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Bough of Corruption
We've all looked at it once or twice and thought "what great potential". Some may even have looted it, and thought "WHOOP", only to be crushed by performance. Theres a reason its not on the top of best-in-slot lists, it does a measly 5-600k damage in the same space Wriggling Sinew puts out 2M.
No more! After todays patch, flamestrike damage got a +15% damage increase - suppose to make it compete more with living bomb. I decided to test it out in HoV regular mythic for the Kara quest, so I specced for Flame Patch. I wore bough of corruption too, just for the mastery with the ignite cleave. And suddenly I see crazy amounts of poisoned dreams (the name of the debuff given by the trinket) - it seems as if flame patch counts as a spell, causing poisoned dreams to proc each tick! (Or, according to Skada - nearly every tick. Maybe it has a (pretty short) cooldown on each target). Here is a Skada report from a pack of 4 risen lancer / risen swordsman dudes in Black Rook Hold, where poison dreams activated on my first fireball:
Poisoned Dreams: 2,44M (19,8%)
Flamestrike: 2,01M (16,3%)
Phoenix Flames: 1,84M (15%)
Flame Patch: 1,59M (12,9%)
Now, during the pull I cast 3 flame strikes, which might be too much (I forgot if double flamestrike also causes double flame patch?). But poisoned dreams activated 50 times! It dealt more damage than my actual spells. I replicated similar numbers many times during the normal mythic runs I did just for the karazhan attunement quest line.
"But Thraundil - who cares about cleave in mythic dungeons?"
Well, lots of people. This is applicable to keystone dungeons too, where pulling big numbers on trash is equally, if not more important. Sustained cleave during bolstering in particular. Bough of corruption, compared to other "cleave" trinkets such as Figurehead of the Naglfar, is miles ahead. Figurehead cant cleave, so its fixed damage - my 855 version is just shy of 700k.
But here comes the interesting part - a part I hope you all would like to contribute to in the form of in-game testing, the most true test there is. Target dummy in class halls and cities are aparently too close to one another - the poisoned dreams are spreading amongst them, and I have not entered a proper raid yet since making this small discovery. But suppose this. Spec flame patch.
Run a regular rotation. Standard rune + combust spell useage. But save 1 rune of power charge. When poisoned dreams proc on the isolated boss, it will start with 1 stack (5425 dmg per tick), and then ramp up to 10 stacks (54250 dmg per tick) over 20 seconds. Which means that if you cast rune of power followed by a flame strike at say 6 stacks, you get the optimum effect.
Quick theoretical number crunch. During rune, my pyro crits around 450k + like 90k ignite damage. Sub this for a flamestrike (one testcast gives me 240k flamestrike (a crit) and 200k flame patch, call it around 400k dmg total on average including ignite), the damage loss is not huge. But the gain? Flamestrike, aftershock and 8 ticks of flame patch, all ticking poisoned dreams. Average stack 8 for the duration is 10 * 8 * 5425 * 1,5 (rune of power is the 1,5 modifier) = 627k damage. This is disregarding crits entirely. And yes, the ticks crit, so also benefitting from golden trait. So its easily a million damage. (Lining up with combustion is utopia since the proc of Bough is unpredictable).
Some data from Smashspite the Hateful (black rook hold mythic):
Pyroblast 4,52M (24,2%)
Ignite 3,89M (20,8%)
Fireball 2,08M (11,1%)
Maddening Whispers 2,07M (11,1%)
Poisoned Dreams 2,0M (10,7%)
This is the result from Wriggling Sinew used in conjunction with combustion (Maddening Whispers), and Bough of Corruption procing twice during the encounter, both times I did what I outlined above, casting a rune then flamestrike at 6 stacks of poisoned dreams. The boss died well before the 2nd flame patch ran its full course, or the damage would be higher. The fight lasted 1 min 34 seconds.
Could this be a thing? I know it carries no critical strike rating, and mastery actually comes in as the 'worst' stat on singletarget dps. But could this be a thing? Can we come together and test this out on farm bosses over the next few days and see if Bough of Corruption actually has a use? Wriggling Sinew is best in slot because it combines crit with a sick proc effect, but it seems as if Bough could actually provide the same up-front damage - or maybe even more in some situations that I havent even thought of yet.
Lets find some use for this trinket, shall we? I am Tadtiq on EU Hellscream if anybody wants to discuss outside forums ;)
Union is an alliance guild on the PVE server Uldum, we are currently 4/7 mythic and looking to add 1 mage and 1 warlock to our ranks. Union has been around since Vanilla and has had the same core of raiders for years. We pride ourselves on raiding just 10 hours per week and being able to maintain top 150 US throughout the last tiers of raiding. We raid:
Tuesday 8-11 EST (5-8 PST)
Thursday 8-11 EST (5-8 PST)
Sunday 7-11 EST (4-8 PST)
We are looking for a mage that not only parses high, but has good survival instincts and always comes prepared to each raid.
Hit me up in game: Stormcaster#1629
I am wondering how i can further improve my dmg. I am doing all the things the guide recommends, but i think there is more that i can do in terms of doing DMG. I espacially want to max my dmg at single targets. I m fine with ae, but I think there is more potential. I ve tried a lot different rotation priorities and strategies, but i cant get over 257k dps with my gear. The main problem is, that there are points where my dmg drops below 100k and I think that is the main source for my misery. Can someone have a look at my log? I just did a dummy log cause i think it is the optimal way to figure out the best rotation.
So I recently picked up a fire mage for the first time ever, I've been playing wow on and off for around 7 years but never picked up a mage till now.
Anyway, I have been wondering of my rotation outside of Combustion? I have read the guide supplied here and tried to follow it as best as I can, the main scenario I have is.
Whenever I am casting fireballs I wait till I have a heating up proc, as I've precasted my next fireball I get heating up, halfway through the fireball cast, I cast the fireblast converting my heating up to a hot streak. I then end the fireball cast with an instant pyroblast. Sometimes this results in another hot streak due to both critting, sometimes its a heating up proc and sometimes neither crit and I'm left starting over. I then usually tend to find myself running out of fireblasts fairly quickly and having to cast fireballs until they return off cooldown.
I always cast a fireball before I cast my instant pyroblast to try pyroblast fish but this doesnt always result in a crit.
I was wondering by casting the fireblast mid channel of my fireball then finishing my fireball cast with an instant pyroblast is this the most efficent way to be using my spells?
I've tried a few other ways of casting such as casting fireball under a heating up then fireblast during the channel, then cast another fireball and end with an instant pyroblast to smooth out my rotation but im not sure which one is the better method or they are both wrong?
I am 838 ilvl and can hold around 140-160k dps on bosses after my initial burst, my weapon is only 814 ilvl as im not finished my order hall and i have 42% crit. My stats arnt great but I was wondering is my weapon holding me back hugely and once I upgrade it will all my problems be solved?
Sorry for essay, but I wanted to be clear on my question and get a clear response.