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I was going to submit a bug report in game, but I thought I'd check here to see if this really is a bug, or if I just don't understand how the ability is supposed to work. Here's what I planned to submit:
outlaw rogue ability: Between the Eyes, is not correctly applying the 4x damage increase on critical strikes per the tooltip listed damage for each combo point, nor is it appropriately applying any of the bonus damage modifiers: prey on the weak and ghostly strike. If using Deeper Strategem talent, it appears to be applying 4x damage based on the 5th combo point tooltip, but again, the modifiers:ghostly strike and prey on the weak are not applying.
Per the tooltip, at 6 combo points, I should do 200,695 damage, 5 combo points would be 167,470 damage. While testing this on a training dummy, with Ghostly Strike and Prey on the Weak applied, with Deeper Strategem talented, using 6 combo points, I see a critical strike (100% chance from legendary shoulders) of 682,357. Unless my math is horribly mistaken, that should be a critical strike for 963,336:
200,695 x 4 x (100% + 10% + 10%)
This is what I do:
Stand behind dummy, so nothing is blocked, build up 6 combo points, apply Ghostly strike, either vanish, or leave combat and enter stealth, use Cheap Shot, then use Between the Eyes
With the huge upcoming nerfs to BtE (crit multiplier removed) and greenskins wrists (400% to 300% damage), i am wondering if the effect will still be worth using in 7.1.5, or whether or not they will become a glorified stat stick. With the slight buff to ghostly strike also, it seems they may become useless. Does anyone have any info / run any sims on the issue. On a side note, with the single target buffs to outlaw is it going to be a competitive spec, and will slice and dice overtake roll the bones to give the spec more consistency (although make it far more boring).
Hi. So, I'm a soon to be returning player from back in vanilla days who hasn't been able to play since the end of Cata/early Pandaria. Really looking forward to a couple of expansions of content to faff with. Anyway, until I can actually play, I've been nerding out over the info and forums pages trying to decide what I'll main and use my new account free boost on, and since mythic+ looks really exciting to me, and I'm an old combat rogue enthusiast, I'm of course really interested in outlaw. But I had a couple questions on the theorycraft that I've been able to research, which mainly pertain to me really hoping a Slice and Dice can be viable.
Now, from what I've seen, a lot of the people who have been experimenting and reporting low damage with Slice and Dice builds compared to Roll the Bones on both forums and videos don't mention weighting the stats any differently; they seem to be using the same values that the popular Roll the Bones build favors; high crit and versatility, and low mastery and haste a la IcyVeins suggestion. I haven't seen anyone on any of the forums go into the fact that doubling auto attack speed will basically double the value of Combat Potency and of mastery proccing Main Gauche, and further Combat Potency proccs off of Main Gauche attacks.
In other words, it gives all of these abilities double the chance to procc, since attack speed is increased 100 percent, and will synergistically increase both auto attack damage and energy regen. This, according to my math should put the value of Mastery well above the others, and subsequently, a high mastery will increase the value of haste synergistically in causing those procs to occur. And it might explain why some of these tests yield such unfavorable results for slice and dice, since it seems to almost reverse the stat preference with mastery first and haste second.
It also seems like it would weight the value of sword master slightly more; with the main energy spender having an increased chance to proc an attack that has a chance to proc main gauche. Though, of course, that's minor compared to the Mastery and Haste difference, it might make a difference compared to other talents on that tier. It might also favor relics that add points to the Artifact ability 'Fortune Strikes' that gives bonus energy points from Combat potency procs.
Sadly, I can't test any of this out personally for a couple more weeks, so I was curious if anyone has, or has seen anyone who has? Also, this is napkin math, not proper simcraft, so any insights from that would be appreciated! Thanks!
Hate to be another needy fellow who is having a hard time analyzing the logs, but I'm trying to dig through and see what I'm doing wrong, but I can't find it all...
I have Greenskins Waterlogged bracers, so i've thrown BttE into the rotation (when I remember to check the CD) and follow with the next PS proc (hopefully Blunderbuss!) that's my only rotation variation I'm attempting. I havent been using ghostly strike, because I have a terrible time remembering to keep it up, but I'm going to try again. (I wasn't specced with GS for these logs)
I think I might be having an issue with casting PS/BB too much, but I'm sure there are other issues.
Any help would be greatly appreciated.
ShadowCraft: http://shadowcraft.mmo-mumble.com/us/argent-dawn/mulajin (SC seems to be weird, is it not yet fully capable of handling all the ilvl variations?)
Thanks a bunch guys.
Edit: note: I know I'm using old pots/flasks, I'm a bit behind on being able to upgrade, so I'm currently only using current pots/flasks on some occasions.