In preparation for the updates to our guides for Mists of Pandaria Patch 5.0.4, we are releasing articles such as this one, explaining what has changed for a particular class and spec, and what the new rotation is likely to be.
Keep in mind that this is still a work in progress (both from Blizzard's side and from our own) and that this article assumes you are at least somewhat familiar with the Cataclysm version of the Assassination Rogue rotation and playstyle (such as from reading our guide).
We will first list the most important changes to the Assassination Rogue Cataclysm abilities, and then we will proceed to explaining the (likely to be) optimal rotation. Keep in mind that we do not document every single change or new ability, only those that impact the rotation.
Finally, we will give you some information about the most useful talents and glyphs you should choose.
Main Changes
Assassination Rogues will notice two important changes in Mists of Pandaria. Both of them apply to all three Rogue specializations.The first main change is related to Combo Point management. The three Rogue specialisations have mechanics that cause Combo Point generating abilities to sometimes generate an extra Combo Point. In the case of Assassination Rogues,
The second main change will concern AoE damage. Previously, AoE damage for Assassination consisted in spamming
New Abilities
As mentioned above,
Shroud of Concealment is a raid-wide Stealth. It works just like Illidan's concealment aura in the Well of Eternity dungeon.
Shadow Walk temporarily increases the efficiency of Stealth.
Swiftblade's Cunning is a passive ability that grants your party and raid members +10% melee and ranged attack speed.
Dispatch is a new ability that replaces Backstab. It can only be used on targets below 35% health or when
Blindside procs (see below).
Blindside is a new self-buff that has a 30% chance to proc every time you use
Mutilate. This self-buff grants you a single use of
Dispatch with no Energy cost and regardless of the target's health.
Removed Abilities
In addition,
Finally, several core mechanics have been removed:
Changed Abilities and Mechanics
As we mentioned in the introduction,
Slice and Dice now has a built-in duration of 36 seconds, which is 15 seconds longer than what you had in Cataclysm.
Rupture now lasts 24 seconds (up from 20, with
Glyph of Rupture), which makes it easier to maintain.
Master Poisoner causes targets afflicted by your poisons to take +5% increased spell damage (down from 8%). The other effects have been removed (causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of all Poison effects applied to you by 50%).
Vendetta now increases the damage you do on your target by 30% (up from 20%), but it only lasts 20 seconds (down from 30 seconds).
Poison Changes
Poisons are now spells so you no longer need to buy reagents from vendors. Also, a poison is always applied to both your weapons, so you can no longer have different poisons on your two weapons. Finally, all your poisons now have a set chance to be applied by each strike of your weapon; this means that slower weapons will have a smaller chance of applying poisons than faster weapons.Poisons are now either Lethal or Non-Lethal. Lethal Poisons are your damaging poisons while Non-Lethal Poisons provide crowd control and utility.
Your Non-Lethal Poisons are listed below. Using
Crippling Poison reduces your enemy's movement speed.
Mind-numbing Poison reduces your enemy's casting speed.
Leeching Poison (Tier 3 talent) heals you for 10% of the damage dealt.
Paralytic Poison (Tier 5 talent) stuns your enemy.
Rotation
With the addition ofTo build Combo Points, use the priority list below.
- Cast
Dispatch when the target is below 35% health or when
Blindside procs. - Cast
Mutilate when you cannot cast
Dispatch.
- Apply and refresh
Slice and Dice with 5 Combo Points. It should be done only once, as
Envenom will refresh it (thanks to
Cut to the Chase). - Apply and refresh
Rupture with 5 Combo Points. - Cast
Envenom with 5 Combo Points.
Cooldowns
The removal ofIn addition, you gain
Multiple-Target Rotation
Just as in Cataclysm, AoE damage for Assassination Rogues will consist in spammingPreliminary tests show that you will be able to give up on your single-target DPS when there are 7-8 enemies or more.
Talents
Tier 1 talents improve Stealth, which is no longer useful to Assassination Rogues. You have the choice between:
Nightstalker, which increases your damage by 25% while stealthed;
Subterfuge, which makes your Stealth break 3 seconds after taking or dealing damage;
Shadow Focus, which removes the Energy cost of your abilities while you are in Stealth.
Tier 2 talents provide you with survival and crowd control abilities. Whichever you take should make very little difference on your performance as a raider. You have the choice between
Tier 3 talents provide you with powerful survival abilities.
Cheat Death, which used to be only accessible to Subtlety Rogues, works in a similar way as it did in Cataclysm. We believe that this will be the preferred choice.
Leeching Poison provides you with a self-healing poison that will be useful in situations such as the Twilight Realm against Valiona and Theralion in Bastion of Twilight.
Elusiveness grants
Feint a 30% damage reduction, which can be very useful if you often need to mitigate the damage you take.
Preparation is an improvement over the old ability of the same name that was previously only available to Subtlety Rogues. It resets the cooldown of several survival and defensive abilities. This will most likely be the default choice for every specialisation.
Shadowstep used to be a Subtlety-only ability. It teleports you behind your target and can be useful on fights where you often have to move away from the boss.
Burst of Speed is a very powerful movement-speed-increasing ability that has a 4-second duration. While active, It also removes movement-impairing effects and prevents their re-application. It has no cooldown and costs 60 Energy to cast. We believe that this talent will be extremely powerful in PvP and while questing. It might also be punctually useful in raids, but that will depend on encounter mechanics.
Tier 6 talents deal with Combo Point management.
Glyphs
The only major glyph that has an incidence on your DPS will beAll the other major glyphs provide either utility, more survival, or more mobility, and your choice of glyph will largely depend on the encounter. Those that will come in handy are:
Glyph of Feint, which increases the duration of
Feint by 2 seconds;
Glyph of Evasion, which increases the duration of
Evasion by 5 seconds;
Glyph of Debilitation, which gives your
Envenom ability a 50% chance to reduce the target's movement speed by 50% for 6 seconds;
Glyph of Sprint, which increases your movement speed during
Sprint by 30%.
Other than that, we believe that the two following minor glyphs will be used by almost everyone:
Finally,
This concludes our Assassination Rogue preview for Mists of Pandaria. We hope you have enjoyed reading it and that it proved useful to you. As always, we are looking forward to reading your opinions on the matter!

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