In preparation for the updates to our guides for Mists of Pandaria Patch 5.0.4, we are releasing articles such as this one, explaining what has changed for a particular class and spec, and what the new rotation is likely to be.
Keep in mind that this is still a work in progress (both from Blizzard's side and from our own) and that this article assumes you are at least somewhat familiar with the Cataclysm version of the Demonology Warlock rotation and playstyle (such as from reading our guide).
We will first list the most important changes to the Demonology Warlock Cataclysm abilities, and then we will proceed to explaining the (likely to be) optimal rotation. Keep in mind that we do not document every single change or new ability, only those that impact the rotation.
Finally, we will give you some information about the most useful talents and glyphs you should choose.
Removed Abilities and Mechanics
Many abilities from the Affliction and Destruction specialisations have been removed. Most of those that remain are not available to Demonology Warlocks in Mists of Pandaria:In addition, many Demonology-specific talents, abilities, and mechanics have been removed:
Changed Abilities and Mechanics
There have been a number of minor changes, such as:
Twilight Ward replacing
Shadow Ward, and absorbing Shadow and Holy damage (instead of only Shadow damage);
Ritual of Souls being renamed to
Create Soulwell, or
Create Soulstone being renamed to
Soulstone;
Fel Armor being a passive skill, increasing Stamina and Armor, and increasing healing generated through your own spells and effects;
Howl of Terror now being a Tier 2 talent and having been slightly redesigned (as we will see in the talent section);
Enslave Demon increasing the time between the target's attacks by 50% and reducing the target's casting speed by 50%;
Curse of the Elements now only increasing magic damage taken by 5% and no longer inflicting a magic resistance reduction;
Soul Harvest now being a passive ability that makes you regenerate health out of combat (previously, it had to be cast, while out of combat, to regenerate health and Soul Shards, which are now an Affliction-specific resource);
Demonic Rebirth now having a 20-second duration, up from 10;
Dark Intent now being a raid-wide buff providing +10% spell power.
Soul Fire still has a 4-second cast, but each cast now has a 100% chance to be a critical strike and the damage of the spell is increased by your critical strike chance.
Demonic Leap used to only be available during
Metamorphosis and used to stun and damage enemies around the landing area. In Mists of Pandaria, this ability activates
Metamorphosis and it can only be used to move a short distance. It no longer damages or stuns the enemies.
Hellfire can now be channelled while moving. Previously this was granted by your
Inferno talent.
Hand of Gul'dan no longer increases the chance that Warlock demons will critically hit against the target. Instead, it applies
Shadowflame, which deals damage over 6 seconds, reduces the enemy's speed by 30%. Hand of Gul'dan no longer has a cooldown. Instead, it uses a system of charges. Using Hand of Gul'dan consumes a charge and you need at least 1 charge to use this spell. Every 15 seconds, you regenerate a charge, up to 2 charges.
Molten Core no longer affects the damage and the cast time of
Incinerate, which is now a Destruction-only spell. Instead, it reduces the cast time and the mana cost of your next
Soul Fire by 50%.
- Molten Core has an 8% chance to proc when
Shadowflame or a
Wild Imp (a new ability, see next section) deals damage.
Decimation, in a similar manner as the old talent of the same name, is a passive ability that causes your
Soul Fire and
Shadow Bolt to have a 100% chance to grant you Molten Core when cast on a target below 25% health.
- Molten Core has an 8% chance to proc when
New Abilities
Dark Soul: Knowledge is a new DPS cooldown that is specific to Demonology Warlocks and that grants +12516 Mastery Rating for 20 seconds on a 2-minute cooldown. Other Warlock specialisations have their own variant of the spell.
Unending Resolve provides 50% damage reduction for 12 seconds, on a 3-minute cooldown.
Demonic Gateway is your level 87 spell. It is an extremely interesting ability, the usefulness of which will soon be very obvious to you. It creates a gateway between your current location and the location that you click (the maximum distance seems to be about 100 yards). The gateway initially has 0 charges and will generate a new charge every 15 seconds, up to a maximum of 5 charges. A charge is consumed every time someone steps in the gateway (on either end). Stepping through the gateway, on either end, will transport you to the other end. It will also apply a buff to you, which prevents you from using the gateway for the next 15 seconds and reduces your threat for 15 seconds.
Curse of Enfeeblement reduces the physical damage done by your target by 20% and increases the casting time of all its spells by 50%.
Wild Imps is a passive ability that causes your
Shadow Bolt,
Soul Fire, and
Touch of Chaos abilities to summon a Wild Imp that will cast 10
Firebolt before disappearing. This effect has a 20 seconds cooldown.
Pandemic is your level 90 ability. It causes the remaining duration of your DoTs to be added to the new duration when you refresh them, up to 50% of the base duration.
Finally, you get many new abilities that are only available after using Metamorphosis, as we will see in the next section.
