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By aNamelessHenchman
Hi Everyone,
Returning to D3 after an absence.
Trying to figure out the best desired stat rolls for items as per the guides, have always struggled with this.
Am deciding to play DH Shadow Impale build this season 25. For example:
The Compass Rose
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
So am I looking for a ring rolled with all these stats? Because most of the time it will roll with Dexterity. So wouldn't it be unlikely that I would find such a ring?
If I had one with say Dex,CHD,socket and Attack speed - should I reroll Dex into CHC? Doesn't this defeat the purpose of Ancients? (as the ancient would have possible higher Dex but not higher CHC)
What if CHD was really low and Dex was really high? What if overall damage goes down because I re-roll Dex?
I'm confused. Just trying to figure out how to decide between 2 items.
EG: I have 2 Convention of Elements
Priorities are:
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
Ring A (Ancient): Ring B (non-Ancient):
+618 Dexterity +473 Dexterity
CHD : + 46% (rolled) + 49% (rolled)
CHC: + 4.5% +5.0%
Socket Socket
The game shows no difference in damage but minus in toughness and recovery on Ring B (must be secondary stats)
Which Ring is better? (should I choose?)
Thanks for any explanation of this. Especially @Deadset
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By mspector
OK. I have built a L70 Necro. By way of introduction, I played D, D2 and D3/LOD for about 10 years. Then my wife introduced me to WoW, which I've been playing for the last 5 years. However, I didn't enjoy anything about Shadowlands so came back to D3.
I'm looking for a couple of things:
One, I have always played solo but find at this level I need a playmate. So if anyone out there is interested, drop me a line (Spoiler: I am an old guy but I love the game); Two, I want to discuss ideas about the Necromancer build, I don't understand how some of the skills work. I currently have (1) Army of the Dead, (2) Bone Spear, (3) Corpse Lance, (4) Command Skeletons, (L) Grim Scythe and (R) Siphon blood. It's a powerful semi-melee/ranged attack. It's worked well but I'm into Greater Rifts now and while I can complete them I don't get thru fast enough for the big rewards. So I would like someone to suggest if and how I can improve the build to address this (and why this will work better -- that isn't a challenge, I just need to expand my education. -
By Tsukoyomi
I am going the corpselance support build for Necromancer and the build has me taking Corpselance with Brittle and the pestilence set on top of that, if I were to take off the ability Corpselance and change it to another ability say for example Bone Spikes with Frost spikes, would the damage decrease an amount that it would not be worth it?
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By Jonesy0000
Hi Team
I am recently returning from a few years away from the game and I have decided to go back to my much loved main throughout wrath, the feral druid. I have always been a cut above the rest and managed to be top dps all through wrath.
I was reading your guide and noticed in the talents you don't take savage roar. Can you explain the match behind this as to me it seems like the more viable option.
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By Ehiztari
Enter Eclipse Apply or maintain your Moonfire, Sunfire, and Stellar Flare (if talented) Keep Celestial Alignment / Incarnation: Chosen of Elune (if talented) on cooldown Cast Convoke the Spirits when you have less than 50 Astral Power. Try to pair with your other cooldowns but do not lose a use. Spend your Astral Power on Starsurge or Starfall on multi-target. Do not lose uses of Warrior of Elune, Force of Nature, or Fury of Elune (if talented). Cast the Eclipse-appropriate filler. Item 3 says to cast Celestial Alignment as a higher priority than (presumably that means before you cast) Convoke the Spirits.
The subsection on Convoke the Spirits Optimization says "Generally, you will play around your Convoke and not your Celestial Alignment, as you almost never want to cast Celestial Alignment without Convoke up as well."
I'm not quite understanding how I'm supposed to prioritize Celestial Alignment in my rotation but not generally cast Celestial Alignment without Convoke up.
Unless Convoke is a special sort of channel, if you actually managed to cast Celestial Alignment during Convoke, wouldn't it interrupt the channeling of Convoke?
If I am supposed to cast Convoke and then cast Celestial Alignment as it's channeling, shouldn't the rotation guide have those reversed?
I'm sorry to be a noodge about accuracy here, but either I'm badly misunderstanding what looks like fairly simple instructions or the two elements of the instructions are inconsistent with one another.
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