minutes ago, Nyabi said:

If I take Steady Focus instead of Lone Wolf (sometimes I prefer a pet to solo some harder content) and I still take Sidewinders doesn't it make the choice of Steady Focus pointless since it only has 2 charges? 

I think it procs if you use both sidewinders in a row (try it maybe) and you'd have more focus reg for the sidewinder downtime but it's not worth I guess.

Share this post


Link to post
Share on other sites
2 minutes ago, Azortharion said:

y9bb2PD.png

Oh good lord how did I not see that?!?  Thank you, I feel like an idiot now but thank you! 

Share this post


Link to post
Share on other sites

Can Azor share the weights he's using for Pre-Legion, please?

1 person likes this

Share this post


Link to post
Share on other sites

Is there a new updated string available for PAWN for legion yet? or should we still use the old one avail from Feb 2016?

Thanks so much for the hard work you put into these guides @Azortharion :)

oh and I'm still waiting for you to link your new armory ;)

Share this post


Link to post
Share on other sites

I'm not following this MM rotation guide at all.

1) I simply don't understand the explanation next to Marked Shot, "but only", "and/or", "or", totally confusing;

2) Is it intended that Aimed Shot is in there twice?  Once saying use at more than 2 seconds and the other at less than 2 seconds, I don't follow the distinction between the two;

3) is "The last thing.." more important than "The most important thing.."?

1 person likes this

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

×   Your link has been automatically embedded.   Display as a link instead

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Patch 7.1.5 brings tweaks to secondary stats as mentioned in the post-BlizzCon Q/A. The developers shared their insight how they are fixing the issue and highlighted several goals.
      Players are currently passing up +15 item levels in favor of secondary stats. This issue is fixed by increasing the amount of rating you need per percentage of a secondary stat. To improve rings and necks by only having secondary stats means that your choices of secondary stats in Legion are impactful, however, secondary stat distribution still dominates the choice of which items to equip. In 7.1.5, they increased how item level affects the amount of stats on Legion rings and necks. Significant item level jumps will be a clearer indicator of an upgrade. There are still situations where secondary stats are still a prevailing indicator to item level on Legion rings and necks. The last goal is not to lower player power. While in the latest build, player power is down a few percent compared to live. To make up for this As a compensation, a future build will increase the amount of stats granted by all items above item level 800 to account for this gap, such that the overall power of equipped items is the same if not slightly higher than it is now in 7.1. Additional tuning on a spec-by-spec basis will be done, because this will affect all classes differently. TL;DR
      Item level will become a more impactful indicator related to upgrades in Patch 7.1.5. The amount of rating required per percentage of a secondary stat has been increased. These changes will impact classes differently and more tuning will come on a spec-by-spec basis. Here's a blue post by Josh Alen.
      Lore
      The changes to secondary stat ratings in 7.1.5 have a few goals, and certain pieces are not yet in the current build.

      Goal 1: Increase the importance of item level as a guideline for upgrading items. Moreso than in the past, large item level increases are not a reliable indicator of an upgrade due to the variance in power of secondary stats on an item. Increasing the amount of rating that you need per percentage of a secondary stat tips the balance of an item’s power more heavily toward primary stat. We’re okay with very small item level upgrades being a tougher choice, but some specs are currently passing up 15+ item levels in favor of secondary stats. That shouldn’t be something players are encouraged to do – with the occasional exception on rings and necks, which brings us to our second goal.

      Goal 2: Improve rings and necks. The removal of primary stats from those slots on Legion gear means that your choices of secondary stats there are impactful, which we like. However, they still suffer from the problem of secondary stat distribution dominating the choice of which item to equip. We’ve increased how heavily item level affects the amount of stats on Legion rings and necks in 7.1.5, which will make significant item level jumps a clearer indicator of an upgrade on these slots. You’ll still find situations in which secondary stat choice is more important than item level for rings and necks, which is intentional; we’re just dialing it back a bit.

      Goal 3: Don’t lower player power. This is a key part of the overall strategy that isn’t yet complete. Right now, on the PTR, player power is definitely down a few percent compared to live. The next build will have changes that increase the total amount of stats given by all items above level 800 to account for this gap, such that the overall power of your equipped items should be about the same (if not slightly higher) than it is currently in 7.1. 

      As you might expect, these changes will affect some classes more strongly than others. More overall character power will come from your primary stats than it did before, so all of your abilities will hit harder, even if they crit less or happen less frequently. Additionally, as we continue tuning for Patch 7.1.5, we’ll make adjustments as necessary on a spec-by-spec basis.
      Apologies if I'm reading this wrong. But it sounds like the plan is to make us require more of a secondary stat, then provide us a higher value of secondary stats on existing gear. Isn't this counterproductive or am I just derp?
      It's a tough bit of mathematical gymnastics that's tough to explain succinctly, but the long and the short of it is that the way that the item's primary stat (or sheer amount of secondary stats, in the case of rings and necks) make the higher-ilevel piece an upgrade more often.
      I think they need to look into specs that rely on extreme cases of secondary dependence and adjust those specs accordingly. This blanket nerf is going to cause more problems.
      That's what I was getting at in the last paragraph.
      (Source)
    • By Damien
      This thread is for comments about our Reno Combo Warlock Standard Deck.
    • By Damien
      This thread is for comments about our Questing Miracle Rogue Standard Deck.
    • By Damien
      This thread is for comments about our Aggro Paladin Standard Deck
    • By Khayman
      Hey guys! Just want to share my experience as survival hunter so far! I used icy veins giude for long time, assuming that versaility is best stat choice for surv, but after some tests i tried to drop versatility to pump mastery. Well as result i'v raised my dps (874 ilvl) from 235k to 307k on boss dummy and 280k-290k in raid (tested on Odyn, and Emerald nightmare). I'm currently running 29% crit, 25% haste, 14% mastery, 1% versatility. Pumping mastery gave me a huuuuge dmg increase cause basically i always have 2-3 moongose bite on. I tried to switch back to versatility gear since i got a lucky trinket drop (885 agi-haste wq trinket), but i had too many dead times w/o focus and it was a great dps lost!
      Of course in some fights i have to switch in BM or MM just to help our healers cause we have too many melee in guild XD, but i'd like to know if there are some hunters currently using  surv spec in hero/mithycs raid or 8+ mithycs dungeons.
      Here is my armory link just in case you wanna give it a check! http://eu.battle.net/wow/it/character/pozzo-delleternita/Khâyman/advanced