Demonic Fury and Metamorphosis
Your bar of Demonic Fury has a maximum capacity of 1000. Out of combat, you will rapidly regenerate up to 200 Demonic Fury. Additional Demonic Fury must be generated during combat by using your abilities (all your offensive abilities generate Demonic Fury). In demon form, Demonic Fury decays at a fixed rate of approximately 6 Demonic Fury per second. In addition, many of your abilities are transformed into Demonic Fury-consuming abilities.
When your amount of Demonic Fury reaches below 40, your demon form will automatically be removed. Independently of your amount of Demonic Fury, you can cancel your demon form at any time by using Metamorphosis again.
In Cataclysm, Metamorphosis was only granting you
In Mists of Pandaria, Metamorphosis transforms some of your abilities. Hover over the tooltips to see how much Demonic Fury each ability generates/consumes.
Hand of Gul'dan becomes
Chaos Wave, which damages all enemies within 6 yards of your target (reducing their movement speed by 30% for 6 seconds) and has a 100% chance to trigger
Molten Core.
Curse of the Elements becomes
Aura of the Elements, which applies Curse of the Elements to all targets within 20 yards of your target (or of yourself, if you have no target).
Curse of Enfeeblement becomes
Aura of Enfeeblement, which applies Curse of Enfeeblement to all targets within 20 yards of your target (or of yourself if you have no target).
Corruption becomes
Doom, which deals a large amount of damage over time and summon a Wild Imp every time a tick critically hits.
Hellfire becomes
Immolation Aura, which, once activated, will grant you the same AoE damage as Hellfire, just that it does not need to be channeled (i.e., you can do other things while it is pulsing) and it no longer deals damage to you.
Shadow Bolt becomes
Touch of Chaos, which deals slightly less damage than Shadow Bolt, but is instant-cast and adds 6 seconds to the duration of your
Corruption DoT, to a maximum of 27 seconds (18 seconds + 50%).
Fel Flame becomes
Void Ray, which deals damage to enemies in a 20-yard line in front of you and extends the duration of
Corruption DoT, in the same manner as Touch of Chaos.
Casting another ability than those mentioned above while in demon form will cancel demon form.
Demons
By default, you can summon one of five demons to help you fight your foes.- The Felguard will be your demon of choice for raiding. It will automatically cast the following abilities:
Legion Strike and
Pursuit. It can also cast
Felstorm and
Axe Toss. - The Imp may have its uses for raiding, though it does not do as much damage as the Felguard. It will automatically cast the following abilities:
Firebolt,
Singe Magic, and
Blood Pact. It can also cast
Flee if you instruct it to. - The Succubus may have its uses for raiding, though it does not do as much damage as the Felguard. It will automatically cast the following abilities:
Lash of Pain,
Seduction, and
Lesser Invisibility. It can also cast
Whiplash if you instruct it to. - The Voidwalker will be your demon of choice while leveling up. It will automatically cast the following abilities:
Shadow Bulwark,
Suffering, and
Torment. It can also cast
Disarm if you instruct it to. - The Felhunter will be your demon of choice for PvP, though its spell can have some use in PvE. It will automatically cast the following abilities:
Devour Magic and
Shadow Bite. It can also cast
Spell Lock if you instruct it to.
Also, you have the
- The Felguard becomes a Wrathguard.
Legion Strike is replaced by
Mortal Cleave and
Felstorm is replaced by
Wrathstorm. - The Imp becomes a Fel Imp.
Firebolt is replaced by
Felbolt and
Singe Magic is replaced by
Sear Magic. - The Succubus becomes a Shivarra.
Lash of Pain is replaced by
Bladedance,
Seduction by
Mesmerize, and
Whiplash by
Fellash. - The Voidwalker becomes a Voidlord.
Shadow Bulwark is replaced by
Threatening Presence. - The Felhunter becomes an Observer.
Devour Magic is replaced by
Clone Magic,
Shadow Bite by
Tongue Lash, and
Spell Lock by
Optical Blast.
Your demon DPS cooldowns are replaced by more powerful versions: a Terrorguard (
Your
Rotation
Your rotation has undergone drastic chances since Cataclysm. You will have two rotations, one for building up Demonic Fury, another one for spending Demonic Fury.To build Demonic Fury, use the following rotation.
- Keep
Corruption up. - Cast
Hand of Gul'dan when you have a charge and Hand of Gul'dan is not already applied on the target. - Cast
Soul Fire when
Molten Core occurs. - Cast
Shadow Bolt as a filler.
When you reach 1000 Demonic Fury, you should cast
- Keep
Doom up. - Cast
Chaos Wave whenever you have a charge, unless you have 2 unused procs of
Molten Core. - Cast
Soul Fire when
Molten Core procs. - Cast
Touch of Chaos as a filler.
