In preparation for the updates to our guides for Mists of Pandaria Patch 5.0.4, we are releasing articles such as this one, explaining what has changed for a particular class and spec, and what the new rotation is likely to be.
Keep in mind that this is still a work in progress (both from Blizzard's side and from our own) and that this article assumes you are at least somewhat familiar with the Cataclysm version of the Discipline Priest rotation and playstyle (such as from reading our guide).
We will first list the most important changes to the Discipline Priest Cataclysm abilities, and then we will proceed to explaining the (likely to be) optimal rotation. Keep in mind that we do not document every single change or new ability, only those that impact the rotation.
Finally, we will give you some information about the most useful talents and glyphs you should choose.
New Abilities
Spirit Shell is an interesting and powerful healing cooldown. For 15 seconds, it causes your heals from
Heal,
Flash Heal,
Greater Heal, and
Prayer of Healing to place an absorption shield on the target instead of healing them. The shield's capacity is capped at 60% of the casting Priest's maximum health. Any heals that exceed the shield's cap will instead heal the target (as though Spirit Shell were not active).
Void Shift is a spell that swaps your health percentage with the health percentage of the targeted raid member. If one of you has a health percentage of less than 25%, then it is increased to 25%. This is a cooldown that enables you to save raid members who reach very low health (and are still taking damage).- Tier 3 talents offer a choice between
Mindbender and
Power Word: Solace (and
From Darkness, Comes Light, but this is a passive ability). We discuss these talents in greater depth in the Talents section. - Tier 5 talents offer a choice between
Power Infusion and two passive abilities,
Twist of Fate and
Divine Insight. We discuss these talents in greater depth in the Talents section. - Tier 6 talents offer a choice between
Cascade,
Divine Star, and
Halo. We discuss these talents in greater depth in the Talents section.
Changes to Existing Mechanics
Inner Fire now increases your spell power by 10%, instead of by a fixed value.
Power Word: Fortitude now increases Stamina by 10%, instead of by a fixed value.
Archangel and the associated "Atonement" healing-style abilities are now granted to all Discipline Priests by default, without the need to choose them as talents. Their mechanics have remained largely the same, with one notable difference: Archangel now increases healing by 5% per stack of
Evangelism (up from 3%), but no longer grants mana to the Priest.
Strength of Soul, previously an optional talent, is now provided by default. It causes
Weakened Soul's duration to be reduced by 2 seconds each time the target is healed by
Heal,
Flash Heal, or
Greater Heal.
Train of Thought, previously an optional talent, is now provided by default. It causes the remaining cooldown of
Inner Focus to be reduced by 5 seconds each time you cast
Greater Heal, and the remaining cooldown of
Penance to be reduced by 0.5 seconds each time you cast
Smite.
Removed Abilities
Rotation and Spell Usage
Since healers do not have a rotation per se, it is hard to briefly list the rotation of Discipline Priests. The detailed explanations that we provide in our Cataclysm guide are beyond the scope of this article. Instead, we will just mention a few things that are interesting or relevant.- Atonement healing is now fully supported. Since you have the talents and abilities for Atonement healing given to you be default, you should be making use of this playstyle as much as possible. Nothing has changed in the way that Atonement healing works.
- The overall playstyle has remained virtually unchanged. Unless specified otherwise above, all spell mechanics and interactions function exactly as they did during Cataclysm. Many of these mechanics were granted by talents, but they are now provided automatically as passive abilities.
Power Word: Shield's mana cost is very accessible, which means its usage is likely to increase greatly during Mists of Pandaria.- The only novelty comes from incorporating your new abilities into the playstyle. This should not be very difficult. Here are our suggested uses:
Spirit Shell should be used as many times as possible throughout the fight, but you should make sure to use it when it is most needed. It is especially useful for "preparing" a tank for taking a big hit (by stacking up a shield on him through single target heals) or preparing the raid for a high damage spike, by applying raid-heals to them.
Void Shift should be used to save raid members (though it will probably be used on tanks mostly). It has a very high cooldown, so it will need to be time carefully.- Your choice of Tier 6 talent will be used during times of AoE raid damage.
Talents
Tier 1 talents offer a choice between 3 crowd control abilities: These talents do not have any effect on your healing performance or playstyle. Your choice will be preference-based, in most cases. Occassionally, you may choose a talent that better suits the specific requirements of an encounter.Tier 2 talents offer a choice between 3 movement-enhancing spells:
Tier 3 talents offer a choice between 3 spells that enhance your performance:
Out of these 3 talents, we believe that Power Word: Solace is by far the weakest. From Darkness, Comes Light is very strong and we believe it will translate not only to efficient mana conservation, but also to a solid throughput increase. Mindbender may end up being a good choice when mana regeneration is the most important issue.
Tier 4 talents offer a choice between 3 survival and self-healing talents:
We believe that Desperate Prayer will be the best choice for most situations, since it gives you the most control over when and how to use your self-healing.
Tier 5 talents offer a choice between 3 talents that improve your performance:
Despite our concern about Divine Insight's viability, we find that all 3 talents will probably be useful in certain encounters, and it remains to be seen how they will best be used.
Tier 6 talents offer a choice between 3 multiple target healing talents:
We believe that the choice between these 3 talents will be determined by the way in which your raid is positioned during the encounter.
Glyphs
Minor Glyphs are purely cosmetic and have no effect on your gameplay. There are, however, several Major Glyphs worth considering:
Glyph of Fade causes you to take 10% reduced damage for the duration of
Fade, turning the spell into a very minor survival cooldown.
Glyph of Holy Fire makes
Holy Fire instant cast. This is useful since Holy Fire is part of your Atonement healing playstyle.
Glyph of Smite increases the damage done by
Smite on targets affected by
Holy Fire by 20%. Thanks to
Atonement, this damage increase also means a 20% healing increase from Smite.
Glyph of Purify causes
Purify to also heal the target for 3% of their maximum health, when it successfully dispels a magical effect or a disease.
Glyph of Prayer of Mending increases the first heal of
Prayer of Mending by 60%, but causes it to have 1 fewer charge.
Glyph of Power Word: Shield turns 20% of the amount that
Power Word: Shield absorbs into healing on the target.
Glyph of Penance increases the mana cost of
Penance by 20%, but allows it to be cast while moving. This glyph will become especially powerful in later raiding tiers, when mana management is less of a problem.
Glyph of Levitate increases your movement speed while
Levitate is active and for 10 seconds afterwards, by 15%. This could prove to be a very useful means of increasing your movement speed during PvE encounters, especially given Levitate's low mana cost.

Sign In With Facebook
This topic is locked