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Enter Eclipse Apply or maintain your Moonfire, Sunfire, and Stellar Flare (if talented) Keep Celestial Alignment / Incarnation: Chosen of Elune (if talented) on cooldown Cast Convoke the Spirits when you have less than 50 Astral Power. Try to pair with your other cooldowns but do not lose a use. Spend your Astral Power on Starsurge or Starfall on multi-target. Do not lose uses of Warrior of Elune, Force of Nature, or Fury of Elune (if talented). Cast the Eclipse-appropriate filler. Item 3 says to cast Celestial Alignment as a higher priority than (presumably that means before you cast) Convoke the Spirits.
The subsection on Convoke the Spirits Optimization says "Generally, you will play around your Convoke and not your Celestial Alignment, as you almost never want to cast Celestial Alignment without Convoke up as well."
I'm not quite understanding how I'm supposed to prioritize Celestial Alignment in my rotation but not generally cast Celestial Alignment without Convoke up.
Unless Convoke is a special sort of channel, if you actually managed to cast Celestial Alignment during Convoke, wouldn't it interrupt the channeling of Convoke?
If I am supposed to cast Convoke and then cast Celestial Alignment as it's channeling, shouldn't the rotation guide have those reversed?
I'm sorry to be a noodge about accuracy here, but either I'm badly misunderstanding what looks like fairly simple instructions or the two elements of the instructions are inconsistent with one another.
I am new to mmos and I was playing an Arcane Mage but my fiance said frost mages are better so I am trying to learn how to play it and I have watched videos and gone over the icy viens information but it is still very confusing for me. I know this sounds bad but can anyone like dumb it down or like comment simpler instructions right now i am going off this attachment i made based of some advice and off of icy viens and i am only doing 4152 dps total so I am not sure if this is low or not but I am already level 120 right now
So uhm, first post here and i take the opportunity to take you guys through my fabulous journey into "breaking" the tavern brawl this morning.
So i get on that six-shooter tavern brawl with a mage decklist ( just cause i need them gold from quest ya know :D ) and on my second or third game,
I play Research Project my opponent had then 10 cards in hand and draws for the turn, but no deck refill.... He then plays Barnes, no minion comes up from the battlecry. so it aint a visual bug. start my turn, play another Research Project, my opponent fatigues for 1+2, i can then OTK him with my 0 costs spells due to my 4 copies of Sorcerer's Apprentice.
Fun fact, the tavern brawl clearly says; Make a six-card deck and duel! Don't worry - when you're out of cards you get a free reload!.
Can anyone recall to this happening to them or no one had the cojones to mill?
I am trying to come to grips with my outlaw rogue and try and master the rotation the best I can after playing a fury warrior for so long. I was lucky enough to get Insignia of Ravenholdt and the Mantle of the Master Assassin on my first two legendaries so I am trying to run the SnD build of 1213321. In terms of a complete SnD rotation I was struggling to find the correct sequence anywhere. From what I can figure out does this look correct?
So my opener/ is:
Potion of Prolonged Power -> Curse of the Dreadblades/Ambush (Macro together) -> Adrenaline Rush -> SnD -> Ghostly Strike -> Run Through -> Vanish -> Ambush -> Run Through and then Saber Slash/Run Through until Curse of the Dreadblades is finished.
Then its just a case of refreshing Ghostly Strike and keeping up SnD at 6 points and Run Through when at 6 points, using a combo of Saber Slash/Ghostly Strike/Free Pistol Shot. So when I have 5 combo points I tend to use my free pistol shot so I dont overshoot 6 points or Ghostly Strike if its close to falling off.
Once Vanish/Curse of the Dreadblades/Adrenaline Rush are off CD I do:
Potion of Prolonged Power -> Curse of the Dreadblades -> Adrenaline Rush -> Ghostly Strike -> SnD -> Saber Slash -> Run Through -> Vanish -> Ambush -> Run Through and then Saber Slash/Run Through until Curse of the Dreadblades is finished.
Does this seem correct?
[H][Stormreaver]<Skunkworks> 10/11M, Tues/Thurs 10PM-2AM EST 7PM to 11PM PST - NEED RANGE DPS - All Exceptional PlayersBy Casdon
[US] Stormreaver — Skunkworks
Tuesdays & Thursdays: 7:00 P.M. to 11:00 P.M. (pst) || 9-1 (cst) || 10-2 (est)
3/3M Trial of Valor
7/7M Emerald Nightmare
Skunkworks is a guild for players who can not or do not want to commit to the time-intensive raid schedules of traditional "hardcore" guilds.
However, we still maintain a high caliber player environment and make an efficient use of our raiding time.
We raid Tuesdays and Thursdays from 7:00 - 11:00 PST, just 8 hours a week and never more.
We are very protective of our guild environment and selective in recruitment. We are looking for solid players mechanically as well as intellectually.
We all get paid to deal with idiots, why should we pay to spend our leisure time with them as well?
Skunkworks has been around for multiple expansions and has historically always been at the top of the 2-night raiding guild scene.
Past Raiding Achievements
#US 199 Mythic KJ #US 186 Mythic Archimonde #131 US Heroic Garrosh #68 US Heroic Ra-den #77 US Heroic Lei Shen #86 US Heroic Sha of Fear #106 US Heroic Madness of Deathwing #99 US Heroic Ragnaros #147 US Sinestra #91 US Heroic The Twilight Destroyer (Halion) #71 US Heroic Fall of the Lich King #247 US Tribute to Insanity #160 US Alone in the Darkness Current Guild Needs
Amazing Range DPS ---Exceptional Candidates always considered regardless of recruiting needs.
How to Apply
Apply with Google Forms
All applications are kept private.
Please include at least the following.
Prominent links to relevant armory pages ]A guild history with reasons for departure
The reason(s) you have chosen to apply to this guild
UI screenshots or fraps/Stream footage
Aerivore (Recruitment Officers)
Real ID: Aerivore#1581
Real ID: Sov#1192