If you are in melee range of your target, you can also activate
Cooldowns
In Mists of Pandaria, you will gain a number of cooldowns (offensive and defensive), the majority of which are obtained through your choices of talents (as we explain in our talent section).Your offensive cooldowns should be used as often as possible and combining them will usually grant you an increased effect:
Dark Soul: Knowledge;
Summon Doomguard and
Summon Infernal or
Summon Terrorguard and
Summon Abyssal, depending on your choice of Tier 5 talent;
Grimoire of Service (Tier 5 talent);
Grimoire of Sacrifice (Tier 5 talent);
Archimonde's Vengeance (Tier 6 talent);
Kil'jaeden's Cunning (Tier 6 talent).
AoE Rotation
Your AoE rotation will change according to the number of enemies, just like it did in Cataclysm. You can follow these rough guidelines.Against 2 or 3 enemies, stick to your normal rotation and keep
Against 4 or more enemies, keep channeling
In Demon Form, apply
Talents
Tier 1 talents give you the choice between self-healing talents.
Dark Regeneration is a 3-minute cooldown that restores some of your life and increases healing received for 12 seconds.
Soul Leech is a passive ability that grants self-healing capabilities to your three most important offensive abilities.
Harvest Life is an improvement over
Drain Life, which it replaces. It deals AoE damage and regenerates more health, between 3% and 4.5% maximum health per second, depending on the number of enemies.
Tier 2 talents offer crowd control abilities.
Howl of Terror used to be an ability available by default to all Warlocks. Its effect has not been changed.
Mortal Coil is the new name of
Death Coil.
Shadowfury used to be only accessible to Destruction Warlocks.
Tier 3 talents offer damage reduction mechanics.
Soul Link causes the damage you and your demon take to be shared. However, your demon's health is reduced by 50%.
Sacrificial Pact is on a 1-minute cooldown and causes your demon to sacrifice half of its current health to give you a shield for 200% of the sacrificed health. If you do not have a demon out, your health is sacrificed instead.
Dark Bargain is on a 3-minute cooldown and prevents all damage for 10 seconds. After the 10 seconds are up, the damage prevented is dealt over 20 seconds.
Tier 4 talents offer crowd control and utility abilities.
Blood Fear is an improvement over Fear, which it replaces. It is instant cast and no longer has a mana cost. Instead, it costs 10% of your maximum health.
Burning Rush sacrifices health and increases your movement speed.
Unbound Will removes all magic and movement-impairing effects, as well as effects that cause loss of control of your character. It costs 20% of your health.
Tier 5 talents provide various modifications to your demons.
Grimoire of Supremacy replaces your minions by more powerful demons that deal 20% more damage.
Grimoire of Service is a 2-minute cooldown that enables you to summon a second demon for 20 seconds.
Grimoire of Sacrifice sacrifices your demon to increase spell damage by 30% to 50% (depending on the specialisation) and to regenerate 2% of maximum health every 5 seconds. Resummoning a demon cancels the effect. Finally, you gain one of your demon's abilities:
- Imp:
Singe Magic; - Voidwalker:
Shadow Bulwark; - Felhunter:
Spell Lock; - Succubus:
Seduction; - Felguard:
Pursuit.
- Imp:
Tier 6 talents provide various means of increasing your DPS.
Archimonde's Vengeance is a 1-minute cooldown that causes the enemy to suffer 50% of all damage you take for 12 seconds. When Archimonde's Vengeance is not on cooldown, enemies who attack you suffer 10% of all damage they deal to you.
Kil'jaeden's Cunning is a 1-minute cooldown that enables you to cast and channel while moving for 6 seconds. When Kil'Jaeden's Cunning is not on cooldown, you can cast and channel while moving, but at the expense of a 50% casting speed reduction and a 20% movement speed reduction.
Mannoroth's Fury increases the area of your AoE spells by 500%.
Glyphs
The following major glyphs will be useful to Demonology Warlocks:
Glyph of Dark Soul, which should be used when you want to transform the effect of
Dark Soul: Knowledge into a less powerful, but passive bonus;
Glyph of Siphon Life, which causes your
Corruption to heal you for 20% of the damage it does, allowing you to use
Life Tap more often;
Glyph of Life Tap, which converts healing done to you into mana instead of converting your life;
Glyph of Imp Swarm, which teaches you
Imp Swarm, an ability that gives you control over your
Wild Imps passive ability;
Glyph of Shadowflame, which can be useful if you need the increased slow effect.
Tanking as a Demonology Warlock
This glyph teaches you
Finally, some of your spells are replaced.
Soulshatter is replaced by
Provocation, a taunt.
Fear is replaced by
Sleep.
Touch of Chaos is replaced by
Demonic Slash, whose charge system will contribute to significantly lower your DPS.
Twilight Ward becomes
Fury Ward.
This concludes our Demonology Warlock preview for Mists of Pandaria. We hope you have enjoyed reading it and that it proved useful to you. As always, we are looking forward to reading your opinions on the matter!

Sign In With Facebook
This topic is locked

